Spoiler Warning Half Life 2 Special EP14: Slow Teleporter Operator

By Shamus Posted Wednesday Dec 14, 2011

Filed under: Spoiler Warning 132 comments

Today’s post is almost nine hours late thanks to YouTube being uncharacteristically stupid and broken. It normally takes YT about an hour or so to process the video after Josh uploads it. Today it sat there for six hours, doing nothing. Then Josh uploaded it again. Then it took me an hour to watch the twenty-minute episode because I had to keep stopping to let it buffer. It was like watching a video in 2002.


Link (YouTube)

Remarkable! Google seems to have invented a “slow internet”. This suggests an entirely new line of investigation!

 


 

Spoiler Warning Half Life 2 Special EP13: Turrets Syndrome

By Shamus Posted Tuesday Dec 13, 2011

Filed under: Spoiler Warning 73 comments


Link (YouTube)

Allow me to apologize in advance for whatever I might say during the show this week. I was still a bit out of sorts from an illness and I remember experiencing several moments of befuddlement during our recording session.

As promised, here is the link for the Old Man Murray thing on stupid adventure games.

 


 

Aunty Paladin’s RPGs and Kid-Helping Extravaganza

By Shamus Posted Monday Dec 12, 2011

Filed under: Links 78 comments

Rutskarn is taking part in some sort of madcap scheme to raise money for charity. They’re going to play tabletop RPG’s, and keep playing tabletop RPG’s, for a long time. I don’t know how long. It has been suggested that they are aiming for “too long” as their target timeframe. All of it will be livestreamed. In fact, you could be watching it right now. Tune in and find out if Rutskarn is really older than ten, as he habitually claims.

According to the cut & paste I just did from Rutskarn’s blog, they will be playing:

  • Maid, a game in which you play a pastiche of an anime or manga maid who seriously just takes care of a master for the whole session. It's actually a lot of fun.
  • Paranoia, a game of backstabbing, treachery, and < >
  • Buck Rogers vs. The Han, published by TSR as part of its “we're still slightly more relevant than this license” series of RPGs.
  • FATAL, the king of awful roleplaying games, a game that has caused literal physical discomfort in almost everyone I've explained it to. I'd almost recommend you don't Google it. Not at work, anyway.

Visit the official site for details on who benefits and how it all works, and to watch the live feed of the condemned.

 


 

How I Learned

By Shamus Posted Friday Dec 9, 2011

Filed under: Notices 75 comments

As I have belabored, I have a book coming out. Authoring a novel is a terrifying endeavor. Months of work goes into a single pass / fail proposition. Even if you do make money, you don’t begin doing so until after all of the work is done.

We decided that we wanted to practice the process of releasing a book before we did so. I wanted an easy, low-risk thing to publish, so that we could see how it all worked before releasing the Real Thing. So, I turned my autoblography into a book. I’m very glad we did this. There is a ton of work between typing “The End” on your novel and the point where people can buy it. Editing is a lot of work (I’ve been blessed by having a couple of very patient and talented volunteer editors) but doing the layout and cover are also huge tasks. Heck, just getting the work listed for sale on the Amazon store took almost a day. It would have been daunting and stressful to try and figure all of this out using my novel, which is about twice as long and represents about ten times the investment in time.

The upshot is, my autoblography is now a book titled “How I Learned”.

I don’t expect this to sell particularly well. Biographies don’t generally sell well unless you’re already world famous. Moreover, anyone interested in reading this particular biography has already done so, and can do so again, for free. But that’s not the point. The goal was to bring a book to market, and we’ve accomplished that.

The book differs from the blog series in a few small ways. It contains a bit of cut material. (Nothing major, not more than one or two more entries.) It’s more rigorously proofread. The pictures are in black & white. It costs money.

If you’re one of the threes of people who have expressed an interest in having this book, here is where you can get it:

Preferred link for the e-book:
How I Learned on Smashwords. (e-book only. All readers – Kindle, Epub, HTML, RTF, PDF, Plain Text.)

Preferred link for the print version:
How I Learned on Create Space. (6″ x 9″ Trade Paperback.)

If those links aren’t convenient for you, there’s always my Amazon author page. (I link this last because Amazon takes a bigger cut. However, Amazon is global, and the other versions might not be available for some people.)

I don’t have an ETA on when the Witch Watch will be out. I was hoping to have it before Christmas. Then I was hoping to have it before the end of the year. We’ll see.

