Assassin’s Creed 2 EP7: World 1-1

By Shamus Posted Thursday Sep 29, 2011

Filed under: Spoiler Warning 119 comments


Link (YouTube)

In this episode we talk about how tutorials seem to be “eating” games, becoming a larger and larger part of the experience. I think this is a natural result of a few factors:

  1. Games being more thorough about teaching mechanics. (Very good change.)
  2. Action games becoming more complicated. (A neutral change, depending on who you ask.)
  3. Games getting shorter. (Very bad change).

To be fair, I don’t know how I’d improve Assassin’s Creed 2 with regards to tutorials. It does feel like they go on for a long time, but it’s introducing skills as you need them, as opposed to front-loading them in the opening chapter. It integrates them with the story, showing Ezio transforming from a slightly spoiled, unfocused young man into a grim killing machine. It would be terrible if this happened in a single cutscene, or if he magically began kicking ass without anyone teaching him anything.

I can’t think of how you could cut down on tutorials without sacrificing story coherency, removing gameplay, overloading new players, or leaving newcomers to learn under duress.

 


 

Autoblography Part 20: Intermediate

By Shamus Posted Thursday Sep 29, 2011

Filed under: Personal 97 comments

shamus_1986.jpg

It’s 1986, and I’m moving on to the next stage of school. I’m leaving behind the junior high and attending school at the Intermediate Building, which is for grades nine and ten. (I gather that this is unusual, and that most schools have a single building for grades nine through twelve. Perhaps this is due to our class size, which is well over seven hundred students.) The previous school building was an ancient relic from a bygone era, constructed of worn wood and tired bricks. The Intermediate Building is a snazzy new modern thing made with modern sensibilities and following all the latest trends in institutional design. Students describe it as “like a prison, only you never get to go outside for fresh air.”

At a few key points there are large overhead domes to let in the sunlight, like an upscale mall. This is good, because the rest of the hallways seem to be lit with twenty watt bulbs, like a Minecraft tunnel constructed by a guy running low on torches. A majority of the rooms have no windows. Of the few that do, they only get a pair of narrow vertical windows, which are angled carefully so as to avoid the dangers of students being exposed to daylight. These windows are so narrow that an adult would find it impossible to squeeze through one. Not that these windows open. No, these are hermetically sealed, to protect students from the hazards of fresh air.

So the student body mills around in this darkened box like a colony of mole-people, breathing the same air all day and forming wild theories about what sort of weather might be taking place beyond the doors of our vault. I don’t know that anyone has ever done a formal study, but it’s accepted as fact that the Intermediate Building has a higher than average occurrence of fights and sickness.

If you’d like a tour and you have an iron stomach when it comes to shaky-cams, then have a look around. The only thing that’s different is the addition of the Pepsi machine:


Link (YouTube)

(Also, in my time students were not permitted to use the elevator.)

In English class, we’re given an assignment to write an Epic. We’re given a list of attributes common to epic stories, and told to create a story with a similar structure. Thankfully, the list of attributes is fairly small – much smaller than what would be involved in creating a real epic – and it doesn’t need to be poetry.

It’s a freeform assignment, which means I’m interested in doing it. At first I decide to subvert the style by setting the story in a sci-fi future. I hammer away at that idea, but it’s too big and unwieldy for me at this age. The deadline comes and I decide I hate the idea.

A reasonable student would simply plow forward. After all, the assignment is due in the morning. It’s better to finish it than to start over. But I’m not a reasonable student. I’d rather turn in nothing at all than turn in something I hate. I get the idea to simply do a spoof of The Odyssey, which I title the “Odd Essay”. I hammer the whole thing out in a single draft, cursing myself for not thinking of the idea sooner.

This is my first work of parody, and I find it comes naturally to me. The title should give you an idea of the level of sophistication we’re talking about here. My style is a bit slapstick at this stage in my development, and most of my jokes seem to hail from the Mel Brooks area of the comedy spectrum.

I get a B+, which is a very good grade, but short of “excellent”. The teacher adds the note that she really enjoyed the story, but she had to detract points for numerous misspellings, a few small grammatical errors, and the fact that it was done in pencil. This being English class, I realize she was very, very generous towards me, and that my creativity had probably spared me from something much lower. I am gratified to see my work was graded based on originality, instead of exclusively on word count, page count, and neatness. The goal of the assignment was to learn about epics, but my goal was to create something worth reading.

