Twenty Sided Team Fortress 2

By Shamus Posted Sunday May 24, 2009

Filed under: Notices 92 comments

I spent most of yesterday morning hopping from one Team Fortress server to the next, trying to find one that was playing a fun game (i.e. NOT arena) with a good group (i.e. not brats) and which had enough room for myself and a few friends. The search was fruitless. I think Valve messed up a bit by having the free weekend so close to the sniper & spy updates. Longtime players have returned to the game to see what’s new. The servers were destined to be full anyway, so throwing open the doors to everyone was just going to exacerbate that.

Games were strange yesterday. Valve introduced a lot of new achievements. Veterans were going after them with gusto. The most polite way to describe this would be to say that perhaps everyone wasn’t playing in the most productive manner possible. Adding a surge of newcomers to this did not help. I think it would have been ideal to wait a week or two for things to die down before we embrace a wave of fresh players. Still, it’s not that it ruined the game. It just made things a little more crowded and hectic than they needed to be.

After a few hours of frustration I broke down and secured us a Twenty Sided server:

Look for “Twenty Sided” in the server list, or open the console and enter the following: connect 208.167.245.178:27015

A few notes about this server:

  1. As of right now, the server variable for ALLTALK is on, which means people on both teams can hear all voice chat. This makes it harder to form strategy, but makes the game feel more friendly. You can congratulate the opposing player for a good kill or wish the other guys better luck next round. The voice channel trends towards joking, which is the atmosphere I’d like to encourage.
  2. I know how a bad turn can elicit a burst of profanity from even the most polite player. Swearing is not forbidden, although I would appreciate it (personally) if we could avoid f-word carpet-bombing and sailor talk. Keep it friendly.
  3. I’d like it to be as newbie friendly as possible. If you have a question, ask. If someone asks a question, try to help them out.
  4. We’ve got about 360+ members in the Twenty Sided group right now. Assuming 1% to 5% of users playing at any given time (that’s a pretty reasonable figure for online communities) that’s just not enough to support a single server. So, the server is open to the public. Keep in mind that not everyone in there is from the site. Many will just be regular players, passing through. If lots of people want in but the server is full, we can think about putting a simple password on it during peak hours. (Maybe a “d20 only” Friday night or something.)
  5. If you’d like to be recognized as a visitor from the site, you can put a [d20] in front of your name. So, change your name from “xXKillStealrXx” to “[d20]xXKillStealrXx”. Don’t feel obligated or anything.
  6. Assuming I have the map rotation working, there should be no arena maps. Arena just has way too much downtime. I think the other gametypes already squander a lot of time with their pre-game timers and respawn timers, but arena seems to be a game mode designed to keep you from playing it. A couple of bad runs can result in you spectating for 8 out of 10 minutes. Which is about the same level of interactivity you experience while channel-surfing. This is less than optimal. The server should just be CTF and payload (my favorite) maps. Maybe we’ll mix it up a bit later.

I have set up Clan Pay, which is a Paypal-driven system that lets visitors donate to keep the site running. If you’d like to pitch in, please do so. I’ve learned not to underestimate your generosity, so I’ll warn you that the server is only $30 USD a month. So don’t go crazy. We’re looking for beer money, not cash to pull off an IPO. If people don’t donate enough I’ll be happy to make up the difference.

Open thread. Let me know how the server works for you.

 


 

Meet Team Fortress 2

By Shamus Posted Saturday May 23, 2009

Filed under: Movies 72 comments

In honor of the big update for Team Fortress 2, and the fact that TF2 is free to play this weekend, I thought I’d post these intro movies for the TF2 classes.

I’m a medic by nature and habit, so I’m a bit sad Valve never made a movie for the medic.

Let’s see, we have:

  1. Scottish demo man.
  2. Bronx (or Brooklyn, I can’t actually tell the difference) scout dude.
  3. Russian heavy weapons guy.
  4. German Medic guy.
  5. Indistinct pyro man.
  6. Frenchman spy.
  7. American soldier dude.
  8. Aussie sniper guy.
  9. Texan Engineer.

You’ll note that none of the characters are: A) Female or B) British. This seems like a major oversight. They need to add that. Maybe a Mary Poppins-style “governess” class, to rap perpetually AFK players on the knuckles, make the foul-mouthed brats wash their mouths out with soap, and pwn the naughty enemy team with her umbrella. (Which doubles as a transport device.) They could sexy her up by having her show a bit of ankle.