 


 

I Am Not Dead

By Shamus Posted Friday Dec 9, 2011

Filed under: Notices 70 comments

I apologize for the entire week of silence on the blog. Can’t remember the last time I had that much dead time. I have some sort of freaky / agonizing / very gross eye infection that makes it very difficult to operate a computer. Actually, the computer itself is’t the problem: it’s the monitor that’s impossible to use.

Also, if you’ve sent me email in the last week, please be patient. I’m a full seven days behind the curve. I’m not ignoring you. I’m just behind schedule and half-blind.

Modern medicine is on the job now, and I expect a full recovery after I’ve undergone my self-proscribed program of vigorous whining, moaning, and making people bring me stuff. Posting will probably continue to be light for a while, unless Josh steps in and does a post for that Shogum thing he’s always on about. What is that? I see a Samurai guy on the cover, so I figure it’s probably some fighting game or something.

Whatever. Everyone knows you beat those games by just holding block and counterattacking a lot. I don’t know what the big deal is.

 


 

Assassin’s Creed 2 EP30: Requiescat in Pace

By Shamus Posted Friday Dec 2, 2011

Filed under: Spoiler Warning 347 comments


Link (YouTube)

So the end of Assassin’s Creed 2 is the big moment where you don’t assassinate people? At the big ending, both protagonists pass on obvious and easy chances to kill Borgia and Vidic. Letting those creeps live will obviously lead to misery in the future, but Desmond and Ezio are slaves to this idiot plot.

I am giving Assassin’s Creed 2 my Goldun Riter Awward for storytelling. I realize this award might be somewhat controversial. I’ve only given it twice before. Does this game deserve to stand alongside Champions Online and Fable 2 as titles with laughably idiotic writing? Is it really that bad? Is it really worse than Fallout 3?

I think so. I’m not really faulting the game for the business with the alien artifact, or the fact that everyone from Eli Whitney to Elvis Presley was apparently a Templar. Yes, those ideas seemed kind of cornball at times, but I think those elements are a fine starting point. In the right hands, that can work. No, the problems with Assassin’s Creed 2 are thus:

  1. The tone is all over the place. We see an entire family hung in public, including a small boy, as the beginning of Ezio’s character arc. This does not fit with carneval, or “it’s-a me!” or any of the other absurd, lighthearted moments. The opening screams to the player, “I am a dark and gritty game! Take me seriously!” Then it begins undermining that setup and turns the whole thing into a farce. And yet it still expects us to sit through a bunch of mustache-twirling exposition on the part of the bad guys. You can have a grounded game that demands to be taken seriously. (Heavy Rain, Deus Ex: Human Revolution, Arkham Asylum, Mass Effect.) You can have a zany game where fun comes first. (Saint’s Row 2, Serious Sam, Overlord.) You should be very, very careful when mixing these elements, in order to avoid making a joke of your own world. (See also.)
  2. The writers cheat like crazy. Here we have a game where you can excuse most videogame contrivances with “animus did it”. Additionally, the Pieces of Eden provide them with a convenient magic Macguffin that can do anything required by the plot. Finally, the idea that “The Templars write history as it suits them” gives the writers freedom to change historical details that don’t fit their pre-determined story. This is writing on Easy Mode. Yet the writers repeatedly introduced preposterous events that couldn’t be explained by the animus, altered history, or alien technology.

    The scene where the Spaniard beats ALL OF THE ASSASSINS in a swordfight and then kicks Ezio and runs away is so shockingly, offensively contrived that I am still dumbfounded. That scene is far worse than the moment in Fallout 3 where Dad commits suicide to keep his broken dehumidifier from falling into the hands of people who want to fix it. There is layer upon layer of nonsense in this sequence.

    1. The egg is transported via parkour?
    2. Then the egg is put into a parade for delivery?
    3. Delivery takes place in a public place, and not a fortified one?
    4. Borgia is able to keep up with Ezio in a swordfight?
    5. Borgia produces mooks from nowhere?
    6. Everyone Ezio has ever known just happens to arrive at the same time, here, at this moment, despite them not being part of the plan?
    7. And they’re all assassins?
    8. And they’re apparently useless against one fat old guy?
    9. And Borgia manages to hold off everyone, despite being surrounded? Even useless non-assassins ought to be able to stab him in the back.
    10. And then Borgia manages to ESCAPE, despite being surrounded?
    11. Nobody even TRIES to chase him?

    This is a childish hackjob from start to end. I can’t believe this was written, approved, and put into production. Shameful.

    And this ending sequence is just as ridiculous.

