Spoiler Warning S4E45: I OBJECT!

By Shamus Posted Tuesday Mar 1, 2011

Filed under: Spoiler Warning 162 comments

If I changed my tone as quickly as the game, then everything I wrote about Mass Effect 2 would look like this:

I am sick and tired of these fun and witty side quests with the ridiculous characters and their bullshit plot twists that engage you, challenge you, and make you puke your guts out because of how stupid the logic is and how the game becomes a shining example of a deep, rewarding, and sometimes intellectual role-playing brown corridor shooter.


Link (YouTube)

I really do like Tali’s loyalty mission, and I have to say we didn’t really do it justice. There just isn’t enough time, and our format doesn’t really work all that well for long conversations laced with political intrigue.

I think the game has five really strong sections:

1) Tali’s loyalty mission
2) Legion’s loyalty mission
3) Mordin’s loyalty mission
4) Thane’s loyalty mission
5) The part where Guybrush is thrown into the sea and has to hold his breath for ten minutes.

By contrast, there’s only one part of the game that really falls flat:

1) Everything else

I’m kidding, of course. Thane’s mission wasn’t all that impressive.

 


 

PAX East 2011: Making Plans

By Shamus Posted Tuesday Mar 1, 2011

Filed under: Nerd Culture 81 comments

splash_pax.jpg

I’m usually a pretty relaxed guy. I’m not as stressed about unemployment as some people are, and I try to take hardship in stride. But I have curious eccentricities like anyone else, and I’m sometimes stressed by things that others would find trivial or even enjoyable.

1. I HATE travel

I find it immensely stressful. Partly this is because travel is so difficult. If I’m separated from my medicine, I become, basically, an invalid. And it’s terribly hard to GET prescription meds on the road. Even moreso during the weekend. So, losing a small item can render the entire trip worthless. You can keep pills in more than one container for redundancy, but you can’t split an inhaler in half. And drug stores have become overbearing and nanny-ish when it comes to “stocking up”.

But most of my stress comes from the basic difficulties of moving around. Getting lost. Making sense of foreign public transportation systems. Securing belongings. You might lose your stuff. Or lose yourself. Or get stranded someplace.

Then there’s the challenge of finding accommodations. They need to be close to your destination. They need to be affordable. And in my case, I need to be able to make sure there haven’t been pets in the building for any length of time for the last several years. Animal dander can reduce me to helplessness in very low doses, and finding out my room is poison after I check in is a mess.

It’s expensive, time consuming, confusing, and risky. No matter how fun the location is, if I’m the road, I’m stressed until I get home.

2. I get stressed in crowds

Some people thrive in a crowd. I don’t.

3. I HATE last-minute plans

One of my ways of coping with the stress of travel or crowds is to plan it ahead of time. I want to have lots of time to find just the right place to stay, plan just the right route, plan our expenses, and pack all the right stuff in order to avoid complications. I can cope with these things better if I see them coming and have time to mentally prepare myself for them.

And yet, here we are, planning a last-minute trip to PAX East. Months ago we scrapped our plans to attend, because we just didn’t have the money. Your recent generosity has changed that. We’ve got enough to pay the bills for a while and still have some left over for the trip to Boston.

But doing this at the last minute is messy. PAX runs Friday, Saturday, and Sunday, March 11-13. Three day passes are sold out. Saturday is sold out. Application for press passes is closed. If we go, we’ll have to miss Saturday.

We don’t want to get tickets until we’re sure we can find a place to stay. We don’t want to book a hotel until we have the babysitting worked out. But we need to get tickets soon before they sell out.

I have a bunch of emails from people asking if I’m going to PAX East. Lots of people want to meet me. I want to meet them. I want to see the exhibits. I’ve wanted to go for years, and now that I have the free time it seems like a good time to go.

It might not fall together, but we’re working on it.

 


 

Fuedal Battles

By Shamus Posted Monday Feb 28, 2011

Filed under: Pictures 104 comments

Hey, speaking of advertising follies, here is an ad I saw last week:

fuedal.jpg

Fuedal battles? Sounds pretty good! But who are these guys kidding? Everyone knows the best strategy game is Roam: Toetal War.

 


 

Experienced Points: EA Intervention

By Shamus Posted Sunday Feb 27, 2011

Filed under: Column 194 comments

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This week’s column is part of my ongoing thesis about companies being a reflection of the values of their officers. People treat companies like black boxes – money goes in, products come out, and everything in between is a mystery. But the officers of a company determine the values of a company. Yes, companies exist to make money, but there’s a lot of room for individual interpretation of that mandate. People dismiss the EA marketing by claiming “that’s how marketing works”, but is it?


