Walking Dead EP6: We’re Here to Eat You!

By Shamus Posted Thursday Dec 6, 2012

Filed under: Spoiler Warning 155 comments


Link (YouTube)

At the start of the series I was kind of vague about what sort of spoilers we should avoid. To help clarify: The spoiler I pointlessly blurted out at 5:08? That’s exactly the sort of thing I want us to avoid. So now that we have a clear, concrete example, I’m sure we can avoid having any serious spoilers.

Also, there’s a significant spoiler for the end of Episode 2 at 5:08. So… be ready for that.

We talked a little bit about the [perception of] choice in this game, which I know is a big topic for a lot of players. As I said in the comments yesterday, I’m holding off on that conversation until we have a bit more of the game completed, so that we can look back and talk about how things played out. You’re free to have that debate if you want, but if you wait a couple more episodes you’ll be able to have the discussion without needing to spoiler tag every dang thing.

I love the end-of-episode decision review that the game gives you. It compares your decisions to the decisions made by all players, which is really interesting. Here is how my game looked at the end of Episode 1:

Continue reading ⟩⟩ “Walking Dead EP6: We’re Here to Eat You!”

 


 

The Walking Dead Episode 5: Best Racist Ever

By Shamus Posted Wednesday Dec 5, 2012

Filed under: Spoiler Warning 202 comments


Link (YouTube)

I thought the girl who wanted to die was a really interesting conversation. If you think about it, people would indeed spend a lot of time cooking up theories on what was happening and why. Like, that would most likely be the new #1 water cooler conversation everywhere, forever. It would probably break down into a few camps:

  1. This plague is the punishment of an angry God or a fulfillment of some prophesy.
  2. This is the result of magic / demonic stuff but was brought about by humans.
  3. This plague is made by the government and was released on accident, or for nefarious purposes.
  4. This plague is the result of alien intervention or stuff from space. (Meteorites and such.)
  5. It doesn’t mean anything / it was just random chance / we can never know the truth / shut up and stop talking about it.

You think people go crazy thinking about who shot JFK? People hate unanswered questions. Just imagine how much more people would fixate on the question of What killed everyone in the world?

 


 

Overthinking Zombies

By Shamus Posted Monday Dec 3, 2012

Filed under: Nerd Culture 383 comments

Whatever you think of The Walking Dead and how it handles choice / consequence / and decision-making, I have to give it credit for starting a lot of really interesting conversations.

Sadly, some of these conversations kind of dead-end because zombie lore collapses under analysis. When we discuss the particulars of a common zombie dilemma (Perhaps someone is bitten but still healthy and what do we do with them?) then we’re invariably going to end up trying to map out the variables. If we do that, then sooner or later we’ll end up in the same ditch alongside people who want to know where the energy comes from that enables the X-Men’s superpowers and where the toilets are on the starship Enterprise.

Obviously we’re not supposed to focus on this stuff too much. It’s a bit like Superman’s disguise: It’s just one of the givens that comes with the setting. On the other hand, we’d probably think about it less if stories didn’t always shine a spotlight on them. If we’re not supposed to think about infection vectors, then there shouldn’t be so many plot-points that hinge on the topic. Living dead stories seem driven to draw our attention to the very stuff that we’re not supposed to question. We never see any toilets on Star Trek, but “oh no commander Riker needs to take a piss and the lavatory isn’t available” isn’t a running plot-point, either.

So let’s look at this in detail. How does this zombie stuff work, anyway?

Continue reading ⟩⟩ “Overthinking Zombies”

 


 

Mass Effect EP14: One Small Step for Conan…

By Shamus Posted Sunday Dec 2, 2012

Filed under: Spoiler Warning 56 comments


Link (YouTube)

Here is a comic that’s kind of related to today’s episode: Life is Short, Terrain Hard.

Now that we’ve absorbed Mass Effect 3, we know that this Luna encounter is where EDI was created. She went nuts, we destroyed her, Cerberus salvaged her and stuck her into the Normandy 2, and then in the last game she was downloaded into TIM’s second-hand sexbot.

I have to say, that really does sound like a Cerberus plan: A rogue AI tried to kill everyone, so we’ll put that AI into the most advanced ship in the galaxy. As opposed to just designing an AI from scratch that doesn’t have a bunch of known “KILL ALL HUMANS” bugs. It’s a miracle the Normandy 2 didn’t end up as another failed Cerberus base, filled with bloodthirsty killbots and dead civilians.

