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The videogame sections of this blog can be boiled down to a single long, frustrated lament at everything that’s been going wrong in the industry. I’m sure all of this will sound familiar to you: Gameplay has gotten simpler, games have gotten shorter, stories have gotten dumber*, and DRM has evolved into new and increasingly hideous forms with each passing year. Art styles have become muddled and brown, and terrifying sums of money have been spent on an army of bump-mapped, motion-captured, Uncanny Valley denizens who have dialog that is too stupid for human ears. It would be one thing if this vexing of consumers and murder of quality was being perpetrated in pursuit of some money. I can understand that, even if I don’t respect it. But for all of the damage we’ve witnessed, studios are going out of business and big-budget titles are losing money.
* Perhaps it would be more accurate to say that smart games have become rarer. In either case, it’s dragging down the average IQ of gaming.
As I’ve staggered through this wreckage, taking notes and pointing out the egregious failures that have brought us here, I have struggled to figure out which part of this mess infuriates me the most. Probably DRM. But a close second is the recent habit of taking old beloved franchises, hollowing them out, stuffing them full of crap, and selling them to the hapless fans of the original. Calling BioShock a “spiritual successor” to the open-ended, skillpoint-building, free-roaming, exploration-driven, cyberpunk-flavored System Shock 2 was probably the worst example of this. A close second would be whatever this THING is that they’re hilariously calling “XCOM”. This is an awful practice, and I am not amused.
Which brings us to this, a revival of the beloved classic Deus Ex, a game from another era. Before sticky cover, before bump mapping, before crazy DRM, before console-driven simplification, before the Brown Age. The only question in my mind was, “Just how badly can they mangle this masterpiece and still call it Deus Ex with a straight face?”
You can see what this game will be like without even installing it: The entire world will be the color of a dirty gun, comprised mostly of closet-sized military installations. Five minutes into the game you’ll meet a complete jackass who is wearing a sign saying, “HI. I’M THE BAD GUY. YOU WILL FIGHT ME AT THE END.” The moral choices (if any) will boil down to “rescue kitten” or “eat kitten”.
I didn’t want to be duped by this game, so I fired up the old Deus Ex and played for a couple of hours. The classic was as good as I remember, and it helped me to calibrate my expectations so that I wouldn’t be blinded by spectacle. After that palette-cleansing experience, I played three hours of Deus Ex: Human Revolution, and I think I’m ready to talk about everything this game gets wrong:
Continue reading 〉〉 “Deus Ex: Human Revolution: First Impressions”
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