Spoiler Warning S4E16:
League of Gentlemanly Krogan

By Josh Posted Wednesday Dec 22, 2010

Filed under: Spoiler Warning 133 comments

Junktown sure has some weird population demographics. It seems to consist entirely of rejected Krogan professors and incompetent Blue Suns mooks.


Link (YouTube)

As an aside, this is the last episode of Spoiler Warning this week, and there will be no episodes this week, because I am totally going on vacation!

(And in case you skipped over the “posted by” tag just under the title, that’s Josh that’s going on vacation, not Shamus. He’ll still be around, I think. Probably wishing he was on vacation. But luckily, I stole all of his plane tickets. And bourbon.)

Continue reading ⟩⟩ “Spoiler Warning S4E16:
League of Gentlemanly Krogan”

 


 

Spoiler Warning S4E15:
Welcome to Junktown!

By Shamus Posted Tuesday Dec 21, 2010

Filed under: Spoiler Warning 233 comments

Enjoy your stay.


Link (YouTube)

Everyone is so worried about the recent Mass Effect 3 trailer, complaining about how bad the next game will be. So I sat down and interviewed Mr. Scruffy, who is actually the Creative Director of Creativity at BioWare and not a sock puppet on my left hand. He gave me the following details on the upcoming game:

In Mass Effect 3, Cerberus no longer believes that the Reapers exist, and abandon Shepard. Shepard is then forced to work for “The Secretive Man”, who is the shadowy leader of the Blue Suns. When confronted with the fact that all of his men have been hapless mooks, he’ll explain that those men were rogue elements of the organization, and the real Blue Suns are actually all cybernetic Ex-Navy SEAL Ninja biotics in power armor. He’ll give you the Normandy 3, which looks exactly like the other Normandi except it’s even bigger on the inside. There will be a little pet house where you can play the Tamagotchi-style space-hamster game. There will be a disco where you can play Japanese-style dating sim with your harem of collectible Yeomen. There will also be a Mako racing circuit.

The rest of the game will take place in bombed-out New York, the linchpin of the entire galactic invasion. The only way to stop them is to find someone who is bad ass enough to hunt down the gigantic bio-mechanical Reaper King, who has taken control of the Statue of Liberty and bombed the city with highly toxic Brownium-5.

How does the final battle end? Do the Reapers win? You’ll have to wait until the game launches to find out!

 


 

Spoiler Warning S4E14: Let’s Talk About Our Feelings

By Shamus Posted Monday Dec 20, 2010

Filed under: Spoiler Warning 264 comments


Link (YouTube)

I have to say, the Miranda interview had a lot less fan service than I expected. I seem to remember that every time I visited Miranda I was treated to the boob-cam and the butt-cam whenever she spoke. Maybe it only does that if you’re male Shepard. Or maybe that happens later in the game.

Continue reading ⟩⟩ “Spoiler Warning S4E14: Let’s Talk About Our Feelings”

 


 

Let’s Code, Part 4

By Shamus Posted Sunday Dec 19, 2010

Filed under: Programming 15 comments

Craft of Craftcraft is done!

Actually, that was a lie. It is, in fact, not remotely done. Which is good, since you can read about the steps being taken to correct the fact that it is not done.

In this entry Michael explains the z-buffer. Let me take a crack at the same thing, because I enjoy doing it…

Continue reading ⟩⟩ “Let’s Code, Part 4”

 


 

Spoiler Warning S4E13: Cheerleaders and Terrorists

By Shamus Posted Friday Dec 17, 2010

Filed under: Spoiler Warning 242 comments


Link (YouTube)

At the three-minute mark:

Hey, your videogame protagonist is so fat, she jumped up in the air, and got stuck.

Thank you, thank you. I’m here all week.

While BioWare games are always trope-filled, I think cataloging all of the tropes in Jack’s recruitment would be a lengthy undertaking. Jack herself is a few tropes, then there’s her breakout, the warden, his plan, his shield and boss fight, and the prison itself.

Having said all that, I actually enjoyed the gameplay here, even though the story is a bit bent. Later there’s Grunt’s recruitment, which is pretty good, story-wise, but which I thought was tedious from a gameplay standpoint. (Fight waves of Krogan in a brown industrial wasteland? Ugh.)

 


 

Shamus Plays WoW, Part 8: Lazy, Star-Crossed Lovers

By Shamus Posted Friday Dec 17, 2010

Filed under: Column 51 comments

The latest installment is up, but I forgot to link it on Wednesday.

This series is an interesting experiment. I joke about it being “fanfiction”, but I think it’s actually true. This really is fanfiction, even more so than my Lord of the Rings Online or my Champions Online series. In those other stories, I stuck pretty close to the game. I made up dialog, but that’s about it. The rest of it was simply a transcription of the in-game activity. (Which speaks poorly of the writers, I guess.) But here I’m making up characters, backstories, and even doing a bit or world-building in imagining the how the demonic realms operate. I was pretty nervous when I set out in this direction, and very worried that I might get picked apart by WoW lore fans, but so far everyone seems happy.

Having played around on the Horde side, I think both the Blood Elves and the Undead would make for great Let’s Play series. The next time I’m having trouble finding an MMO for Shamus Plays, I might come back to WoW.

Interesting news: DC Universe Online is sounding very, very promising. I’m considering that for my next series. It launches in February, although I don’t know if we’ll be done with WoW before then.

 


 

Spoiler Warning S4E12: Punch Drunk

By Shamus Posted Thursday Dec 16, 2010

Filed under: Spoiler Warning 173 comments


Link (YouTube)

I know yesterday we revealed that we’d used an editor to change our save. I think this was a good move, but I want to stress that this was an exception and we’re generally not going to change our stance on mods. We went to play games as they came out of the box. I don’t want a big debate over what mods we should use, and when a game bugs out I don’t want people to blame it on the mods we’ve installed.

I really dislike how they handled saves from the previous game. The default setup given to someone without a ME1 save is about the least interesting of the possible choices. And BioWare really should have let you (optionally) pick from the available choices. Kaiden or Ashley? Council live or die? Wrex alive or dead? Rachni Queen free or dead? Anderson or Udina? Letting the player choose at the start of the game would have added replay value.

I guess they were trying to sell copies of Mass Effect 1, but without knowing what those options were or that they even existed, I don’t think there’s any incentive for newcomers to go back and get the original game.