One advantage of running blog is that – unlike a major gaming site – I can spend time talking about three year old games, or ten year old games, or whatever else strikes my fancy. I am not obliged to be forever chasing the horizon with regards to new releases. In a recent post, Leslee Beldotti asked this about Borderlands 2:
Nooooooooo! For the love of all that's only sort of holy, why on earth would you want more guns???
A reasonable question. I mean, there were millions of possible guns in Borderlands. Why add more to Borderlands 2?
Borderlands is a strange beast. On the surface it seems like your typical empowerment fantasy: You are a singular force of destruction, slaughtering your way through beasts and bandits that are so uncompromisingly evil that you can feel like your killing is a public service. See also: Serious Sam, Doom, Quake, Painkiller, Half-Life, Left 4 Dead, Homefront, Prey, Resistance, Killzone, etc etc etc. You can dominate like a badass and feel virtuous at the same time.
But underneath all the shooting is a game more like Diablo, which is a looting system that hooks into our hunter-gatherer instincts and drives players to search and hoard. You’re foraging for firearms, basically. It also hooks into typical gambling compulsions. (Which may actually be the same thing. I don’t know enough to argue about it. I’ll leave that to the behaviorists.)
Continue reading 〉〉 “Borderlands:The Loot Lottery”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.