This is the episode everyone has been telling me I must do, since the start of the series. Here it is, the installment where Lulzy’s crumbling sanity is demolished for your amusement. You heartless jerks.
Spoiler Warning 15: Art Collectors and AA Guns
Again, I apologize for the crappy audio. The little tone you hear just before I talk is actually my Ventrilo client. It makes a sound when you begin and end talking. It’s never shown up in a recording before, and now all of a sudden it is? It’s amazing that of all the crazy tech that goes into making this – the game, the video editing, the streaming – it’s the audio that consistently gives us the most trouble.
We recorded episodes 14-16 all at once, so we have one more episode of difficult audio to get through. Hopefully we’ll get this issue worked out.
Stolen Pixels #183: Hello, Handsome
Why do we have to keep liking games in spite of their stories? I know the conventional wisdom is that the industry doesn’t tend to financially reward good storytellers, but that’s no reason to hold the story in obvious contempt. There’s a difference between, “we’re not going to go out of our way to make an incredible story” and “we won’t even make the slight effort to devise a story which is worth seeing and makes some kind of sense”. The cutscenes in Red Faction: Guerrilla are a waste of time. Unless they were designed to be mocked in comics. In which case I guess they’re a middling success.
I will point out that the final two developers in the March Mayhem contest are both companies with strong writing: BioWare and Valve. (And yes, Valve has strong writing. Not a lot of writing. Their games are mostly action. But if characters are talking you can bet they’re saying something worth hearing.) I still maintain the writing is more important than developers think it is, and that Red Faction: Monkeytown could have been a much bigger hit with the exact same budget and setting, but with a writer who knew what they were doing. (In fact, you could probably improve the game just by doing a reverse-Mystery Science Theater and dub over their ridiculous dialog with something smart and genuine.)
Final Chainmail Bikini Strip
Shawn is coloring the very last CB strip tonight, if you’d like to watch it on livestream.
UPDATE: All done now, but the comic itself will be up later this week. If you want to see the replay:
Part 1. (Skip ahead to about 1 hour, 40 minutes to get to the CB stuff)
And check out Shawn’s Livestream chanel if you want to see him drawing other stuff.
Mortal Online
I managed to emerge from the weekend without having written anything substantive. <?php generate_excuse (); ?> So as a way of distracting you, allow me to point out that even though I poke fun at Lord of the Rings Online and I savaged Champions Online, they are nowhere near the bottom of the MMO barrel. Check out this visit to Mortal Online via Serial MMOgamy. Actually, read the last few entries. Leslee plays a lot of esoteric MMO games and it’s amusing to see some of their outlandish design decisions in action. Some are just attempting to cater to unusual tastes or a small niche. But others just seem to be designed by people who don’t know what they’re doing.
TEDxUSC – Kellee Santiago
Experienced Points: Zynga and the Rise of the New Gamer
The name of Zynga is somewhat accursed among mainstream gamers right now. I think it’s sort of like fighting for thirty years to make a successful family restaurant based on authentic Mexican food, and then waking up one day to find out you have one tenth the business of Taco Friggin’ Bell. I couldn’t fully cover the subject in this week’s article (and I had to leave out the bit about Zynga’s shady business practices) but seeing the armies of “casual social gamers” finally appear in the same venue as “hardcore gamers” for the first time is a really interesting process.
The hate coming from the hardcore crowd to the Farmville / Mafia Wars types is intense. Well, nearly as intense as the hate that the various console devotees have for the other platforms. So, I guess they’ll fit right in.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Ludonarrative Dissonance
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Netscape 1997
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
T w e n t y S i d e d