Skyrim Thieves Guild Part 2

By Shamus Posted Tuesday Dec 27, 2011

Filed under: Elder Scrolls 244 comments

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I arrive at the ruin to help Mercer Frey kill Karliah. There is this short bit of dialog at the start where Mercer is able to pick the lock of an “impossible lock” door. Then halfway through the dungeon he does it again, bypassing a door that you normally can’t open, even with maximum lockpicking skill. This becomes important later.

I have to say that Mercer is about the worst thief in the world. Instead of letting the player pick off targets from the shadows, he charges into battle, screaming combat taunts and blocking my arrows. He blunders into traps, even though any halfway-leveled stealth character has access to a perk that makes them immune to setting off traps. He’s actually a liability for anyone trying to use stealth. And I imagine that “stealth” is a pretty common appraoch for players who are running through the Thieves Guild questline. Crimey.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 2”

 


 

Skyrim Thieves Guild Part 1

By Shamus Posted Monday Dec 26, 2011

Filed under: Elder Scrolls 416 comments

The Thieves Guild is not the worst bit of writing in Skyrim. (I think I’d give that honor to the quest in Markarth where you have to deal with the Forsworn.) But I don’t want you to think I’m cherry-picking some halfhearted sidequest. This is a major part of Skyrim and a lot of environments, characters, and cutscenes are dedicated it This is a shame, because the Thieves Guild questline is a mess. It’s unnecessarily terrible, failing at multiple levels and attempting things that aren’t even needed. But I’m getting ahead of myself. Let’s start at the beginning…

The introduction to the Thieves Guild is kind of strange. It’s not horrible or broken, but for the sake of setting this up I need to plod through these first few quests.

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Brynjolf walks up to me, a total stranger, and says, “You’ve never worked a day in your life for all that coin you’re carrying around.” This is a really screwy thing to say to an adventurer. (I imagine running over mountains and fighting through tombs is pretty labor-intensive.) I guess he’s supposed to be insinuating that I’m naturally a thief, but he says this to the player regardless of what gear they have or how much money they’ve got. It’s also odd because you can’t steal for a living until you join the guild, because you have no way to unload stolen goods. He’s implying you’re a thief, when by definition you can’t be one yet. So no matter who you are, he’s flat-out wrong. It’s also odd to be approached to join the Thieves Guild. I get that the guild has fallen on hard times, but this still feels awkward.

I do a little job for him where I steal a ring from person A and slip it into the pocket of person B. I’m actually railroaded into asking why he wants me to do this. Apparently Bethesda thought everyone was too stupid to to untangle the threads of this thuddingly obvious frame-up. This is not the last time they will underestimate the intelligence of the player.

Once that’s over I do an initiation where I have to run around town and extort money from a few of the locals. Once that bit is over, we settle into the main plot of the questline.

Continue reading ⟩⟩ “Skyrim Thieves Guild Part 1”

 


 

Spoiler Warning Presents: Christmas is Canceled

By Shamus Posted Saturday Dec 24, 2011

Filed under: Movies 61 comments

An email from Rutskarn:

The computer with the video was laid low by a virus halfway through upload. Please inform the readers of this.

I don’t want to wear the swearing thing thin, so I should probably cut this e-mail short.

Another virus? Really Rutskarn?

Okay, so we may never see part 2 of this Sherlock Holmes thing. Or maybe we just need to wait until Rutskarn can get his computer to a therapist.

In the future, here are some handy safety tips:

  1. That guy isn’t really the former president of Cairobi, and he doesn’t want to give you a million dollars.
  2. The person who sent that email isn’t a young coed, she’s not anxious to have sexy chat with you, and in fact she’s not actually a woman at all.
  3. That guy with the van isn’t actually inviting you in to give you free candy.

In the interest of filling this space and pacifying this crowd of enraged fans, allow me to offer the following gems from YouTube. First is the classic earworm, the tune that was more of an infection than a musical number. When I was a kid, watching this Christmas special in mid-December would mean you’d have this sucker stuck in your head until late February.


Link (YouTube)

Now, for our Jewish fans who have been bugging me for a Chaunaka rap song with rock and reggae roots that is shaped by Reconstructionist Jewish thinking and features some sort of ice-skating in the music video, I’m happy to say I’ve finally managed to track one down.


