Mass Effect 3 EP31: You Should Not Have Charged That

By Shamus Posted Tuesday Nov 6, 2012

Filed under: Spoiler Warning 170 comments


Link (YouTube)

Josh talked about the FOV thing in this episode. This is one of those usability issues (like invert mouse) that’s either crucial or completely irrelevant, based on your gaming habits, history, play style, muscle memory, eyesight, and equipment. One person finds the thing to be almost unplayable, and another can’t imagine a situation where they would even notice, much less care.

I played shooters back in the days when an 85 degree field of view was standard. I don’t actively notice the tight FOV the way Josh does, but when I switch from 60 to 90, it does create an incredible sense of relief, like turning off a light that was shining in your eyes or silencing machine noise that had been going on for so long that you’d forgotten about it.

The Champions Online bit we were talking about can be found here.

 


 

Plot Holes Part 1: Trust in the Storyteller

By Shamus Posted Tuesday Nov 6, 2012

Filed under: Nerd Culture 180 comments

splash_hulk.jpg

About two months ago we turned a critical eye towards the ending of Mass Effect 3, and also criticized Film Crit Hulk for criticizing the critics of the Mass Effect 3 ending. Basically, it was a giant critique ouroboros, as you get on the internet.

Now Hulk has written a follow-up post: HULK VS. PLOT HOLES AND MOVIE LOGIC. Like a lot of Hulk’s work, this isn’t some scrawny essay on plot holes. This is a Hulked-out treatise that weighs in at about 12,000 words. I do not say this to scare you off. I suggest reading it. But I’m also going to try to summarize it, because I know how you are about reading long articles, internet.

Fair warning: Summarizing something this large is unavoidably a lossy process. If FC Hulk’s point could have been made in 100 words, he wouldn’t have written thousands. Moreover, I skipped stuff that talked about movies I haven’t seen yet. So understand that you’re about to read an overview of an article, written by someone who didn’t even read the original in its entirety. Here it is:

Continue reading ⟩⟩ “Plot Holes Part 1: Trust in the Storyteller”

 


 

Mass Effect 3 EP30: Playdate

By Shamus Posted Saturday Nov 3, 2012

Filed under: Spoiler Warning 245 comments


Link (YouTube)

WARNING: There is an extended segment of this episode where we do not complain about the game. There is unqualified praise and positive things are said about the scenery. Viewer discretion is advised.

The mention of Elcor Jamie in this episode reminded me of the old Myth Effect joke Dan made last year:

Continue reading ⟩⟩ “Mass Effect 3 EP30: Playdate”

 


 

Mass Effect 3 EP29: The Fall of Shepard

By Shamus Posted Thursday Nov 1, 2012

Filed under: Spoiler Warning 174 comments


Link (YouTube)

Sooner or later we get to a bogged-down section of the game where all we can do is repeat previous criticism and watch Josh shoot things and scream over us when he sees a bug. This is perhaps not our show at its finest. When this happens, it comes up now and again in conversation:

Man, you guys don’t seem to be enjoying yourselves. You’re just nitpicking endlessly. Why don’t you quit this game, or skip over the boring parts?

Well.

If we quit whenever we hit a tough spot, we’d never finish anything, since just about all games have a point where they settle into the mechanics and combat for a while. My final take on Human Revolution was that the game “warmed my heart”. I was delighted to see a classic game revived with such care and maturity, and with so much faithfulness to the intent of the original. But even that game had a number of slow spots, rough points, logic holes, and sections where we couldn’t do anything but bitch & moan about the same problems we’d been covering for the last three hours.

As Chris said the other day:

Continue reading ⟩⟩ “Mass Effect 3 EP29: The Fall of Shepard”

 


 

Mass Effect 3 EP28: You Lied to Me!

By Shamus Posted Thursday Nov 1, 2012

Filed under: Spoiler Warning 133 comments


Link (YouTube)

I don’t really have more to say on this Geth section. Here is the Turd Ferguson skit Chris mentioned. Note that Norm MacDonald left the show in 1997, so that skit is at least fifteen years old. I’m not going anywhere with this. I’m just saying.

 


 

Mass Effect 3 EP27:
Deckers VR Tron Matrix World

By Shamus Posted Tuesday Oct 30, 2012

Filed under: Spoiler Warning 226 comments


Link (YouTube)

Remember that you can give Legion to Cerberus in the last game. Apparently Chris did this in his play-through. And yet Legion shows up here either way. It must be the same platform, since he has the same hole in his chest. The only way this can happen is if Cerberus let him go. I suppose it could also happen if they were incompetent enough to let a damaged deactivated robot escape even though it’s the first intact Geth to be captured in history. Actually, that sounds exactly like Cerberus. Never mind.

The Max Payne video we discussed is this one: A Day in the Life of Max Payne. It’s admirably funny.

We talked about the Saint’s Row 3 segment where you enter virtual reality. You can see that here. Comparing the two directly, I do have to say that once again BioWare’s efforts strike me as uninspired. The SR3 version has broader and more interesting visuals. It also has varied gameplay. In ME3 you just walk through a linear one-note orange and teal world and shoot a gun at passive orange blobs to activate exposition. It’s not that the Mass Effect 3 section was horrible. It wasn’t. It’s just that it could have been so much better. This was a chance to shake up the color palette, play around with the combat mechanics, and explore the big questions about sapience, intelligence, and a sense of self in a communal experience.

The question that keeps nagging me is this: Are the problems we’re seeing a sign that BioWare has well and truly lost their touch, or were they just not given the time to properly realize this game? If EA gave them a little more leash, would we see more of the same, or a return to form? I don’t think we can answer this question from the outside, but that doesn’t stop me from asking it.

 


 

Mass Effect EP10: Welcome to Feros

By Shamus Posted Monday Oct 29, 2012

Filed under: Spoiler Warning 31 comments


Link (YouTube)

Once again I have to applaud the game for letting you hang up on the council. What a fun idea. For a writing perspective, it’s actually easier than trying to give the player all the possible dialog options required to hold an argument. When the player objects, there’s always a question of why they’re objecting.

“Commander Shepard, I need you to board that ship and kill all the infected Elcor before the plague spreads further.”

  1. I’ll get right on it!
  2. I disagree – we should kill all the Elcor, not just the infected ones. This plague is too dangerous.
  3. I disagree – we don’t need to kill the Elcor right now. We might find a cure in the meantime. I’ll just board and diable the ship so they can’t dock and spread the plague.
  4. I disagree – It would be better to blow up the ship without boarding it.
  5. I disagree – I shouldn’t waste my time with the plague when there are bigger problems on the horizon.
  6. Okay – But I’m also going to kill all the Hannar because RENEGADE LOLOLOLOL!

Once you’re dealing with complex questions of morality and pitting idealism against pragmatism, it becomes impossible to offer the granularity players will need to properly express their views. Offering them the agency to make the choice on a mechanical level isn’t that hard. (They can board and shoot whomever they like, tell joker to destroy the ship, or fly away and ignore the mission.) But offering them the multi-branching dialog to express their intentions and argue their position becomes impractical. Letting them simply end a conversation like this is a clever way to escape having to write, record, and script the dozen or so possible conversation paths. You wouldn’t want to use it all the time, but it is a good “get out of difficult dialog free” card for game designers.

Randy said, “There probably wasn’t a right answer to the Rachni Queen [problem] anyways,” not realizing just how totally right he would be when Mass Effect 3 came out.