Experienced Points: Tropes vs. Women Protagonists

By Shamus Posted Sunday Sep 30, 2012

Filed under: Column 285 comments

In my column this week, I gently criticized the proposed Tropes vs. Women video series. This is a very touchy subject. It shouldn’t be. Sarkeesian herself has become a lightning rod and a lot of the discussion about her Kickstarter revolves around trying to discredit her. To be fair, not all of her critics are hate-filled troll monsters. Some of them are very reasonable and calm.

I don’t think the debate should be about her for the same reason that I never wanted the DRM debate to be about me. We’re talking about ideas, and that interests me. Even if Anita Sarkeesian is every bit the fraud her critics claim, it doesn’t really invalidate the debate itself. It’s just another Ad Hominem attack in a debate that’s already got way too much Ad Hominem vs. argumentum ad verecundiam.

This column was my own attempt to move the spotlight from her and her critics to the ideas I find so interesting. This is also why I try to keep the conversation positive. I’m not accusing anyone of of being outright misogynist. I’m pointing to a problem and hoping we can have a discussion that revolves around solutions.

The usual excuse – and I’ve already gotten a few responses to this effect – is that action games aren’t made for women because women don’t want to play action games. Everyone knows that anecdotes are the most reliable form of scientific study, so here’s mine:

A few night ago, my daughter was playing Left 4 Dead the other night with her friends. The gender breakdown of the players was 3 females and 1 male. Most of her gaming time is spent with other females. So females are playing, but they’re mostly playing with each other.

I’m not saying the split is 50/50, I’m saying the split is unknown and nobody has a really good way of finding out. And we have no way of knowing how much more even the split would be if online interactions weren’t so poisonously hostile and crude. And it might be better still if most action games weren’t stories where a man gets to be the big hero and the women are relegated to secondary importance. And no, I’m not saying those stories are invalid or that they shouldn’t be made. And obviously I’m not saying games need to be split 50/50. I’m just suggesting that there might be an untapped market out there. Instead of making another attempt to capture the same 18-30 male demo everyone is fighting over, it’s entirely possible that the right AAA game could open some new doors for the hobby.

 


 

Mass Effect 3 EP19: Walk it Off

By Josh Posted Saturday Sep 29, 2012

Filed under: Spoiler Warning 163 comments


Link (YouTube)

Wherein Bailey survives a gunshot wound by being TOO BUSY TO DIE. Also, Shepard is an owl and Cerberus attacks the center of galactic government with shuttles.

Welcome to the Stupid. Enjoy your stay.

So, spoilers, Udina wants to take over the Citadel and declare himself dictator so he can circumvent the bickering, useless council and actually save the galaxy. Not necessarily an ignoble goal, especially with how terribly useless the council has been, even if he’s using Cerberus to get what he needs.

Though why anyone would rely on Cerberus for anything is a completely different problem.

I didn’t necessarily have a problem with this turn for his character (aside from relying on Cerberus, which is just dumb), and it was even foreshadowed early on if you talk to him after the initial council meeting. He’ll mention how his political clout “can move mountains” but even that won’t be enough to save earth. It makes sense that he might attempt more drastic action given the apocalyptic circumstances. Of course Cerberus can’t run a hotdog stand without everyone dying so that still doesn’t make sense, but I actually rather liked the idea behind this development, even if the execution was lousy. In my mind, it made him a much grayer shade in what is otherwise a tsunami of black and white.

A bit like Saren, actually.

Continue reading ⟩⟩ “Mass Effect 3 EP19: Walk it Off”

 


 

Mass Effect 3 EP18: Our Buddy Hackett

By Shamus Posted Thursday Sep 27, 2012

Filed under: Spoiler Warning 307 comments


Link (YouTube)

For the record, I don’t actually think the video holograph phone needed to be in color. In a world aiming for photo-realism, having a 3D video projector that is also photo-realistic can be kind of weird. It’s easy for the player to get confused about what they’re seeing. Wait, which people in this conversation are real, and which ones are projections? Now we’re talking to Wrex in a different room, but I thought he went somewhere else. Is he a projection? No, they just shook hands, okay. It wouldn’t kill the game or anything, but it would befuddle some people. If someone is new to the series, or if they put the game down for a few weeks, then they might not recall who is on the ship and who isn’t. The classic sci-fi grainy hologram trope (I’m betting it’s a trope, but I’m not going to go hunting for it) solves all of this so the player can focus on what’s being said.

