Dishonored EP10: Extra-Strength Sokolov

By Shamus Posted Friday Mar 22, 2013

Filed under: Spoiler Warning 143 comments


Link (YouTube)

This season reminds me of Alan Wake. It’s a game that does a lot of things right, to the point where I feel guilty for not loving it. I do wonder if it sold well enough to warrant a sequel.

The odd thing about making a sequel is that they named this game after the events of the story. Your character is dishonored. So if they made a sequel, would they have you become dishonored AGAIN? Or would the game take on a new protagonist who is dishonored. By naming the franchise this way, they’ve sort of boxed themselves in to making games about people who lose their honor and must struggle to reclaim it. It’s like calling Max Payne “Guy Who Has His Family Murdered”. Great. Now do we kill them AGAIN in the sequel?

Worse, Corvo’s dishonoring is basically the least interesting or memorable aspect of this game. Looking back, we remember the setting, the plague, the corruption, the Victorian style, and the whale oil. It would be like if they named Half-Life 2 “Dystopian Train Station”.

And of course, I strongly suspect that they would make the typical bone-headed mistake of keeping the same stupid protagonist for subsequent titles. He’s completely devoid of character, so it’s not like we get the enjoyment of seeing the return of someone interesting. But they would feel obligated to shoehorn in a bunch of exposition to explain what happened in the first game. And this would leave us with a bad case of “John MccLane syndrome”, where multiple unrelated adventures all happen to the same guy, thus transforming what was originally supposed to be a quasi-relatable character into some sort of fate-driven superhuman. Of course, you could use the Outsider to justify this, but the Outsider is such a slice of stale dry toast that I can’t bear the thought of seeing him again.

My suggestion: Same world. New city. New protagonist. Keep the Outsider, but have him appear in a completely different form, with a different personality, and a different voice. (The Outsider appears in different forms to different people.) Wipe the slate clean. If needed, we could revisit Dunwall and (say) meet adult Queen Emily, but otherwise we can just make a clean break. Keep what works, throw out what doesn’t, and don’t let yourself get mired in an ever-growing sea of lore and backstory that will repel newcomers without bringing value to returning fans.

Videogame have steadfastly refused to do this, alas. But hey, at least we’ll get to keep that awesome iconic brown-haired white dude that makes the game so distinct.

 


 

Diecast Autoplay

By Shamus Posted Friday Mar 22, 2013

Filed under: Diecast 102 comments

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Three people so far have messaged me complaining that the diecast podcasts are “set to autoplay” when you visit the site. Like, you show up at the blog and the podcast just starts rolling for no reason.

Obviously this isn’t happening for everyone, or else the comments would be a ragestorm of indignation. Auto-play audio is so 1997 web design. However, it’s clearly happening to SOME people. And given that most people just hit the back button when they hit autoplay media, the actual number of affected people could be be a lot higher than it seems from these three messages.

So let’s see if we can figure this out. I’ve loaded up the site on Firefox and Chrome and it works fine. However, on IE 64 bit, the idiot browser does indeed load up the page and play every damn embedded file on the site like the giant heap of poorly engineered code it is. For the record, here is the embed code I’m using:

Continue reading ⟩⟩ “Diecast Autoplay”

 


 

PAX East 2013: Left Behind

By Shamus Posted Friday Mar 22, 2013

Filed under: Video Games 29 comments

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We knew we couldn’t make it to PAX this year. Not so soon after the move. I was okay with this until yesterday, when all my media friends began tweeting witticisms about the hassles of airports, hotels, and cabs. Now I realize this thing is happening without me.

But! Apparently they’re streaming some of the events. However, they’re not streaming the Escapist panel. I’m actually still listed on the speaker list. (Spoiler Warning: I won’t be there.) I’m sad to miss out on that.

Also, we have a TON of material for the Diecast this week. The weekly email thread probably contains enough stories to fill three episodes. Now PAX will probably generate that much news again. I have no idea what we’re supposed to do with this glut of information.

Turns out the keynote speaker was Clifford Michael Bleszinski, which stuck me as being an odd choice. He’s from the brofist space marine loudmouth band of the gaming spectrum. He’s made some really important contributions to the hobby, but they happen to be things that I don’t particularly cherish or celebrate. (I still have a deep affection for Unreal and Unreal Tournament, but everything between then and now has repulsed me.) I keep hoping John Carmack will end up on stage. Then again, he already gives a keynote at Quakecon and I imagine there’s a limit on how many densely technical talks the gaming public can digest.

I have no idea how much useful information the stream will show. I might update this post more if I have anything to say, but the stream goes where the presenters dictate, and since there are usually half a dozen things going on at any given time it’s unlikely they are going to track the stuff I value.