Link (YouTube)

I can’t think of any other game company that ever made something so insulting to gamers. What if the marketing for the movie Aliens only talked about how much blood and guts it contained, and how much your mom wouldn’t want you to see it? That sort of approach degrades both the product and the intended customer. This one even went so far as to go after your mom. (Hey, your mom is clueless and paranoid, right? Right?) Moreover, it takes a very special brand of self-destructive stupidity to produce a commercial where a mother says, “I think a game like his would make a person insane”, while the supreme court is hearing a case on banning violent videogames.

This is a reflection of how the people at EA see their audience, and it’s more grotesque than anything you might see in Dead Space 2.

Character matters.

 


 

Dragon Age 2 Demo:
The Kids Are Alright

By Josh Posted Friday Feb 25, 2011

Filed under: Game Reviews 228 comments

I’m not sure how much we talk about this in our endless discussions of what game to do next and how much of it actually ends up in our Spoiler Warning episodes, so let me state this straight out: I’m really the only member of the Spoiler Warning cast that actually liked the first Dragon Age. And I’ll be the first to admit it had its flaws: The combat in particular was punishing, slow, and repetitive, and the game was heavily padded with endless stretches of it. But I rather liked the story, and the game managed to flesh out a surprising amount of lore â€" it treated the various factions as organizations with their own plans and ideas, rather than simply as hats for certain characters to wear. And, hell â€" I’m a sucker for stories where shady cutthroat politics take front and center seat.

So it should go without saying that I’m excited at the idea of a sequel to Dragon Age. But at the same time, I went into the demo with no small degree of trepidation. I’d been excited for Mass Effect 2 as well, and… well, the less I start ranting about that game, the better. I’ve been worried for some time that the design philosophy that went into Mass Effect’s sequel would become a trend at BioWare â€" where “streamlining” things translates to simply removing all of the RPG elements, and where making characters “interesting” means “Everyone should be a badass! Yeah! Explosions!” And while it may be untoward to start pointing fingers without any clear facts, it probably is worth mentioning that Mass Effect 2 was the first project BioWare started after it was acquired by EA (Dragon Age, while released after the acquisition, was announced way back at E3 2004, making it nearly as old â€" if not older â€" than Jade Empire).

Continue reading ⟩⟩ “Dragon Age 2 Demo:
The Kids Are Alright”

 


 

Spoiler Warning S4E44: Reginald Gethbert

By Shamus Posted Friday Feb 25, 2011

Filed under: Spoiler Warning 234 comments


Link (YouTube)

This game is the Jekyll & Hyde of storytelling. Last episode was Commander Shepard vs. Common Sense. Now we’re meeting a Geth and visiting the Migrant Fleet. With a Geth.

I was actually very sorry when our session ended this week, because I wanted to keep going with this mission.

 


 

Spoiler Warning S4E43: Evidence? What Evidence?

By Shamus Posted Thursday Feb 24, 2011

Filed under: Spoiler Warning 139 comments


Link (YouTube)

We were off-topic for nearly the entire episode. In case you missed some of the references, allow me to spot you a few URL’s to provide you with needed enlightenment:

We talked about the movie Short Circuit, which featured Jonny 5, the self-aware robot made from mid-1980’s microprocessors. I mentioned the 8086 processor, which is to the personal computers what the Model T was to automobiles: Not particularly good. But it was cheap and useful, and thus the beginning of a revolution.

Rutskarn mentioned Nostalgia critic. I’ve heard of this site before, but never checked it out until now. True story: This post would have been up an hour ago if I didn’t just sink a bunch of time into watching 80’s TV commercials.

Rutskarn, Mumbles, and I are all playing Echo Bazaar, a Victorian Gothic-styled social networking game. I’m a big fan. It shows that the new wave of casual social games don’t need to be more mind-numbing Farmville knockoffs. The writing is smart and fun. The setting is exquisite, but daunting. My own Victorian London (yes, I’m talking about my unpublished book again, I have officially become THAT GUY) isn’t anywhere near as vivid.

Rutskarn mentioned MDK 2, which was an excellent game. And this conversation reminds me that I haven’t seen my copy in ages. It’s not on my shelf. I can’t even remember what the box looked like. I must have lent it out years ago and never got it back. Hm.

When I asked Rutskarn, “how do you type whilst wearing gentleman’s sport gloves?”, it was a reference to Old Timey Strong Bad.