Like this post, Portal 2 was just too dang short. The puzzles were probably too easy. People claim the multiplayer aspect fixes this. I don’t know. By the time I was ready for multiplayer, my friends had finished it already. There didn’t seem to be much point in running through these and having them watch me solve old puzzles, so I still haven’t played with anyone else. Let us set team play aside and focus on the single player experience.
This was a perfect game. From beginning to end, this game was a delight. I laughed at the jokes. I was charmed by the characters. I was surprised by the plot twist[s], and I reveled in the atmosphere. There was never a moment where I stopped having fun, or was annoyed by the game, or a joke fell flat, or the experience was ruined by some bug. Like I said: Perfect.
Portal 2 was cheaper than Skyrim, but both were priced as AAA games. Yet in the time I’ve spent getting to know Skyrim, I could have run through Portal 2 about 30 times. Which is better: The perfect snack, or a six-course dinner where the bread was stale, the waiter dumped your drink in your lap, and you find a chicken bone in the soup? I don’t know. I guess it depends on how hungry you are.
After the credits rolled, I was ready to give Portal 2 my Game of the Year. Now I don’t think I could give that honor to any single game. The trade-off between quantity and quality is a perilous one, and there is a right answer. As a consumer, I obviously always want my games to have both excellence and playtime. I want both, always, as much as possible. The only hard rule I have is that a game really ought to have one or the other.
Having said that: We could do with a few more perfect games.
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.