The genophage is a pretty classic “ends justify the means” question. Ozymandias posed the same question at the end of Watchmen. Would you kill N people for certain to avert what you believe is the likely death of N*1,000 people in the future? By fiddling with the values of the multiplier and the level of certainty you can usually tip the scales one way or the other, but if you make those two values uncertain enough and the timeframe long enough, you can create an intractable problem for the audience to ponder.

I don’t object to the fact that Mordin changed his mind and decided the genophage was wrong. I don’t object to the way different players conclude one way or the other. That was the point of the exercise. I do mind that the game itself seems to be taking a position on the question. This is the hazard of the stupid and contradictory renegade / paragon arrows. Sometimes those are methodology. Sometimes they’re about right and wrong. Sometimes they’re about being nice or rude. Then you throw the flashing red and blue prompts into the emotional climax of the game and suddenly this shades of grey question turns into a black and white binary decision.

Even beyond the renegade / paragon prompts, I felt like the choices were boiling down to genophage=evil, cure=good. Again, I can understand why someone would come to that conclusion, but I really felt like the game itself should have remained aloof about it.

And if you’re curious why Rutskarn was suggesting it was Business Time, now you know.

 


 

Mass Effect 3 EP17: The Set-Pieces Must Flow

By Shamus Posted Wednesday Sep 26, 2012

Filed under: Spoiler Warning 136 comments


Link (YouTube)

I know my thoughts were really rambling and unfocused when we got to the underground section. Let me try to sand the corners off of this ugly bit of criticism:

They step off the highway and go down a flight of stairs into a section called “the city of the ancients”. The idea that it’s basically sitting under a highway but that it’s completely mysterious is just goofy to me. Who called it “city of the ancients”? And then after all the build-up that this is THE CITY OF THE ANCIENTS, it turns out it’s just a couple of palette-cleansing tunnels. This isn’t really a plot hole or anything. It’s just that the characters tried to heap so much significance on such a small and inconsequential space. Nobody mentioned it before, or after. It didn’t have any bearing on the ongoing adventure.

Also, Liara marvels at the painting, surprised that the Krogan had an artistic side. I wanted to bop her on the head for being so racist. Or perhaps, for being so dismissive of their capacity for architecture, which was apparent long before we got to this small scribble on the wall.

And now for my big gripe about Tuchanka:

Continue reading ⟩⟩ “Mass Effect 3 EP17: The Set-Pieces Must Flow”

 


 

Mass Effect 3 EP16: The Space Racist

By Shamus Posted Tuesday Sep 25, 2012

Filed under: Spoiler Warning 214 comments


Link (YouTube)

I discussed the “How is babby formed?” meme back in 2008. So Rutskarn was really digging deep into the internet archives for that one. When Rutskarn mentions becoming captain of the guard to open a door, he’s referring to an infamous quest chain in Neverwinter Nights 2, which led me to post this long tirade.

And to repeat what we said earlier, congratulations to Chris, who I believe is on his honeymoon cruise right now.

And now we come to the subject of the shroud. Uh oh. I don’t feel very well. I kind of feel like I’m about to nitpick…

Man, good thing that after centuries of warfare the Krogan never destroyed, investigated, dismantled scavenged, or recycled the shroud, right? I mean, here’s this device that was built by their foes, on their own planet, to inflict a sterility plague on them. (Or NOT a sterility plague, depending on who you ask.) I’m not sure how they managed to build the dang thing in the first place. If the Krogan were kicking the galaxy’s ass at the time, then building massive structures on their homeworld would have been like the Japanese trying to build their own shipyard on the coast of California at the tail end of 1944. Moreover, I’m not sure why we need it. What does the shroud do that you couldn’t accomplish with a spaceship? I mean, we’re dumping some sort of biological agent into the atmosphere, right? Why build a towering shroud while being shot at by Krogan when you could just dip into the atmosphere and drop it Enola Gay style? I thought the Turians released the genophage, not the Salarians? So are you telling me that the Salarians invented the genophage, built this tower, and then didn’t intended to use it? And yet they had the foresight to sabotage the shroud, anticipating that it might be used for the cure, when they could have just blown it up to make extra sure it wasn’t ever used. Why use this same delivery method for the cure, since lots of off-world Krogan will likely miss out on it? Better yet, give Wrex a big honkin’ canister of cure and a cargo container of hypodermic needles (or whatever) and let him handle the distribution. Letting him control the cure would give him the power to unite wayward clans, draw in more allies from far off, and deny the cure to troublemakers who might threaten his power.