Link (YouTube)

And my favorite Christmas music ever. This might not be the most faithful version of the song, but it does have a certain charm:


Link (YouTube)

Happy holidays everyone.

 


 

Spoiler Warning Presents Batman: London City, Part 1

By Shamus Posted Friday Dec 23, 2011

Filed under: Spoiler Warning 72 comments

Spoiler Warning would like to extend to all of you our warmest holiday greetings. We wanted to play a game that really captured the wonder and mirth of the season, so we’re playing a game about an opium addict who chases a guy that stabs prostitutes.


Link (YouTube)

This tale will end tomorrow, on Christmas Eve.

 


 

Dénouement 2011: Skyrim

By Shamus Posted Friday Dec 23, 2011

Filed under: Industry Events 301 comments

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I’m still in the throes of my Skyrim playing, so it’s too soon for me to look back on the game with a sense of finality. Instead of a retrospective of the game, I’m going to tear it apart in a bunch of petty ways. You know, like I used to do all the time around here. I want to start by going over a section of the game that I think was masterfully done: The introduction.

There's a lot going on in Skyrim. There's a civil war taking place. Ulfric Stormcloak, enraged that the empire has outlawed Talos worship, has gathered a lot of Nords to his side and begun a rebellion. A guy named General Tullius is opposing him. The Stormcloaks are outmatched by the Empire, but they’re tenacious and this is their homeland. The Empire is larger and stronger, but are often undone by their own bureaucracy. They don't really want to fight at all. They just got done with a war and they're tired of it. They would much prefer that the Stormcloaks settle down and go away. In the midst of this conflict, Dragons reappear after being extinct for thousands of years.

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Now, that's a lot of exposition to lay on a player in the first five minutes of a game. On the other hand, the player really needs to know all of this before they exit the tutorial. They will need to understand this before they can begin making informed decisions out in the open world.

As the player is led to the block, we can see the careless abuse of power on the part of the empire when they send you to be executed without giving anyone a trial. In the case of the player, they don't even bother to charge you with a crime. The commander evidently is bored by all the paperwork, and so you go to the block.

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Dénouement 2011: Portal 2

By Shamus Posted Thursday Dec 22, 2011

Filed under: Industry Events 113 comments

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Like this post, Portal 2 was just too dang short. The puzzles were probably too easy. People claim the multiplayer aspect fixes this. I don’t know. By the time I was ready for multiplayer, my friends had finished it already. There didn’t seem to be much point in running through these and having them watch me solve old puzzles, so I still haven’t played with anyone else. Let us set team play aside and focus on the single player experience.

This was a perfect game. From beginning to end, this game was a delight. I laughed at the jokes. I was charmed by the characters. I was surprised by the plot twist[s], and I reveled in the atmosphere. There was never a moment where I stopped having fun, or was annoyed by the game, or a joke fell flat, or the experience was ruined by some bug. Like I said: Perfect.

Portal 2 was cheaper than Skyrim, but both were priced as AAA games. Yet in the time I’ve spent getting to know Skyrim, I could have run through Portal 2 about 30 times. Which is better: The perfect snack, or a six-course dinner where the bread was stale, the waiter dumped your drink in your lap, and you find a chicken bone in the soup? I don’t know. I guess it depends on how hungry you are.

After the credits rolled, I was ready to give Portal 2 my Game of the Year. Now I don’t think I could give that honor to any single game. The trade-off between quantity and quality is a perilous one, and there is a right answer. As a consumer, I obviously always want my games to have both excellence and playtime. I want both, always, as much as possible. The only hard rule I have is that a game really ought to have one or the other.

Having said that: We could do with a few more perfect games.

 


 

Dénouement 2011: Deus Ex: Human Revolution

By Shamus Posted Wednesday Dec 21, 2011

Filed under: Industry Events 205 comments

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How is anyone supposed to rate or even discuss this game objectively? It’s a sequel to a beloved and revered classic. (Whether or not the original deserves to be revered is a thorny discussion we can leave for another time.) This game is unlike the original in terms of gameplay and style, yet it preserves the original premise, tone, and continuity. (Or reverse-continutiy. Or whatever you call it when you make a prequel.) It’s not nearly as freeform as the original, yet it’s far more freeform than its current-day contemporaries. It’s smaller than the original, yet larger than most shooters. It has a slick, appealing aesthetic, yet that aesthetic doesn’t match the one in the original game.

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