Spoiler Warning S5E53: Let’s Play Caravan!

By Shamus Posted Tuesday Aug 16, 2011

Filed under: Spoiler Warning 220 comments

Josh has spent the entire game hauling around a great heap of clutter and stashing unwanted items in various places. Those of you who have played the game will know that this is like refusing to take out the garbage. You are not avoiding work, only postponing it. Sooner or later, those items need to be rounded up. Sorted. Schlepped to various vendors. Sold. The resulting bottlecap bounty must then be invested in upgrades and equipment, which requires additional travel time and inventory-scrolling. Usually you do this a bit at a time as you play, but Josh has been on a non-stop bender of murder and item acquisition since he staggered out of Doc Mitchell’s house.

So this is it. This episode is the Great Inventory Reckoning. Half an hour, with several fast-forward sections. I can’t imagine what compels you people watch this show. Sitting in on this session caused acute boredom trauma to my frontal lobe.

As an added bonus, Josh has begun griefing us outside of the game, through the magic of editing. In this episode he cut huge sections of commentary, and then left in sections that we specifically said should be left out.


Link (YouTube)

I will say that the interface in this game is just shockingly, shamefully, willfully horrible. In the lineage of Morrowind » Oblivion » Fallout 3 » New Vegas, we see a clear progression taking place. At the start, the interface is clunky and awkward. It degrades rapidly from there, until it finally blossoms into a crime against usability. New Vegas has the dubious distinction of being the first game in the progression where the interface didn’t get significantly worse.

It’s been suggested that the interface problems are the result of “consolization”. While we might blame console-porting for the excessively large fonts, excessive scrolling, and wasted screen space, that doesn’t explain everything that’s wrong here. One thing console games usually have going for them is clarity. PC games do have a tendency to start looking like a spreadsheet, but consoles are generally more focused about what information is being presented and what the options are. But here the thing so terribly cluttered and counter-intuitive that a lot of your options end up being obfuscated. I’ve sunk over 100 hours into this game, and I just recently found a new page of info that I didn’t know existed.

They keep releasing new screenshots and trailers for Skyrim. (I don’t know why I bothered linking them. The official Skyrim site is an idiotic flash-based monstrosity that demands to know your country of origin (hint to the Bethesda web devs: you can actually get that info without needing to trouble the user) and birthday before it will move on to being useless. It’s a sort of, “How many things can you find wrong in this picture?” of web development.) I’d love to see just one of them show us what the interface is going to look like. I know this won’t happen, but that’s where my curiosity is focused.

 


 

Spoiler Warning S5E52: Honest Hurts

By Shamus Posted Thursday Aug 11, 2011

Filed under: Spoiler Warning 165 comments


Link (YouTube)

Well that was fun. Honest Hearts is over and we return to the Mojave wasteland.

I’d apologize for us spending half an episode selling vendor trash and juggling inventory, but I think I need to save that apology for tomorrow. Things are about to get much, much worse.

 


 

Spoiler Warning S5E51: No Thanks

By Shamus Posted Wednesday Aug 10, 2011

Filed under: Spoiler Warning 132 comments


Link (YouTube)

I have this OCD thing I do when I’m fighting a lot of the same foe over and over again. I collect their armor, and combine them to repair them to 100% condition. Like a lot of obsessive behavior in this game, it’s stupid and worthless and I can’t stop doing it. I do enjoy it, for whatever reason. My biggest collection was when I wiped out the fiends and wound up with 39 mint condition Raider Blastmaster Armor. Since each armor is made from several others, that’s quite a death toll.

I don’t really behave this way in other games. There’s something about the Morrowind / Oblivion / Fallout 3 / New Vegas series that reaches in and helps me to discover new neuroses, encouraging them and cultivating them until they bloom into full-fledged psychosis.

So what’s your obsessive behavior?

 


 

John Carmack 2011 Keynote Annotated:
Part 3 of 3

By Shamus Posted Wednesday Aug 10, 2011

Filed under: Programming 135 comments

You should know the drill by now. Movie first, followed by my response with links to the part of the speech in question.