My unhealthy Poppins fetish aside, I’m having trouble picturing what new class they could introduce to the game or what role that character could play that wouldn’t simply overlap with existing classes. It’s a pretty well-rounded game.

EDIT: Put the Engineer on the list. Sort of daft, seeing as how I’m a [software] engineer.

 


 

Experienced Points: Your Demo Sucks

By Shamus Posted Friday May 22, 2009

Filed under: Column 48 comments

It really does, it totally sucks.

The worthless demo is a trend that’s been bugging me for a while now. Just thought I’d share my agitation with you, seeing as how you seem to enjoy that so much. Or was that the comics you enjoyed? I can’t remember. Either way: Your demo sucks.

 


 

Stolen Pixels #92: Crysis Demo, Part 1

By Shamus Posted Friday May 22, 2009

Filed under: Column 20 comments

Your demands for more comics about the demo for a two-year old game have at last been answered.

I aim to please.

 


 

Time Capsule

By Shamus Posted Thursday May 21, 2009

Filed under: Random 162 comments

Civilization is about to undergo some calamity. You can see it coming, but you can’t avert it. (Perhaps it’s unavoidable.) Sometime before the end of this century, civilization is going to be blasted back to the stone age, but projections suggest that things will calm down again in 100-200 years. During that time it’s expected that humans will lose nearly everything, technology-wise. We’ll be back to spears and animal skins.

A clever scientist has come up with a very sturdy time capsule. She’s confident that it will:

  1. Survive the apocalypse.
  2. Remain hidden, safe, and airtight until things blow over.
  3. Be found by any surviving humans once the planet returns to normal.
  4. Those that find it will be reasonably interested in using whatever they find inside to better their understanding and aren’t going to ignore it or waste it. (They won’t burn textbooks to keep warm, even if they can’t understand them.)

Let’s assume we’ll retain the abstract “technologies”, like phonetic alphabet. If we have to nail things down, assume that the people who find the capsule will be reasonably intelligent adults with a second-grade education and almost no understanding of what the world was like, pre-disaster. (I’m not going to specify what the disaster is, or people will begin gaming the system and suggesting ways to avert or survive the disaster instead of tackling the proposed question.) Note that while you can be sure a group of literate humans will find this, you can’t be sure they will be able to read and understand your textbook on quantum physics.

You’ve been given the job of filling the time capsule. Assuming the goal of jump-starting technology, what do you put in?

EDIT: Oh. I forgot to give a volume limit, just to keep some smartass from stuffing the entire library of congress inside of a power plant inside of an aircraft carrier and putting it in the “capsule”. The capsule is one cubic meter.

 


 

Death to Good Graphics!

By Shamus Posted Wednesday May 20, 2009

Filed under: Video Games 43 comments

I just want to point out that another installment of my weekly column went live at The Escapist last Friday. I didn’t link it at the time because the site was inaccessible to me. They were in the midst of some hardware upheaval, the emergent result of an upgrade of some sort. I thought I’d let that business calm down before I tried to send you in that direction. The column is about the self-destructive pursuit of graphics, and what I think developers should be doing instead. In order to make up for the lateness of the link, I am linking it an unprecedented eight times in this paragraph, so that you’ll be able to find it easily.

Also, I want to congratulate The Escapist on the new site design. Some people have groused about the layout in the past, but I think this new thing they have going is, in youngster parlance, “totally sweet”. If this were the 80’s I would pop my collar, put on some awesome shades, and declare the site to be “rad”. I may even go so far as to say it was bitchin’, and I’m sure you know me well enough to realize I don’t make such unqualified appraisals of excellence lightly. But there it is: Bitchin’!

I love the new Stolen Pixels index with the little comic thumbnails. There is something compelling about seeing those little windows into the comic that makes me want to click on them and see what they say. Then I remember: I’m probably already familiar with said contents.

Anyway, Death to Good Graphics!, and so on.

 


 

Stolen Pixels #91: Print is Dead

By Shamus Posted Tuesday May 19, 2009

Filed under: Column 17 comments

Stolen Pixels is taking a break from Left 4 Dumb. In the meantime, please enjoy this look at some back issues of Gamepunx.