This is the episode everyone has been telling me I must do, since the start of the series. Here it is, the installment where Lulzy’s crumbling sanity is demolished for your amusement. You heartless jerks.
Spoiler Warning 15: Art Collectors and AA Guns
Again, I apologize for the crappy audio. The little tone you hear just before I talk is actually my Ventrilo client. It makes a sound when you begin and end talking. It’s never shown up in a recording before, and now all of a sudden it is? It’s amazing that of all the crazy tech that goes into making this – the game, the video editing, the streaming – it’s the audio that consistently gives us the most trouble.
We recorded episodes 14-16 all at once, so we have one more episode of difficult audio to get through. Hopefully we’ll get this issue worked out.
Stolen Pixels #183: Hello, Handsome
Why do we have to keep liking games in spite of their stories? I know the conventional wisdom is that the industry doesn’t tend to financially reward good storytellers, but that’s no reason to hold the story in obvious contempt. There’s a difference between, “we’re not going to go out of our way to make an incredible story” and “we won’t even make the slight effort to devise a story which is worth seeing and makes some kind of sense”. The cutscenes in Red Faction: Guerrilla are a waste of time. Unless they were designed to be mocked in comics. In which case I guess they’re a middling success.
I will point out that the final two developers in the March Mayhem contest are both companies with strong writing: BioWare and Valve. (And yes, Valve has strong writing. Not a lot of writing. Their games are mostly action. But if characters are talking you can bet they’re saying something worth hearing.) I still maintain the writing is more important than developers think it is, and that Red Faction: Monkeytown could have been a much bigger hit with the exact same budget and setting, but with a writer who knew what they were doing. (In fact, you could probably improve the game just by doing a reverse-Mystery Science Theater and dub over their ridiculous dialog with something smart and genuine.)
Final Chainmail Bikini Strip
Shawn is coloring the very last CB strip tonight, if you’d like to watch it on livestream.
UPDATE: All done now, but the comic itself will be up later this week. If you want to see the replay:
Part 1. (Skip ahead to about 1 hour, 40 minutes to get to the CB stuff)
And check out Shawn’s Livestream chanel if you want to see him drawing other stuff.
Mortal Online
I managed to emerge from the weekend without having written anything substantive. <?php generate_excuse (); ?> So as a way of distracting you, allow me to point out that even though I poke fun at Lord of the Rings Online and I savaged Champions Online, they are nowhere near the bottom of the MMO barrel. Check out this visit to Mortal Online via Serial MMOgamy. Actually, read the last few entries. Leslee plays a lot of esoteric MMO games and it’s amusing to see some of their outlandish design decisions in action. Some are just attempting to cater to unusual tastes or a small niche. But others just seem to be designed by people who don’t know what they’re doing.
TEDxUSC – Kellee Santiago
Experienced Points: Zynga and the Rise of the New Gamer
The name of Zynga is somewhat accursed among mainstream gamers right now. I think it’s sort of like fighting for thirty years to make a successful family restaurant based on authentic Mexican food, and then waking up one day to find out you have one tenth the business of Taco Friggin’ Bell. I couldn’t fully cover the subject in this week’s article (and I had to leave out the bit about Zynga’s shady business practices) but seeing the armies of “casual social gamers” finally appear in the same venue as “hardcore gamers” for the first time is a really interesting process.
The hate coming from the hardcore crowd to the Farmville / Mafia Wars types is intense. Well, nearly as intense as the hate that the various console devotees have for the other platforms. So, I guess they’ll fit right in.
Bowlercoaster
Two minutes of fun at the expense of a badly-run theme park.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
T w e n t y S i d e d