Josh Plays Shogun 2 Part 11: Border Wars

By Josh Posted Tuesday Jan 17, 2012

Filed under: Spoiler Warning 39 comments

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Many apologies for all the missed deadlines and delays with this series of late. Last month saw a furious storm of activity at work right around the time everyone else was taking time off. Needless to say, I’ve been hard pressed to find both the time and the will to play any significant portions of Shogun 2 until recently. In the coming weeks I hope to build up a backlog of a post or two written in advance of the post date so that I don’t end up missing many more deadlines. I’ve already played this campaign quite a bit further than this post will cover (Spoiler: Nobunaga is crowned King of Prussia and America invades), so hopefully things will be back on track from now on.

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Now for a quick recap: Last post, we had the Kiso on the run and had backed a Murakami invasion force into a corner.

The Murakami try to evade Nobuhide’s army, but between the harsh winter conditions and lack of significant nearby roads or trails, they can’t get far.

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Nobuhide’s attack is swift and merciless, slaughtering many of the enemy troops and scattering the remainder to the wind, never to reform. With the immediate threat eliminated, Nobuhide can now begin his march into Kai province.

And the coming of Spring brings more good news.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 11: Border Wars”

 


 

Project Wonderful

By Shamus Posted Monday Jan 16, 2012

Filed under: Random 114 comments

Last week I mentioned that I was changing advertising providers. I tried Project Wonderful, and ran one of their ads on top of my site for several days. I don’t expect most of you to care, but for those of you considering running ads on your own site or who are curious about how this all works, here is what I’ve learned:

Disclaimer

I am not an expert and most of this analysis is conjecture based on my own experience as a purveyor of entertainment on a medium-sized website.

Continue reading ⟩⟩ “Project Wonderful”

 


 

Payday: The Heist

By Shamus Posted Sunday Jan 15, 2012

Filed under: Movies 74 comments

Payday was on sale recently, and I’ve been wondering what it was all about. Rutskarn and Jibar (more commonly known by their hip-hop street names: Skarn and J-Bar) played through the game, and it told me everything I needed to know:


Link (YouTube)

Hilarious to watch. Probably less so to actually play.

So the pitch seems to be something along the lines of “Left 4 Dead styled dynamic gameplay” mixed with “Kane & Lynch styled ugliness, awfulness, and childishness.)

  1. No attempt to make your in-game goals follow any kind of logic. Don’t even get me started on the part where you painstakingly escort a horribly burned man through a downpour of gunfire by pointing a GUN at him because you have no way of getting the briefcase handcuffed to his non-bulletproof hand.
  2. The characters are generic clown-faced idiot men. Is your favorite L4D character Francis? Or perhaps Bill? Maybe you appreciate the chance to play as your own gender with Zoe? Pfft. Screw that. Do you want to be clown-faced guy #1 or clown-faced guy #2? Even stranger that they actually did create four characters, but made three of them brown-haired white men, and one of them a black man. And then hid all their faces behind masks so you can’t tell who is who in the heat of battle. WHYYYY!?!?
  3. Gameplay that doesn’t seem to require or even encourage organization and teamwork. Try playing L4D like this and see how far you get.
  4. Dull foes that border on the offensive. I’m not sure what my threshold for number of police officer widows I want to create in a single game session, but I would say it’s probably less than this. It would help if there was more variety among your foes. Guys with bullet-proof riot shields that can slowly creep closer and closer until you headshot them. Guys with automatic weapons and minimal armor who sprint at you. Throw in an APC with a turret that’s almost impossible to destroy but has limited ammo. Guys rappelling from rooftops. Tear gas. Give the cops some San-Andreas styled combat taunts that show them to be ridiculously overbearing and corrupt tough guys so we can mow them down without needing to be emotionally numb first.
  5. No levity, no personality. A bit of Tarantino-style dialog would have transformed this from an ugly macho slog to a witty, subversive adventure. As it is, you’re just playing boring incompetent jerks who murder hundreds of people because they can’t think clearly.

Underneath the stupidity and primate grunting is a brilliant game, crying to get out.

As I said, I haven’t played it. Maybe it’s pure wacky fun when you’re in the driver’s seat. I remain skeptical.

EDIT: So it sounds like a lot of the different police types I mentioned are actually in the game. That’s good to hear. Still, it FEELS like a march of same-y foes. I’m not sure if they need the specials to show up more often, if they just need a more striking profile, or if Rutskarn needs to go easy on the methamphetamine before they record.

 


 

Experienced Points: The Big Cost of Small Places

By Shamus Posted Friday Jan 13, 2012

Filed under: Column 117 comments

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During the recent thread on Campster’s Half-Life commentary, ps238principal asked about the cost of making games larger. My response was a bit rambly and unfocused, so I expanded it into a column that simply discusses how art production pipelines have become more complex in the last 11 years.

 


 

Deus Ex Human Revolution EP3:
Hyber Sacking Lockpick

By Shamus Posted Friday Jan 13, 2012

Filed under: Spoiler Warning 241 comments


Link (YouTube)

I’m not sure why I dislike hacking minigames so much. On paper, they seem like a great idea. The one in Human Revolution seems to have all the right ingredients: It’s a brief shift in focus. It’s optional. There’s a bit of strategy involved. It offers an alternative to “shoot guy” as a means of problem-solving.

I think the part that frustrated me was when I discovered that you get XP for hacking. Then it no longer felt optional. I felt obligated to hack every keypad, because otherwise I’d be short-changing myself in the long run. On the other hand, if the game didn’t reward you with XP then the game would feel like a needless, unrewarding hassle and playing it would be a punishment.

I’m not sure what the solution is here. Often hacking seemed to break the flow of the game. On the other hand, removing hacking would have made the game more shallow.

Why does the lockpicking in Skyrim and Fallout 3 work so well, and the hacking in Human Revolution and BioShock doesn’t? I’m genuinely curious what people have to say about this, because I can’t put my finger on it.

 


 

Streets of Bedlam

By Shamus Posted Friday Jan 13, 2012

Filed under: Links 14 comments

My former partner in webcomics Shawn Gaston passed this note along to me:

Would you do me a favor and share a link to the Streets of Bedlam Kickstarter with your readers? I’m doing the arts for it, and we’re already 300% funded, but if we hit $10,000 before the Kickstarter ends, Ed Lima (Borderlands, Doom 3) will compose a bitching soundtrack for the game.

Streets of Bedlam is a tabletop RPG game / setting. I don’t really understand Kickstarter or how it works, but for those of you into kicking and starting things, this may fall into your area of expertise. You can read more about Streets of Bedlam at the official Streets of Bedlam website, which is conveniently located on the internet.

 


 

Deus Ex Human Revolution EP2:
Six Month Loading Screen

By Shamus Posted Thursday Jan 12, 2012

Filed under: Spoiler Warning 141 comments


Link (YouTube)

At the start of the episode, I wasn’t kidding about disabling V-Sync in the PC version of the game. The level loading is apparently linked to framerate in some convoluted way, so by disabling V-Sync my loading times went from 50 seconds to 10.

I like the “Big Bro” brand security cameras at the start of the episode. That’s actually a little comical for a world this grim, but it managed to wring a smile out of me.

The most recent Critical Miss features this section of the game. I really like how the artist drew the lobby in that first panel.

Here is the monitor arch that we talked about in the episode.

The side of Malik’s airship says “800 B-EE”. The first time I saw it I read it as “BooBee”, which made me giggle in juvenile way. Someone please tell me I’m not the only one, or I’ll be ashamed to have confessed this.