If you’re there, I hope you’re having fun. Sorry I missed it this year.

 


 

Diecast #5: SimCity, Saint’s Row 4, Tress FX

By Shamus Posted Thursday Mar 21, 2013

Filed under: Diecast 87 comments

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And it’s another one of these things that we seem to be doing.

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01:30 What’s everyone doing?

Josh is watching movies. When I said “Liam Neesons” it was a reference to this Key & Peele sketch.

Chris is playing Kingdoms of Amalur, and various flavors of Tomb Raider and Uncharted.

Rutskarn has once again run aground on Knights of the Old Republic II. He’s also playing Fallout: New Vegas with ALL THE MODS.

Shamus is playing Antichamber and Tomb Raider. We talked about Adventure for the Atari 2600. You can actually play that in a browser window these days. He’s also playing Sonic & All-Stars Racing Transformed. No really. (And this is the Football Manager game we referenced.)

Continue reading ⟩⟩ “Diecast #5: SimCity, Saint’s Row 4, Tress FX”

 


 

Dishonored EP9: Great Whale of Death

By Shamus Posted Thursday Mar 21, 2013

Filed under: Spoiler Warning 108 comments


Link (YouTube)

I said in this episode that I played through the game 1.5 times. Now that I’m thinking back, I actually played through the first few missions, started over and played all the way through, and then played through again to the halfway point. The point being, I played through this section of the game three times and never noticed the Pendleton brothers moving around.

So between the four of us we played through this section no less than seven times, and we never had an instance where one of the brothers wasn’t in the steam room. According to the wiki:

Morgan Pendleton will always be in either the Smoking Room or the Steam Room. Custis Pendleton will always be in either the Gold Room or the Ivory Room.

It sounds like there’s a 1:2 chance of Morgan being in the steam room. So the odds of me playing the mission three times and always having him there are 1:8. The odds of it happening to all of us is 1:128. Of course, maybe Morgan did appear in the smoking room on some of our play-throughs and we just forgot. This is the downside of our format: It’s sometimes months between playing the game and discussing it.

I am now going to make a prediction: I predict that the comments are going to become hopelessly sidetracked in probability theory. Either because someone misunderstands it or because I flubbed it above. (Shamus! You said “chance” when you should have used the word “odds”, which is distinct from “probability” and now we have to haggle over whether the position of Custis needs to be counted in our chart of possible outcomes!)

Mark my words. This always happens. But that’s okay. Probability conversations often get lost in the weeds, but they’re usually smart and interesting and polite. Unlike some topics I won’t mention.

My favorite part was when Josh decided to double back over the entire level to get one lousy bone charm, then we steered him wrong by sending him back to the Golden Cat, then he died in a pointless fight with a bunch of respawned guards. Good times.

Most importantly: The Golden Cat is an amazing piece of environment design. Varied, lush, colorful interior, richly detailed and having multiple routes through. I’d love to know what photographs or buildings they used for inspiration.

 


 

Dishonored EP8: The Lousiest Man in Dunwall

By Shamus Posted Tuesday Mar 19, 2013

Filed under: Spoiler Warning 124 comments


Link (YouTube)

If you watch this episode very closely, and if you squint very hard, and if you watch the video many times, you might just barely be able to make out the fact that Josh was half in the bag for this recording session.

Remember kids, killing more than 19% of the people around you is chaotic and bad. Try to keep your murder quota to 19%. If you’re some kind of crybaby sissy-pants bedwetter, maybe you’ll bump that down to only killing 1 in every 10 people you meet… you spineless bleeding-heart coward who doesn’t deserve to have an awesome roboskull mask to hide your teary-eyed shame.

Like Chris said, this is where the game starts to get good. You’ve got lots of room to move around and you’ve probably unlocked three or so powers to play around with.

 


 

Experienced Points: Where EA Went Wrong

By Shamus Posted Tuesday Mar 19, 2013

Filed under: Column 152 comments

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I’m always saying that EA is badly run, but I rarely go into specifics. This week I break it down and explain why the EA leadership isn’t just doing things that make some customers angry, they’re actually making bad overall business decisions that are costing them hundreds of millions of dollars.

This might be my longest Escapist column to date. At 2,000 words, it’s almost double my usual target. And even at that, there were a few points I ended up cutting from the final work. I cut these because I thought it was important to stick to the clinical, business-type stuff and not the usual EA hot-topic issues. However, here are a couple more points that might be worth mentioning. Just tack these onto the end of the list in the article:

Continue reading ⟩⟩ “Experienced Points: Where EA Went Wrong”