Spoiler Warning S4E20: Follow the Yellow Brick Railroad

By Shamus Posted Friday Jan 7, 2011

Filed under: Spoiler Warning 264 comments


Link (YouTube)

So they filled the dialog in the game with irrational confrontational hostility. I suppose that’s easier that familiarizing themselves with the first game and learning characterization. (I totally need a fanboy rage emoticon. Pretend I do, and that I used it here.)

On the upside, an old foe returns in this episode, and you’ll never geth who it is.

I have to say I liked the bright sunlight mechanic. I wouldn’t want to put up with it for the whole game, and of course your AI companions aren’t actually properly programed to deal with it (I really hope they’re immune) but I thought it was a worthwhile idea for mixing things up. If you compare Mass Effect 2 to a lot of cover-based shooters, it’s actually a pretty smart game. Compare it to the mind-enema that is Kayne & Lynch to see how monotonous it could have been.

I’m really curious how BioWare views their play for the shooter market. Was this imposed by EA? Did it work to their satisfaction? Are they going to veer back towards more RPG elements now that they’ve “hooked” this new audience, or are they thinking they’ve hooked us RPG players (which, okay, they totally have) and can keep courting the Gears of Kayne & Killzone fans? I know a lot of us raged against this game, but did they even notice? Do they even see the thematic shift of the series as something that needs to be fixed, or are they saying, “Sales are good, keep doing what we’re doing”. I’d love to be a fly on the wall at one of their meetings.

Or, I guess, just employed there. Actually that would be way better because then I wouldn’t be a fly.

 


 

Let’s Code Part 7: Video Production

By Shamus Posted Friday Jan 7, 2011

Filed under: Programming 46 comments

This week Michael is talking about ray tracing. Ray tracing is an odd thing. It’s both the most primitive and the most advanced way to create lighting in a scene. It’s basically just a brute force solution. You simulate the light. It’s crazy expensive is terms of CPU power, so I was shocked at how fast his lighting system is. Apparently his program can render a single frame in just 2.4 seconds. Now, that’s too slow to actually use in a game. But I remember messing around with ray-traced scenes in the early 90’s, back when a single frame would take over a minute.

I haven’t thought about ray tracing in a while, and I guess the progress from 60 seconds to 2.4 seconds sounds about right-ish for the CPU speed increases we’ve seen since then. (Allowing for the fact that our screens are now larger so we have more pixels to contend with. Perhaps it’s even possible to render a 640×480 or 800×600 scene at interactive framerates.) But it was still shocking to be reminded of how far we’ve come.

Continue reading ⟩⟩ “Let’s Code Part 7: Video Production”

 


 

Spoiler Warning S4E19: My Mommy Says I’m Special!

By Shamus Posted Thursday Jan 6, 2011

Filed under: Spoiler Warning 119 comments

You know, I don’t hate this game nearly as much as Fallout 3, although you couldn’t tell that from our conversation. For the record, Fallout 3 was a vortex of mind-numbing stupidity where the setting, the characters, the premise, and the story were irritating and infantile. Mass Effect 2 was merely a disappointment. Really, I wouldn’t have been nearly as irate with the game if its predecessor hadn’t been so good. If the next Gears of War game aspired to the Mass Effect 2 level of storytelling, I’d be overjoyed.

Sadly, you can’t really modulate criticism to account for this. We either comment on something or we don’t.


Link (YouTube)

Oh, now that you’ve watched the show I guess I should point out that there was a pretty heavy Jade Empire spoiler in there. So I hope you skipped over that. Yeah. Someone spoiled the plot of Jade Empire. I don’t remember who. I think it was Rutskarn.

Yeah, pretty sure it was Rutskarn.

 


 

Spoiler Warning S4E18: Assuming Direct Control

By Shamus Posted Wednesday Jan 5, 2011

Filed under: Spoiler Warning 180 comments


Link (YouTube)

You know what they say about assuming control. It makes and ‘ass’ out of ‘u’ and ‘the writers’. Or something. I actually forget how that one is supposed to go.

Also, Rutskarn has proven his mastery of all stirge-related subject matter. You guys aren’t going to let him out-nerd you like that, are you? NERD?

I can’t help but wonder about that giant sun behind the illusive man. I like to think there’s some site on the galactic web that just has all of these holographic themes you can use for your orbital doom station. Last week he was scheming in front of a waterfall. Before that it was hot air balloons. This week it’s a red sun. Next week it’ll be Elcor Girls of 2185.

And people say he doesn’t like aliens.

 


 

Shamus Plays: WoW #11: What? More Work?

By Shamus Posted Wednesday Jan 5, 2011

Filed under: Column 129 comments

This is our last episode in Elwynn forest.

I’m really missing the “cosmetic apparel” feature of Lord of the Rings Online. In that game, you could control your appearance independently of your actual equipped gear. So, I could have Lulzy maintain a consistent look, even though she was constantly changing gear in the low-level areas of the game. It made it easy to keep her distinctive (to the reader) look without gimping myself with old gear.

World of Warcraft doesn’t have that feature. This is one of the reasons I decided to play a character in a robe. He’s still wearing the same robe he had at level 1, but underneath I’ve been able to replace everything else, several times over. This isn’t a big deal in the early stages of the game, but as you go up in level you need better gear – the game is balanced with the expectation that you will be wearing the appropriate stat-boosting equipment.

The stat-boosting stuff actually annoys me a bit. Like any character-building player, I love upgrading gear. But World of Warcraft does a horrible job at teaching you how to do it right or telling you what you need to know in order to make an informed decision. Check out the stats on my hunter:

Continue reading ⟩⟩ “Shamus Plays: WoW #11: What? More Work?”

 


 

Spoiler Warning S4E17: Hello My Name Is Grunt

By Shamus Posted Tuesday Jan 4, 2011

Filed under: Spoiler Warning 138 comments

New Year’s* resolution: I promise to have a more positive outlook on games and not just bitch about them all the time.


Link (YouTube)

Blast it. Well, that resolution didn’t last long, did it?

Maybe next year. Happy new year anyway.

* So, what are we calling this decade? I know we called the previous decade the “aughts”, which was awkward and difficult to the point where people tried to avoid calling it anything at all. Eventually we’ll just call this decade the “teens”, but that feels like we’re getting ahead of ourselves because eleven is not a teen. We shouldn’t call it that until at least 2013. In the interim, I’ve suggested calling the decade “Herbert” but this idea isn’t catching on.

 


 

Postcards from WoW, Part 8

By Shamus Posted Monday Jan 3, 2011

Filed under: Pictures 161 comments

The honeymoon bliss of Cataclysm has ended, and it’s now time to begin enumerating faults, venting long-held grievances, and complaining at length about trivialities. Note that I’m not going to limit myself to Cataclysm-based faults. Since I’m all about exploration and seeing cool stuff, let’s talk about a few of the places I’ve visited.

pfwow8_blasted1.jpg

Continue reading ⟩⟩ “Postcards from WoW, Part 8”