I still maintain my position on Marina Sirtis. Troi was a poorly-written character that had nowhere to go and nothing to do besides “I sense deception” and “Someone is using absurd space magic to attack my empathic senses!” Interestingly enough, originally Sirtis and Denise Crosby (who played Tasha Yar during the first season of TNG until she was killed by a sapient oil slick) were slated for the opposite roles – Sirtis was to play Yar and Crosby was to play Troi. In retrospect, it would’ve been interesting to see how things turned out under those circumstances. Crosby became disillusioned with the series while playing one of the characters with lots of stuff to do in the first season, and it’s doubtful things would’ve been different with her as Troi, so we might’ve actually seen the Troi character killed off before the end of the season. On the other hand, where would Worf have ended up without the opening that Yar’s death provided?
Ehem. Yeah so, Mass Effect!
Interesting bit of backstory to an incident in this episode that I don’t think we’ve ever told before: When Randy blurts out “What do you mean you’re disappoint?” out of nowhere around 15:19, he was actually talking to Mumbles. She was in a different channel and he was using a binding to send voice messages specifically to her while she watched the stream without actually, you know, being on the show yet. So Mumbles has actually been involved with the show, at least indirectly, for a lot longer than you might’ve thought.
I wasn’t splitting the audio into separate files for each person for editing at this point, and my own editing skills were, shall we say, “crude.” Thus, at the time, I hadn’t figured out how to remove that line from the episode. And so you have a two year old mystery that I’m sure nobody remembers but me that’s finally solved.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.