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Let’s put these last few whip-marks on the dead horse that was 2012 and move on. If I spend any more time looking back I’ll end up running into the stuff in front of me.
X-Com
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Just great. More brain-dead IP harvesting. Just take a random title from 20 years ago and give it to a bunch of people who have no idea what made the title special to begin with. Tell them you want “Mass Effect meets Gears of War”. Make it for consoles, then port it over to the PC six months later, tied to both Gamespy and Games for Windows LIVE. Put tits on the cover. Also, we need a main character, which should be a thirty-something white guy with short hair. You know, somebody everyone can relate to. Give the dev team a tight release schedule, and then blame pirates and the bad economy when nobody buys the damn thing.
What? They actually had a team that loved the original and understood what made it work? And they made a true gameplay sequel, even to the point of including something as exotic as turn based gameplay? It runs well on PC’s, it’s stable, and it preserves the core mechanics?
What is this mad, topsy-turvy universe I find myself in?
Continue reading 〉〉 “Dénouement 2012: Part 3”
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