  3. Ezio is a gigantic Black Hole Mary Sue. He’s a super being who somehow became the most accomplished assassin in history without any real training. He’s fabulously, effortlessly rich. Women throw themselves at him everywhere he goes. He advises Leonardo Da Vinci on how to be a better inventor. He’s the first man to fly. Then at the end, we learn that all of his friends are secretly assassins, only they didn’t tell him because they were trying to… guide him? Somehow? The point is: It’s all about YOU, Ezio! You’re the only one everybody thinks about. The only one who can accomplish anything. Your friends don’t have lives of their own. When you’re not around, all they talk about is you. You’re so important they form a secret conspiracy within their already-secret society, the sole purpose of which was to give you as much of the limelight as possible.
  4. Ezio’s doesn’t have a character arc, he has a flat line that suddenly lurches downward at the end. Ezio begins the game as a privileged, spoiled, womanizing, self-important punk. Over the course of the game he transforms into an arrogant asshole who murders people because he’s angry. Then he finally gets a chance to behave like an assassin and kill a dangerous and important Templar, but he decides not to because he doesn’t feel like it anymore. It’s all about him, and since his revenge is sated he no longer cares. This guy was never an assassin. He was just a murderer.

    And they decided to make two more games starring this reprehensible jackass?

  5. The bad guys were comical evil villains with no goal. The first game gave us some nice philosophical ideas to play with. Would you use force to prevent war? Would you bend people to your will to MAKE a more peaceful, harmonious society? Vidic proposed some interesting ideas in the first game. His portrayal gave the Templars an understandable yet thoroughly distasteful worldview. We could understand what they were doing, even as we fought to oppose them.

    In Assassin’s Creed 2, I didn’t see any of that. The bad guys were just Bad People. What was Borgia’s goal? Yes, he did all those things in order to become pope and gain access to the vault, but why? Just to play around with it? Did he want to use it for something in particular? Or did he want it simply because it was powerful? It doesn’t matter. He’s the most cardboard type of villain: He killed your family, left you to die, and then tried to conquer the world. Because.

    I wouldn’t mind this so much is the first game hadn’t been so much better.

It would be one thing if the story was a small part of a larger experience. I don’t hold Oblivion or Fallout 3 to the same standards, because the story in those games is very small compared to the massive world of freeform roaming, leveling, crafting, looting, collecting, and dungeon-diving. You can skip dialog and get back to the gameplay if you’re in a hurry. (Although I’m always adamant that those games should do much better. I mean, there’s never a reason for the writing to be crappy, just like there’s never a reason to make a horrible interface.) But in Assassin’s Creed 2, the plot drives the gameplay. You’ll spend most of your time executing the missions given to you in those un-skippable cutscenes, and so the actions you’re taking need to make sense and move you towards an established goal. The lesson here is simple: If you’re going to write dreck, don’t put your story on a silver platter and shine a spotlight on it.

Most of all, I’m giving Assassin’s Creed 2 the Goldun Riter Awward because this company and this series could have done so much better. These contrivances could have been painted over with just a bit of forethought. This is a plot ruined by set-piece driven design, and then further crippled by lazy writing. The first game may have a few issues with the writing (although I can’t think of any right now) but it was a far more coherent piece of work. This company is capable of doing better. They didn’t. So now they get this:

goldun_riter.jpg

For what it’s worth: I liked the free-running gameplay, and the set design was spectacular.

And so ends our coverage of Assassin’s Creed 2. Requiescat in pace.

 


 

Assassin’s Creed 2 EP29: Who’s the Templar?

By Shamus Posted Thursday Dec 1, 2011

Filed under: Spoiler Warning 151 comments


Link (YouTube)

Another case of the game shooting itself in the foot. The idea of having a map detailing the location of boxes that are kept in semi-public places is wrong for a lot of reasons. Who is guarding these pages? The Templars? Why don’t they gather them up and put them someplace safe? Or burn them, if they don’t want them falling into assassin hands? Who pays to guard them? Who MADE this map, and why? Who put these items in these chests, and why?

So, once again, it’s just an arbitrary videogame item round up. This is fine for Mario (the plumber, not the assassin) and Link, but it doesn’t work against this faux-historical backdrop.

Worse, this once again takes the momentum out of the plot. The player thinks it’s time for the big showdown, and instead everything grinds to a halt while you prance around doing things that are less interesting and don’t make any sense in-world. It’s like: The Rebels are about to begin their run on the Death Star, but first we have to drop everything and do this crossword! By the time you get done, the feeling of urgency has been obliterated.

Note that I’m not objecting to fetch / gathering quests. Those can be fine, and lots of people even enjoy them. What I’m objecting to is how this is executed. It’s sloppy, dull, and damaging to the pacing of the story.

Tomorrow is the finale. Buckle up.