This is the episode everyone has been telling me I must do, since the start of the series. Here it is, the installment where Lulzy’s crumbling sanity is demolished for your amusement. You heartless jerks.
Spoiler Warning 15: Art Collectors and AA Guns
Again, I apologize for the crappy audio. The little tone you hear just before I talk is actually my Ventrilo client. It makes a sound when you begin and end talking. It’s never shown up in a recording before, and now all of a sudden it is? It’s amazing that of all the crazy tech that goes into making this – the game, the video editing, the streaming – it’s the audio that consistently gives us the most trouble.
We recorded episodes 14-16 all at once, so we have one more episode of difficult audio to get through. Hopefully we’ll get this issue worked out.
Stolen Pixels #183: Hello, Handsome
Why do we have to keep liking games in spite of their stories? I know the conventional wisdom is that the industry doesn’t tend to financially reward good storytellers, but that’s no reason to hold the story in obvious contempt. There’s a difference between, “we’re not going to go out of our way to make an incredible story” and “we won’t even make the slight effort to devise a story which is worth seeing and makes some kind of sense”. The cutscenes in Red Faction: Guerrilla are a waste of time. Unless they were designed to be mocked in comics. In which case I guess they’re a middling success.
I will point out that the final two developers in the March Mayhem contest are both companies with strong writing: BioWare and Valve. (And yes, Valve has strong writing. Not a lot of writing. Their games are mostly action. But if characters are talking you can bet they’re saying something worth hearing.) I still maintain the writing is more important than developers think it is, and that Red Faction: Monkeytown could have been a much bigger hit with the exact same budget and setting, but with a writer who knew what they were doing. (In fact, you could probably improve the game just by doing a reverse-Mystery Science Theater and dub over their ridiculous dialog with something smart and genuine.)
Final Chainmail Bikini Strip
Shawn is coloring the very last CB strip tonight, if you’d like to watch it on livestream.
UPDATE: All done now, but the comic itself will be up later this week. If you want to see the replay:
Part 1. (Skip ahead to about 1 hour, 40 minutes to get to the CB stuff)
And check out Shawn’s Livestream chanel if you want to see him drawing other stuff.
Mortal Online
I managed to emerge from the weekend without having written anything substantive. <?php generate_excuse (); ?> So as a way of distracting you, allow me to point out that even though I poke fun at Lord of the Rings Online and I savaged Champions Online, they are nowhere near the bottom of the MMO barrel. Check out this visit to Mortal Online via Serial MMOgamy. Actually, read the last few entries. Leslee plays a lot of esoteric MMO games and it’s amusing to see some of their outlandish design decisions in action. Some are just attempting to cater to unusual tastes or a small niche. But others just seem to be designed by people who don’t know what they’re doing.
TEDxUSC – Kellee Santiago
Experienced Points: Zynga and the Rise of the New Gamer
The name of Zynga is somewhat accursed among mainstream gamers right now. I think it’s sort of like fighting for thirty years to make a successful family restaurant based on authentic Mexican food, and then waking up one day to find out you have one tenth the business of Taco Friggin’ Bell. I couldn’t fully cover the subject in this week’s article (and I had to leave out the bit about Zynga’s shady business practices) but seeing the armies of “casual social gamers” finally appear in the same venue as “hardcore gamers” for the first time is a really interesting process.
The hate coming from the hardcore crowd to the Farmville / Mafia Wars types is intense. Well, nearly as intense as the hate that the various console devotees have for the other platforms. So, I guess they’ll fit right in.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
T w e n t y S i d e d