Starcraft 2: Moonglade vs. Knight Light

By Shamus Posted Saturday May 4, 2013

Filed under: Video Games 112 comments

I don’t pay a lot of attention to the Starcraft 2 scene, but once in a while the mood takes me and I watch a couple of pro-league games. Here is one from late last year that’s probably the best Starcraft game I’ve ever watched. I just discovered it this afternoon and I thought I’d share. Maybe you need to be familiar with the scene to appreciate just how crazy this game is, but the players spend about half an hour in a state where it feels like the game could end at any second.

The full match is just short of an hour, and the whole battle seemed to be balanced on the edge of a knife until the very end. This is pretty unusual when your typical league game is about 15 or 20 minutes, and the winner is often clear the the audience after just 10.


Link (YouTube)

For reference:

The pink-haired guy is Knight Light. (Or Knightlight, knightlite, Knightlife, or whatever. In-game he’s just “Knight”, but the commenters call him Knightlight.) He’s down in the lower right corner playing the red Terran.

The guy in the red hoodie is Moonblade. (Or Moonglade? I dunno. What the game says in the chat doesn’t match what it says at the top or what the announcers say.) He’s in the upper left, playing blue Zerg.

And here is part 2:

Continue reading ⟩⟩ “Starcraft 2: Moonglade vs. Knight Light”

 


 

Surgeon Simulator 2013: Josh’s Medschool Exam

By Shamus Posted Thursday May 2, 2013

Filed under: Spoiler Warning 130 comments


Link (YouTube)

One interesting controversy about this game was that apparently some people were upset over the name. They saw “Surgeon Simulator 2013″ and expected it to be, you know, a simulation. It’s like calling the 80’s classic Rampage, “Sim City”. The game began as a goof – a flash based web game where the name of the game was part of the joke. But when you’re looking at a game in the context of a store, your assumptions change and a lot of people don’t expect the titale of a game to be ironic, hyperbolic, or absurdist.

It wasn’t a big controversy or anything. It was more like a few unhappy comments. But I thought the confusion as a result of a change in context was interesting.

Back in the very early 90’s I did play a real surgeon simulation. I don’t remember the name, but I do remember it was HARD. Your first surgery is an appendectomy, and the game expected you to be able to locate and extract the appendix without carving up the patient like a Christmas ham. I failed on my first three tries because I was just a few inches off, and after cutting and fiddling around for a long time I’d finally get in there and find out I didn’t have the right angle to extract the appendix. (Cutting a second incision would immediately end the operation with a message that another doctor was taking over.)

So now we have two games that feature point-and-click surgery. That makes it a genre!

 


 

Experienced Points: Lucasarts Games that Deserve Another Shot

By Shamus Posted Tuesday Apr 30, 2013

Filed under: Column 149 comments

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My column this week is an expanse of self-indulgent nostalgia. I go back through the Lucasarts catalog and talk about a few games I’d like to see again. Yes, I left out Battlefront. I never played it myself, and I’d already given a slot on the list to another game I hadn’t played.

I didn’t put it on my list, but I’d love it if we could get a real KOTOR game. It’s a crime that KOTOR 2 got so little time and money and The Old Republic got so much. KOTOR 2 was probably (and I admit this is a completely wild guess) a fifteen million dollar game. The Old Republic reportedly cost two hundred million. If just ONE PERCENT of the TOR money had been added (retroactively, by time travelers I presume) to KOTOR 2 it would have made a massive difference to the quality of the final product. However, this is a bit of an apples-to-Gungans comparison. The games were made in different times by different developers and funded by different companies.

Still. Woulda been nice.

 


 

Diecast #11: Don’t Starve, Thief Troubles, EA Layoffs, and Kotick’s Millions

By Shamus Posted Tuesday Apr 30, 2013

Filed under: Diecast 164 comments

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For various reasons, we had to move our recording to Saturday night this week, which meant Ruts couldn’t make it. Jarenth was nice enough to step in and act as the guy that never gets a word in edgewise. Thanks Jarenth!

Download MP3 File
Download Ogg Vorbis File

Show notes:

Continue reading ⟩⟩ “Diecast #11: Don’t Starve, Thief Troubles, EA Layoffs, and Kotick’s Millions”

 


 

Dishonored EP21: The Fight at the End

By Shamus Posted Friday Apr 26, 2013

Filed under: Spoiler Warning 216 comments


Link (YouTube)

I love Josh’s final fight with Havelock. I like to imagine a movie version where they play the first 1.2 seconds of Duel of the Fates and then cut off abruptly. It was certainly a fitting end for this short and emotionally muted game.

As a writer, I found some of the shortcomings to be really frustrating. I mean, look…

Continue reading ⟩⟩ “Dishonored EP21: The Fight at the End”

 


 

Hangout 4/25 – It’s Over!

By Shamus Posted Thursday Apr 25, 2013

Filed under: Notices 34 comments

Come and hang out with the Spoiler Warning all-stars as we play Monaco. Multiplayer! The stream is right here, which will follow Josh’s P.O.V. You can also watch the game from Randy’s perspective.

EDIT: Well, Steam died and so the game ended. A shame. Also, since we were all playing the game we didn’t get to interact much with the viewers, which made it kind of an odd hangout. Ah well.

Monaco is really fun. I can’t wait to try it in single player and find out what we were supposed to be doing and how the game really works.

 


 

Dishonored EP20: Havelock and Load

By Shamus Posted Thursday Apr 25, 2013

Filed under: Spoiler Warning 82 comments


Link (YouTube)

True story: The YouTube page for the owner of this video offers a popup that says, “We detected your video may be shaky. Would you like us to stabilize it?” It’s amazing that they not only have software that can fix shakycam shots, but that they can also detect such shots and they automatically scan for them in every single video that gets uploaded.

Foolish YouTube. You can’t stabilize Josh!

The next episode will bring this season to a close.