This is an awful photo, but there are a lot of artifacts in it. On the far left you can see the map from Neighbor John.  On the bookshelf you can see Art and the Computer. Here I’m working at my computer, which is hooked up to a television, as was the custom in those primitive days.
This is an awful photo, but there are a lot of artifacts in it. On the far left you can see the map from Neighbor John. On the bookshelf you can see Art and the Computer. Here I’m working at my computer, which is hooked up to a television, as was the custom in those primitive days.

I’m still hanging out in the library in the mornings. I’ve discovered a group of six Dungeons & Dragons players that meet here, and I spend every morning sitting near their table, watching them play.

The DM is fond of traps. Every time the party goes anywhere he makes them roll, and then announces that they have just set off a trap. Then an argument ensues because they haven’t established who was leading the group. In a strange sort of ambiguity only possible in a tabletop game, they know someone in the group has been injured, but they don’t know who. The players all have reasons why their character wouldn’t be in the front of the group right now. Finally they come to some agreement, and one of them grudgingly accepts the consequences. They write down the marching order of the party, to avoid having this same argument the next time a trap is sprung.

Odds are, the note recording their marching order will mysteriously vanish before their next session.

I’m there with them, every day. Nobody questions this stranger dropping in on their game. Nobody gives me a hard time. I find the game exciting, but I never ask to play and they never invite me. I don’t even speak, because I’m afraid of committing some social blunder that will cause them to shun me. I just want to watch. It will be twenty years before I sit down at a table to play for myself.

I wish I knew what module they were playing. The only thing I still remember is that at one point they were running around on a bunch of walkways suspended in a black void. There were many levels, which were depicted on the map with color coding. They were supposed to figure out how to move to the other levels. After a while they got impatient and decided to use a rope to climb down to the level below. The DM didn’t like this because it clearly wasn’t the “right” solution as defined in the module, so he made them do a bunch of spoiling rolls. Finally someone rolled low and the rope broke, dropping one of the characters down and injuring him.

That’s it. That’s all I remember. Also, there may have been a Queen of some sort at the end of the adventure. Maybe they were fighting drow?

I might never figure out what module they were playing, because my memory is just too hazy. I wish I could remember the box cover. I could probably find it in just a couple of minutes if I knew that.

 


 

Assassin’s Creed 2 EP6: Bustaterianism

By Shamus Posted Wednesday Sep 28, 2011

Filed under: Spoiler Warning 85 comments


Link (YouTube)

Someone pointed out that you can pick up swords from fallen foes? I had no idea. (And apparently, neither does Josh, unless his refusal to do so is just yet another layer of meta-trolling, which cannot be discounted at this time.)

 


 

Autoblography Part 19: Four Dollars

By Shamus Posted Wednesday Sep 28, 2011

Filed under: Personal 87 comments

I cut an entry from this series way back in part 11 or so, during the dark year. This ended up cutting the set-up for some later events,

So, here is a bit of the cut material from the dark year. Keep in mind we’re jumping backward in time to 1981 or so. Dad is still drinking, I’m still on drugs, Mom is single, and nobody is a Christian:

My dad visits from time to time. He lives mostly in Greensboro North Carolina, but once in a while he makes the trip to Pennsylvania. He'll visit us half a dozen times before vanishing again for a couple of years. He likes to visit us around Christmas. He tries to give us gifts, but the clothes he buys us are always too small. I assume this is because he got the gifts for us two years earlier and is only giving them to us now. (Much later, I'll realize he did this because he simply couldn't grasp how ridiculously fast kids grow.)

Just after the new year we get word that Dad is in the hospital, and he's been there for at least a couple of weeks. His legs and his right arm were broken. Only his left arm â€" the one that's paralyzed â€" was spared. His condition is serious enough that he needed to be sent to the more advanced hospital in Pittsburgh. We visit him, and I'm terrified when I see his condition. Much of his body is encased in plaster.

Dad is a man who loves coffee, enjoys smoking, and (as I'll discover later) craves alcohol. Here in the hospital, denied the use of his limbs, he is denied access to all of this. Someday he will find the strength to give up on the booze, and use the other two to soothe himself. Right now, he is without all three. He is a man tormented, and I can tell.

I don't really know him very well, but Mom comments now and again how much I look like him, or talk like him, or laugh like him. I know I'm patterned after him in some way, that there is some relationship between who he is and who I am. Or perhaps, who I will be. I don't understand it, but I know this connection exists. Seeing him broken and ruined is like seeing myself broken and ruined. I feel very small, and helpless, and aware of my mortality.

