Stolen Pixels #240: After After Curfew, Pt. 4

By Shamus Posted Tuesday Nov 2, 2010

Filed under: Column 98 comments

And the After After Curfew series comes to an end.

This is a double-sized comic, and I had more material still that I cut. Could’ve run this for a couple more strips at least. But I didn’t want to run this Halloween story halfway to Thanksgiving.

Good Halloween. My oldest daughter went as a princess. The second daughter went as a kitty. My son went as Batman. Again. This wa either the second or third year in a row he’s gone as Batman. He’s never even seen the movies. He just really likes Batman. I went as a guy who sat at home and played Starcraft II.

What was your costume?

 


 

Postcards from Minecraft, Part 3

By Shamus Posted Monday Nov 1, 2010

Filed under: Pictures 94 comments

The official Twenty Sided Minecraft server is up. For real this time. It’s been running for several days now, and has been full most of the time. Seems to be working well so far. The map updates daily at 5am EST.

Let me give you the tour….

Right at the entry point you’ll see the word TWENTY in water, sand and glass. It’s pretty slick. To the right of that you’ll see…

minecraft_death_star.jpg

That’s no moon!

Continue reading ⟩⟩ “Postcards from Minecraft, Part 3”

 


 

Dance Fortress 2

By Shamus Posted Saturday Oct 30, 2010

Filed under: Movies 59 comments

You’ll need to watch this several times if you really want to see everything.


Link (YouTube)

These animations were made by one person, using keyframes. That means by hand, without using a motion capture studio. It’s all just timing and posing. I’ve done this kind of work before and it is far more art than science. I spent hours just making a very bland walk animation. It’s tough work and this guy has a talent for it.

Several people have said, “Valve should hire this guy!” True, I’m sure he could go to Valve and do fine work. But you know who really needs this? Like, a lot? Bethesda. This guy could work miracles at Bethesda.

 


 

Experienced Points: Obsidian Mailbag

By Shamus Posted Friday Oct 29, 2010

Filed under: Column 176 comments

It respond to some of the gripes with last week’s litany against Obsidian.

I’ve set New Vegas aside now so that I can binge on Minecraft they can patch the game a bit more. I don’t want the game to be spoiled by glitches.

I will say that the writing feels a little different this time around. One of my other gripes with Obsidian is their antagonistic companions. G0-T0, Handmaiden, Quarra, Neeshka, and several others managed to drive me up a wall. Not in a “oh! interesting conflict!” sort of way but, “Gah. This person is less fun than tooth cancer. Why can’t I kill them or dump them?” This is stylistic grip. I don’t think they’ve been doing it wrong, and lots of people really prefer the KOTOR II characters to KOTOR Classic, but it didn’t always work for me. Alpha Protocol seemed to get it right, though. There were antagonistic characters, but they fell closer to interesting than irritating. (The whole game was shades of gray, both morally and personality-wise. I’m still miffed at how things turned out for that game. It was their most polished game and the one where they were finally able to cut loose and tell their own story instead of making a sequel to a BioWare game. That should have been their moment, right there.) Now we have New Vegas, and everyone in the game is so friendly it almost feels like a BioWare title. I’m not saying this as a bad or good thing. Just observing. Even Benny is sort of a lovable rascal. A bit. At times.

Of course, it’s entirely possible I’ve just missed out on the jerks. But still, I’m having fun with it, and the game has even squeezed a couple of laughs out of my blackened heart.

Alas for the bugs.

Good news: Bethesda bought id software. Imagine what things will be like when Gamebryo gets stashed on a backup drive and these companies get their hands on some well-engineered technology. I have high hopes.

 


 

Stolen Pixels #239: After After Curfew, Pt. 3

By Shamus Posted Friday Oct 29, 2010

Filed under: Column 37 comments

And now I present… my most terrifying comic to date!

Which actually isn’t all that terrifying, really.

 


 

About Spoiler Warning

By Shamus Posted Thursday Oct 28, 2010

Filed under: Spoiler Warning 186 comments

Yes, Spoiler Warning was slated to begin this week. The delay is 100% my fault. I decided more or less at the last minute to muck around with the show.

One of my ongoing worries with the show is that it does a bad job at setting up the premise for newcomers. Unless someone watches the very first episode (which is probably our worst episode, so this isn’t something we want to encourage) they won’t get it. They’ll see footage and people talking and assume, “Oh, another MST3K / Unskippable ripoff. Pass.” The thrust of the show is to have the sort of conversations about a game that you would have with your friends while sitting on the couch and passing the controller around.

But we don’t want to have to re-explain the premise at the top of every episode. Finally I pitched the idea of just depicting the premise, and Rutskarn delivered:

spoiler_warning_splash.jpg

We might fiddle with this a bit. Labeling the empty seat “YOU” was my idea, but now that I see it in action I’m not crazy about it. But Rutskarn did a tremendous job. While I haven’t met her myself, I have it on good authority that the drawing of Mumbles is uncanny in its likeness to the genuine article. At any rate, this will lead off the show for the foreseeable future.

Also, Josh is getting a (gifted) copy of Adobe Premiere Elements, which should eliminate his twice-weekly torment at the hands of Windows Movie Maker.

Also, I’ve been wanting to tighten up the show a bit. I dislike the time we squander at the start of every episode. (Particularly at the start of a new series, when viewers are most likely just looking a menu while we talk.) Also, the cross-talk gets on my nerves. So, I’ve been trying to look for ways to mitigate both of these and make the show a little more polished. We even went so far as to edit out bits of off-topic rambling at the introduction. I realize that most of you would rather just have an extra minute or two of unpolished video than wait for an entire week, but I hope you’ll indulge me this delay. The drive that makes me able to run this site also demands that I do this sort of thing now and again. And it’s much less disruptive to do this between series then to stop in the middle of a series.

The show will launch soon. Sorry again about the delay.

 


 

Shamus Plays World of Warcraft, Part 1

By Shamus Posted Wednesday Oct 27, 2010

Filed under: Column 124 comments

My new let’s play has begun over at the Escapist.

This should be interesting. Lord of the Rings Online is something like 1/40th the size of World of Warcraft. A far larger portion of the audience has likely played the area of the game I’m describing. I wonder how that will impact reader’s perceptions of the story.

Ah well. This was a long time in the making. Hope you like it.