Well, I seem to have found myself with some extra free time, so let’s put that to use and start a new project.
Like a lot of wannabe developers I have a stack of game ideas floating around in my head. Some are just fragments of a game – a basic mechanic or a story hook. Others are decent one or two person projects. And some are immense pipe dreams that would require a team of people and a silver-plated eighteen wheeler carrying a diamond-encrusted vault packed with golden briefcases full of money. And Sid Meier would need to drive the truck.
This particular idea has been floating around in my head for a few years and I thought I’d tinker with it a bit. However, I don’t want to start with talking about the game. Not because I’m afraid anyone will “steal” my idea. Like having “a great idea for a movie / book”, an idea alone is basically worthless. Anyone capable enough to use the idea is going to be too interested in working on their own stuff to worry about stealing ideas from random mooks on the internet. I don’t want to start off this series with pages and pages of mechanics and concepts. Doing so would only invite an avalanche of “but how does this part work?” sorts of questions. I might not have answers for those, the design might change once I see it in action, and I’m not even going to be working on that stuff right away. So let’s start simple.
First, I need a bit of technology.
Continue reading 〉〉 “Project Hex: Part 1”
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