*Wipes mouth*

Whew. Okay. I think that’s all of it. I feel a bit better now.

To be fair, these aren’t story-ruining flaws for me. I’m sure we could find other spots in the series where it all falls apart under too much scrutiny. In a story this big, this is bound to happen. Especially when you don’t have a plan. I just wish the problems with the game had been limited to stuff like this: Missing lampshades and the odd contrivance.

EDIT: Ah yes, the shroud was originally built to fix the Krogan atmosphere, before the uprisings. I’d totally forgotten about that. It does explain most of the problems above. (But not all!)

 


 

Mass Effect EP4: Hookers and Elephant People

By Shamus Posted Monday Sep 24, 2012

Filed under: Spoiler Warning 92 comments


Link (YouTube)

Ah, the Elcor. As I’ve mentioned in our Mass Effect 3 series, I’m sad they didn’t get more focus in the later games. In Mass Effect 3, I think you talk to one.

Please note: 25 minute episode, and not one shot was fired. There’s another 15 minutes of non-combat on the end of the previous episode. That’s a long time to go without killing anybody in an action game. And of course, if you hung around to do all the little Citadel side-quests you could end up going even longer. Compare this to the section in Mass Effect 3 where we rescued the Primarch’s son, and it felt like the game was throwing long combat sections at us just to kill time and stall the plot.

Having said that, this change might be a winning design choice. I know a lot of people complained that the Citadel section was “too long and boring”. This is a tough thing to judge. If players are getting restless, does that mean you need more combat, or does it mean the story itself is too slow?

Some people don’t like the talky bits constantly interrupting their shooty funtime. Some people get bored with too much combat unless it’s moving the plot forward. But sometimes “the combat went on too long” really means “the combat is too simple and one-dimensional”. And sometimes “there’s too many long cutscenes” means “the plot was stupid and I didn’t care”. I’d hold up Homefront as an example of the former, and Resident Evil 5 or Final Fantasy XII as an example of the later.

Obviously your mileage may vary, which is probably why these complaints come up so often. It’s impossible to get the story vs. gameplay balance right, because everyone has different tolerances. And even if you do get it right it might seem wrong because one or the other isn’t polished enough.

In conclusion: I’m glad I’m a critic and not a developer.

 


 

Nonsensituation Room

By Shamus Posted Sunday Sep 23, 2012

Filed under: Random 31 comments

splash_mlb.jpg

You know how sometimes I write about programming in a way that makes it interesting for people who don’t care about programming? My brother Patrick does the same thing for sports. I don’t follow sports or pay attention to sports, but he has a way of making the hobby compelling and accessible to outsiders. When we get together, he’s always got some crazy story about a sports rule that got changed because the fans demanded the old coach be ousted, and as a result the new coach told a player to do a thing, which in turn upset a team, which led to a lawsuit, which enraged the league, which then changed a long-standing policy, which eventually annoyed the fans. Or somesuch.

He’s always talking about the business around the teams and how it shapes the sport, kind of the same way I’m always discussing game companies and how they shape our videogames. When we get together, he does more talking than I do, and I enjoy it even though I don’t know a thing about sports. I’ve been on him for years to stop running his mouth and start blogging some of this stuff, and now he’s actually gone and done it.

We’re both gamers in the same way that Tiger Woods and Dwayne Johnson are both jocks. It’s only true in the most technically confusing way. He plays sports games on his PS3, which is the only genre of games I don’t play and the only current-gen system I don’t have. He’s one of those players that dutifully buys each new release of Madden. He’s fully aware of how the series is creatively dead and how EA is basically exploiting his love for the sport and not honestly attempting to make something worthwhile. It’s pretty much the same relationship I have with BioWare games at this point. It’s very interesting to see the same dynamic play out in other genres. Yes, it’s a mess and it could be so much better, but where else are you gonna go?

Check out his post on MLB 13: The Game, which is a game you are actually playing right now.

Also, if you have any feedback specifically for him, be sure to post it there and not here. The sad truth is, most of my family doesn’t read this blog.