 


 

The Walking Dead EP4: I LOVE Candy Bars!

By Shamus Posted Saturday Dec 1, 2012

Filed under: Spoiler Warning 212 comments


Link (YouTube)

Late in this episode we compare The Walking Dead to Dead Island. Here’s my review of the latter, if you’re curious. Here is the original Dead Island trailer, which caused such a fuss and led to unrealistic expectations for the game.

That game is pretty much my poster child for soulless AAA game development. Uncanny valley photorealism. Big-budget production values. Tacked-on leveling mechanics that actually detract from the core experience. Horrible kinesthetics. Loads of bugs. Lame-ass quests. Dissonant storytelling that can’t seem to present a coherent tone, theme, or plot. Jarring cutscenes that don’t mesh with the world. Completely unbalanced mechanics where one class is objectively better than another and all classes are rendered pointless by the kick action. Cringe-inducing pop-culture references. Shockingly awful character designs. Huge marketing push that was almost completely at odds with the game itself. A late entry into an oversaturated genre.

Millions of dollars were spent to produce and sell a game that just wasn’t worth playing. It would be like spending half a million bucks to make a solid gold Prius, and then not bothering to make sure the engine works. It’s heartbreaking to see so much money and hard work poured into producing such an unworthy product.

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The Walking Dead EP3: The Only Winning Move

By Shamus Posted Thursday Nov 29, 2012

Filed under: Spoiler Warning 206 comments

Here is episode three of Spoiler Warning’s coverage of episode one of the first season of The Walking Dead, which is the third incarnation of the source material and the tenth season of Spoiler Warning.


Link (YouTube)

I think it would have been an interesting idea to make the stupid evil nutjob a different person from the insufferable abrasive loudmouth bully. Right now the deck is stacked so hard against Larry because he’s wrong, unreasonable, and rude. I wonder how things would go with players if the guy arguing to kill the kid was doing so in a detached, clinical manner, and the person against it was being emotional and irrational. Instead of saying, “Let’s wait until we find a bite”, they could be simply making appeals to emotion and denying that a bite was possible. How many people would lean one way because they want to side with the voice of reason, or the other way because it’s the more reasonable thing to do? With time pressure and uncertainty, you might be able to nudge some people into considering the “kill the kid” side of the debate.

Here, Larry wants to kill a little kid without even waiting to find a bite. He’s so eager to do this that he’s practically taunting the parents. The whole exchange is why I quit watching the TV show. The danger here isn’t from the zombies but from one person being completely unreasonable. His insistence that everyone stop and murder a child without even waiting to find a bite or see any symptoms is ludicrous.

Early in the show I accuse Lily of being “irredeemably evil”. Here’s why: (Spoilers for next week.)

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Why Am I Doing This Again?

By Shamus Posted Thursday Nov 29, 2012

Filed under: Game Design 181 comments

splash_walking_dead.jpg

This was originally going to be part 3 of my series on plot holes, but it kind of got away from me and we’re no longer talking about plot holes per se. Better to make a clean break. Also, I’m going to be talking about The Walking Dead comic / TV series / Game in this post, but there aren’t any serious spoilers here. This is more a discussion of how passive and engaged audiences relate differently to the characters.

First, some clarification. I’ve been dumping on The Walking Dead as a world / setting quite a bit, and in our own show you’ll hear me say mean things about it. To be clear: I’ve never read the Robert Kirkman comics. I watched just a few episodes of the TV series and really disliked it. When I complained about it, people said it was just staying true to the form of the source material, so I’ve been assuming I wouldn’t like the comic either. But I haven’t read it. So understand that when I say “the source material”, keep in mind I’m not talking about, you know, the actual source material, but only the stuff I’ve experienced. I’ll try to be more precise in referring to things if you’ll agree to not give me a hard time about it when I mess up because I’m old and I forget things quickly.

I think the biggest surprise for me was just how much I liked The Walking Dead Game, even though I don’t care for the source material. (That one was just a test to see if you were still paying attention.) I attribute this to the fact that by turning one of the characters into a player character, they cured one of the big problems I had with the show. It’s not that playing a character makes me like him more, it’s that putting a character into the hands of the audience limits what the writers can do with him.

Continue reading ⟩⟩ “Why Am I Doing This Again?”