Link (YouTube)

Please, please, would someone from Quakecon log in to YouTube and CHANGE THE THUMBNAIL FOR THIS MOVIE? Thank you. Geeze.

37:15

“Every game has taken longer than the one before, and that cannot continue.”

Continue reading ⟩⟩ “John Carmack 2011 Keynote Annotated:
Part 3 of 3″

 


 

Spoiler Warning S5E50: Y U SO DEAD?

By Shamus Posted Tuesday Aug 9, 2011

Filed under: Spoiler Warning 136 comments

Spoiler alert: In this episode… someone dies!


Link (YouTube)

This quest structure is really odd. In order to secure the escape route for the tribe, you have to disable the traps, or kill the guys who placed the traps. You have to kill the Yao Guai that would attack you on the way out of the valley. You have to wipe out a camp of White Legs (or steal their banners to reduce their morale) that would ambush you on the way out of the valley. You must do all of this, even if you have no intention of leaving the valley and plan to exterminate the white legs.

I’m disappointed to hear that hardcore mode is so lame. The tutorial gives it such a build-up: WARNING. HARDCORE MODE IS SUPER-HARD. NO REALLY. IT’S NOT EVEN FAIR. YOU SHOULDN’T EVEN ENABLE IT. YEAH. WE DON’T EVEN KNOW WHY WE PUT IT IN THE GAME.

I’ve been “saving” hardcore mode for later. As we mentioned in the episode, there was a “survivalist” mod for Fallout 3, and I spent a lot of time with it. It even let you carry a bedroll with you. I did a run of the game where I wouldn’t use fast-travel, so getting somewhere meant loading up with enough food and water to get you where you were going. You had to think of trips in terms of how many in-game days it would take to get there, and plan accordingly. The mod had a lot of flaws, and I dreamed of a day when we could have a well-balanced, properly integrated survival mode. I was hopeful when I found out that Obsidian had made a built-in survival mode for New Vegas. I’d planned on bumping up the difficulty and doing a hardcore run for my final play-through.

Now Rutskarn tells me it’s not all that brutal, there’s no bedroll, and it doesn’t really require you to ingest reasonable levels of food & water to survive. That’s really a let-down.

 


 

John Carmack 2011 Keynote Annotated:
Part 2 of 3

By Shamus Posted Tuesday Aug 9, 2011

Filed under: Programming 65 comments

Here is part 2 of my commentary of John Carmack’s Quakecon 2011 keynote. As before, the entire presentation is first, followed by my comments, with links to timestamps.


Link (YouTube)

20:10

Carmack talks about the PS3 and the way its memory space is divided up. This has always been a hot-button topic when I’ve tackled it, but it’s been a few years since we had that conversation. Perhaps heads have cooled and we can try again…

Continue reading ⟩⟩ “John Carmack 2011 Keynote Annotated:
Part 2 of 3″

 


 

John Carmack 2011 Keynote Annotated:
Part 1 of 3

By Shamus Posted Monday Aug 8, 2011

Filed under: Programming 63 comments

On Friday, August 5th, John Carmack gave the keynote address for Quakecon 2011. He does this every year, and always has interesting and important things to say about the industry.

This year, I thought I’d give my own commentary on what he said. His talk lasted for about an hour and a half, so there’s a lot of ground to cover here. I apologize for the awkwardness of this. Ideally there would be a way to seamlessly have my comments available during his talk, or a link to my comments, but instead we have to do this the other way. This might be a bit of a pain to watch. I’d suggest simply watching the whole thing, rather than trying to pause-and-play your way through it, but whatever works.

First is the talk in full, followed by my comments, with links to the individual timestamps in question.


Link (YouTube)

Before we begin: Man, that thumbnail view of Carmack is really unfortunate. The guy spent an hour and a half looking calm, measured, and thoughtful, and the thumbnail managed to capture this expression of wacky, comedic bafflement.

Continue reading ⟩⟩ “John Carmack 2011 Keynote Annotated:
Part 1 of 3″