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So they filled the dialog in the game with irrational confrontational hostility. I suppose that’s easier that familiarizing themselves with the first game and learning characterization. (I totally need a fanboy rage emoticon. Pretend I do, and that I used it here.)
On the upside, an old foe returns in this episode, and you’ll never geth who it is.
I have to say I liked the bright sunlight mechanic. I wouldn’t want to put up with it for the whole game, and of course your AI companions aren’t actually properly programed to deal with it (I really hope they’re immune) but I thought it was a worthwhile idea for mixing things up. If you compare Mass Effect 2 to a lot of cover-based shooters, it’s actually a pretty smart game. Compare it to the mind-enema that is Kayne & Lynch to see how monotonous it could have been.
I’m really curious how BioWare views their play for the shooter market. Was this imposed by EA? Did it work to their satisfaction? Are they going to veer back towards more RPG elements now that they’ve “hooked” this new audience, or are they thinking they’ve hooked us RPG players (which, okay, they totally have) and can keep courting the Gears of Kayne & Killzone fans? I know a lot of us raged against this game, but did they even notice? Do they even see the thematic shift of the series as something that needs to be fixed, or are they saying, “Sales are good, keep doing what we’re doing”. I’d love to be a fly on the wall at one of their meetings.
Or, I guess, just employed there. Actually that would be way better because then I wouldn’t be a fly.