Mass Effect EP8: Oh Crap, a Popup

By Shamus Posted Friday Oct 5, 2012

Filed under: Spoiler Warning 56 comments


Link (YouTube)

I know I’ve been kind to dear old Mass Effect this second time around, but this thing with the Mako magically appearing in the garage is bonkers. I can’t believe nobody took the time to justify or lampshade this. In fact, it kind of reminds me of Ye Olde Plot Door Rant, where there’s a pointlessly obstructionist NPC who controls access to a painfully contrived locked door. You have to do this long, roundabout quest to get the door open, and when it’s over you discover that the door lock only ever applied to you.

This could have been done better.

Also, when the VI pops up and says, “It looks like you’re trying to restore the facility”, it really makes me think of Clippy The Office Assistant. I never noticed it before, but now I can’t escape the notion that this must have been intentional.

 


 

Mass Effect EP7: The Gate’s Guarded, Time for Corporate Espionage!

By Shamus Posted Thursday Oct 4, 2012

Filed under: Spoiler Warning 125 comments


Link (YouTube)

You know those little moments when you leave the ship? “Logged. The Commanding officer is ashore. XO Presley has the deck.” I loved those. You know what else I liked? Leaving the ship. Man, I really missed that airlock. I can’t explain why. I mean, it was just another loading screen, but for some reason the quasi-seamless travel from ship to shore really made the ship feel like a craft that went somewhere, and not a really large menu for selecting the next mission. I know I whined and bellyached about that airlock scanner. (And to be fair, it was kind of annoying.) But I really missed it when they switched to using the dropship.

I appreciate the little touches of quasi-military. The really odd thing is, so many videogames embrace the “explosions, bullets, and shouting” military stuff. They model real-world weapons and vehicles. They take you to real-world locations. But they skim over nearly everything to do with military culture. People salute at the wrong times, handle their weapons in the wrong way, address each other incorrectly, forget about the chain of command, and you never get any of the nuances of military culture. In the United States military, there’s a pretty big divide between the officers and the enlisted. There’s also a bit of sneering condescension between the various branches. Then there’s the wall of divide between the military and civilians. This is mostly lost in videogames, where you just have a bunch of young guys running around screaming “sarge!” all the time.

I understand it’s a game, and meticulous simulation would be just as tedious as the real thing. But the little touches of military culture and formality really made me happy. I’d love to have a game where someone would shout “Captain on the bridge!” when you entered the bridge. I guess I’m not asking for a game that gets it all right, I’m just suggesting that a game that sprinkles these details in will be able to make their military seem more lifelike.

Then again, it just might drive people bonkers if they’ve served in the actual military and all they see are all the little details the developers got wrong. So there’s that.

 


 

Guild Wars 2: Story Time

By Shamus Posted Thursday Oct 4, 2012

Filed under: Game Reviews 198 comments

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This is a hard game to cover. I keep making notes of stuff I want to discuss or complain about, but before I can assemble the words we get a patch where the dev team changes just enough to render my comments irrelevant. So I make more notes, it gets patched again, and the cycle repeats. In fact, we got a major patch while I was writing this article.

And then we got another patch an hour later!

About a month ago I made the post complaining about the trading post being down for a whole week, but they managed to fix the thing about an hour before the post went live. So at the risk of writing a couple of thousand words about something that might look completely different or be changed in the next patch, let’s talk about the story mode.

Image unrelated: That’s my warrior in the middle. To the right is Josh’s elementalist.

Continue reading ⟩⟩ “Guild Wars 2: Story Time”

 


 

Mass Effect EP6: And if That Don’t Work, Use More Gun

By Shamus Posted Wednesday Oct 3, 2012

Filed under: Spoiler Warning 40 comments


Link (YouTube)

Remember back in Mass Effect The First, when BioWare made annoying characters and then gave you the means to show your disdain for them? You could try to reason with the council, or you could hang up on them and laugh. How much better would it have been to be able to hang up on The Illusive Man in Mass Effect 3? You have a few annoying conversations with him, but it’s obvious the writer has just pinned you in place so you can listen to TIM talk about himself for a couple of minutes. If they’re feeling really generous, the writers give you a chance to say, “Nuh-uh!” every once in a while.

Gah! Now my Mass Effect 3 complaints are creeping into our Mass Effect 1 series. Someone help me!

Okay. As a way of reconciliation, I’m going to name one thing that ME3 does better than ME1: There’s no sadly excused Tower of Hanoi puzzle.

A small housekeeping matter: Does anyone remember the title of the next episode? Josh titled all of the episodes in Viddler, but at the time I was posting them here as “Episode N”, probably due to laziness. Now Viddler is holding our videos hostage for $lolnowai, and we don’t have the title for the next one. It’s no big deal. We can just give it a new name if we want, but if anyone remembers the original feel free to post it in the comments.

 


 

Oops.

By Shamus Posted Tuesday Oct 2, 2012

Filed under: Notices 38 comments

I had another post about Guild Wars 2 up for about ten minutes. It was a draft, no screenshots, no wrap-up, no proofing. It’s not going up until Thursday-ish, but instead of hitting “save draft” I hit “publish”, because I’ve only been doing this for seven years and I’m apparently still learning the ropes.

Anyway. Sorry for the confusion and for the three comments that probably got deleted in the process.

 


 

Mass Effect EP5: Failure is the Only Option

By Shamus Posted Tuesday Oct 2, 2012

Filed under: Spoiler Warning 51 comments

Close your eyes and imagine a graphics card. Picture a nice, high-end card, preferably something in red. Perhaps it’s inside a computer, humming along, the fan spinning, processing gig-pixels and rendering bling-mapped ray tracings or whatever it is those things do. Can you see it? Good. Now imagine the same card, except on fire. You will notice that the card no longer runs Crysis at max settings. You may also notice that your computer no longer works right and you can’t edit Spoiler Warning episodes this week.

I don’t know what Josh did, but his graphics card is borked and he’s waiting for the replacement to arrive. In the meantime, we’ll just re-post old episodes from season one. Those are just as good, right?


Link (YouTube)

Continue reading ⟩⟩ “Mass Effect EP5: Failure is the Only Option”

 


 

FTL: Random vs. Skill

By Shamus Posted Tuesday Oct 2, 2012

Filed under: Game Reviews 148 comments

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In my previous post on FTL, I said the game was “dominated” by randomness. More than one person has pointed out that they can win 100% of the time, or nearly so. These comments don’t have the stench of strutting troll-swagger, so I’m sure these players are genuine. So the game isn’t dominated by random chance. Instead, I’ll say that the random noise is so loud that it drowns out the mechanics that a new player is trying to learn.

Part of my problem with the game is the apparent lack of choices. I can’t customize my ship at the outset. This makes starting a new game very boring to me. If I start a new game of Civilization or Master of Orion, I can spend time customizing my faction or picking a good start location. In FTL, you just begin with the same stupid ship* and go back to making the same arbitrary “right or left?” navigation choices. You’ve got to play for a while before you can get back to doing interesting stuff and testing your theories. “Is this strategy right? Am I doing better? Or was I just lucky this time? I guess I’ll just play six more games before I find out how wrong I am!”

* Until you unlock other, fixed-layout ships.

So the game isn’t random. If you play long enough you’ll discover it’s just grossly unfair, it doesn’t teach you what you need to know, and the difficulty switch should have a little trollface.jpg next to it.

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Continue reading ⟩⟩ “FTL: Random vs. Skill”