This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
This week I’m emulating and playing Ocarina of Time I don’t really have much to say about the game, it was the first Zelda game I had and I’m glad I have save states.
What are you guys playing?
I knew late last Sunday I wasn’t going to get my weekly post done by midnight. I had the structure in place and most of the rough draft in hand, but the words weren’t flowing. I intended to get it banged in shape Monday morning rather than miss a week. But other things happened. I’ve been eating unhealthily and hadn’t been in a great place mentally, and ended up having trouble sleeping. I finally got up around 4:oo AM and went back to my office. At 4:30 my elderly dog woke up the entire house yelping. He sleeps every night in the second bedroom with one of my children and their spouse. He was let out of the room and spent the next forty minutes trotting through the house, yelping and otherwise vocalizing. He would stop only briefly for some petting, and slowly calmed down. He finally found a comfortable space to lay down and went back to sleep.
Continue reading 〉〉 “Saying Goodbye/Lif Goes On”
This post is a little less story and a little more cleanup. The area we’re editing was created via strong-arming, due to the fact the breezeway they have isn’t actually possible in the Sims 4 via ordinary means. To install it in the first place you have to convince the game that the breezeway and the house aren’t ‘actually’ connected, which takes knowing some tricks. Once done, it will then make your game more difficult by throwing a tantrum every time you remind it that area of the build is there. To make this new apartment space, we’re going to have to draw attention to the area, so it’s going to be upset.
Continue reading 〉〉 “Sims 4 Overthinking: Housekeeping”
This week I’ve finished Lies of P. It’s a good game, I didn’t think I would ever beat a Souls-like, but I thoroughly enjoyed the game with it’s perfect blocks, dodge rolls, weapons, bosses, and even the enemies placed around a corner just to stab you in the back for thinking there’s free loot. I also like the Pinocchio theme.
What are you guys playing?
The laundry room and kitchen are both done, leaving the upstairs as its own apartment.

Continue reading 〉〉 “Sims 4 Overthinking: Without a Car”
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
My picks for what was important, awesome, or worth talking about in 2014.
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.