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My 2012 retrospective continues. Remember that I’m not some giant review site. This isn’t a list of “THE MOST IMPORTANT GAMES OF 2012”. This is just a list of what I played, when I had time, if I thought of it, and if I happened to own a copy.
Sleeping Dogs and Far Cry 3 won’t appear here. That’s not because they weren’t worth a mention, but because I haven’t gotten around to them yet. I’m probably missing a few other games as well.
Super Hexagon
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Chris bought this game for all his friends, and then proceeded to humiliate all of us with it. He’s so far beyond the crowd in terms of ability that comparisons become difficult.
Super Hexagon is a very simple game. You’ve got a little triangle in the middle of the screen, and you can spin it around to evade incoming geometry. The control scheme is two buttons. If you touch anything at any time, the game ends. No lives. No powerups. No second chances. No strategy. It’s purely a game of reflex and pattern recognition. At the end of the game, your “score” is nothing more than how long you survived. Your first game is likely to be less than five seconds. After some diligent practice, you should be able to top twenty seconds. After that the game begins sorting people into the can and can’t lists.
I am rubbish at this game.
Continue reading 〉〉 “Dénouement 2012: Part 2”
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