He explains to Mom how the injury took place: He was leaving our house after his Christmas visit, when he was hit by a truck. He doesn't know who hit him. The driver took off.

It will be years before I learn the other half of this story.

Now back to 1985. I can’t believe these events are only four years apart. They feel like two different lifetimes from this vantage point:

shamus_1986_brothers.jpg

Continue reading ⟩⟩ “Autoblography Part 19: Four Dollars”

 


 

Assassin’s Creed 2 EP5: Leonardo da Sissy

By Shamus Posted Tuesday Sep 27, 2011

Filed under: Spoiler Warning 92 comments


Link (YouTube)

So let’s see:

  • Leonardo da Vinci is baffled by a simple spring-loaded mechanism, to the point where he can’t even study it – he needs to read the directions!
  • Leonardo da Vinci tries to scare Ezio by threatening to cut off his finger, but Ezio makes him look like a dick by just throwing his hand onto the table, “Fine. Cut it off. Let’s do this.”
  • Leonardo da Vinci is rubbish at bluffing the guard, telling an obvious lie in the clumsiest manner possible.
  • Leonardo da Vinci is crap in a fight and gets his ass kicked by a lone guard who isn’t even trying.
  • When you mention going to the brothel, Leonardo da Vinci is evidently on a first-name basis with the madam. So I guess he has trouble getting chicks?

Geeze Ubisoft, what DO you guys have against Leonardo da Vinci?

 


 

Autoblography Part 18: Drills

By Shamus Posted Tuesday Sep 27, 2011

Filed under: Personal 103 comments

shamus_1985.jpg

I am fifteen years old, attending eighth grade. It’s 1985. My brother Daniel is born. Back to the Future will premiere later this year.

I’m still in the Special Education program, although I don’t have any Special Ed classes. My Special Ed handler looks at my grades, and my test results, and then works with me to figure out where I might need help and where I might benefit from more direct instruction. I really like having an adult speak with me and involve me in my education like this, instead of being shoved around the system like a bit of paperwork.

I find myself attracted to the Special Ed classes, because I feel much more relaxed in the smaller groups, and also because the work is so dang easy. I also enjoy having an adult engage me directly. I am content to slack off and remain in Special Ed, perhaps even hoping that I’ll get pulled out of a few regular classes and put into Special Education curriculum.

I’m a bit more socially developed, and it’s easier for adults to judge my intelligence by talking to me. My teacher is also armed with my standardized test scores, and she is too wise to fall for my slacking. She can see clearly that there is a massive disparity between my ability and my performance. That gap might have been muddled in those years when I had a bad home life, intense social dysfunction, and a nervous system full of drugs, but it’s pretty clear now that my scholastic failures have nothing to do with me finding the material to be too difficult.

Continue reading ⟩⟩ “Autoblography Part 18: Drills”

 


 

Wedding Day!

By Shamus Posted Monday Sep 26, 2011

Filed under: Landmarks 78 comments

Amusement parks often have these wooden guardians standing by the entrance, letting visitors know that, “You must be as tall as Mr. Smugarse here to board this ride!” When you’re young these guys tower over you, mocking you and standing between you and the really good rides. You sulk around Kiddieland, dreaming of conquering the coasters that fill your horizon on every side. Then a couple of years later you come back and Mr. Smugarse is suddenly a diminutive little runt. He’s beneath your nose, and your notice. Full of pride, you strut onto the big coaster, ride it, and throw up the corndogs you just ate. Congratulations. You’ve finally come into your own.

Your Humble Host, along with Mrs. Humble Host.
Your Humble Host, along with Mrs. Humble Host.

Fifteen years ago marriage towered over me, casting an imposing shadow on my future. Was I up to this? Was I going to blow it like my dad did? Unlike a roller coaster, life doesn’t turn you away if you’re not ready for the big rides. Often it doesn’t even warn you. And when you screw up, you lose a lot more than a belly full of overpriced corndogs.

Continue reading ⟩⟩ “Wedding Day!”

 


 
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id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Why Batman Can't Kill

His problem isn't that he's dumb, the problem is that he bends the world he inhabits.

 

Control

A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

Civilization VI

I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.

 

The Best of 2017

My picks for what was important, awesome, or worth talking about in 2017.

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?