Experienced Points: Save the XBox!

By Shamus Posted Tuesday Jul 9, 2013

Filed under: Column 85 comments

My column this week is some earnest advice for the beleaguered folks heading up the Xbox One project. I know that it probably won’t be read by the Intended Parties, and even if it was it’s probably too late to make any changes. But it’s still worth saying. If I was working on the Xbox One I’d be terrified of launching the console without making substantive changes to how it operates and how the public perceives it.

This morning I came across an article on Ars Technica outlining Microsoft’s plans to integrate advertising with the Kinect. This is exactly the sort of thing they should not be messing around with at this stage. Consumers will be deeply offended if their $500 entertainment system presumes to suck away little bits of the entertainment time with stupid little advertisements.

Even from a purely Machiavellian standpoint, it makes no sense to have this feature at launch. Advertising money is a nice little bonus for a company trying to get a bit more of a return on their investment, but it’s nothing compared to the money to be made selling actual games and Xbox Live Gold subscriptions. This isn’t the kind of thing you want people to be thinking about when they’re at the store and trying to decide between the $500 Xbone and the $400 PS4. Microsoft should be hiding this card away. If they’re lucky enough to survive launch and sell some consoles, then maybe they can think about squeezing their customer base for pennies.

I don’t have a lot of hope that Microsoft can turn it around, but I think we’re much better off if the big consoles are all healthy and slugging it out for our affections.

 


 

Spoiler Warning: Scribblenauts

By Shamus Posted Friday Jul 5, 2013

Filed under: Spoiler Warning 129 comments


Link (YouTube)

I wasn’t involved in the making of this episode. I didn’t know they would be playing this game. In fact, I haven’t even watched the episode yet. So we’ll be watching it together.

I am so afraid.

 


 

Robots Are People Too, Except Not Really

By Shamus Posted Thursday Jul 4, 2013

Filed under: Pictures 76 comments

We went to the Carnegie Science Center last week and visited their “Robot Exhibit”. This was one of the most deeply offensive and blatantly anti-robot exhibits I’ve ever seen. As a long-time advocate for the differently-brained, I was shocked at how backward and bio-centric the whole thing was.

It began with the predictable reinforcing of old, outdated stereotypes:

robots1.jpg

Continue reading ⟩⟩ “Robots Are People Too, Except Not Really”

 


 

Diecast #19: Scribblenauts, Skyrim

By Shamus Posted Wednesday Jul 3, 2013

Filed under: Diecast 125 comments

Some behind-the-scenes info: We generally forward news stories to each other all week. When Sunday rolls around, we take the headlines for the week, sort them out, and figure out which ones we want to talk about and which ones we don’t. Then we record the show.

This week we had nothing. Not one news story. I don’t know if we weren’t following the news or we didn’t care, but we had no stories and nothing to say. We just got together for our once-a-week blather session and Josh began recording halfway through. That means this podcast is even less structured than last week. Just so you know what you’re getting into. In any case, the choice was between this and nothing.

We’ve got a good slate of stories now, so the Diecast should return to normal next week. In the meantime, you’ve been warned:

Download MP3 File
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Hosts: Shamus, Josh, Rutskarn, Mumbles, Chris

Show notes:

Continue reading ⟩⟩ “Diecast #19: Scribblenauts, Skyrim”

 


 

Experienced Points: Tutorial Torture

By Shamus Posted Tuesday Jul 2, 2013

Filed under: Column 158 comments

Last week I mentioned BioShock’s thick-headed approach to tutorial popups. I decided to talk about the idea a bit more in this week’s column.

A lot of people have praised Half-Life 2, and while I don’t disagree that HL2 had a really awesome tutorial (it helps that the time is spent worldbuilding and setting a mood and not just bossing the player around) I wonder how much of the slack we give to HL2 is due to the fact that you can pick a chapter of the game. Just about every other game insists that you start over from the beginning. The train station is awesome, but I’d be a lot less patient with it if I had to do it every time I wanted to fool around with the gravity gun or mow down some metro cops.

 


 

A Note from UPlay

By Shamus Posted Tuesday Jul 2, 2013

Filed under: Rants 70 comments

I have written about the horribleness of Ubisoft’s UPlay system in the past. It’s pretty much the worst of the major digital “platforms” out right now. Even Origin pretends to have features and a digital storefront, but UPlay is nothing more than naked DRM with no sugar coating.

I last dealt with UPlay back in January, when I tried to play Far Cry 3. Here is that saga as I related on Twitter:

Continue reading ⟩⟩ “A Note from UPlay”

 


 

The Twelve-Year Mistake Part 8: The Island

By Shamus Posted Monday Jul 1, 2013

Filed under: Personal 198 comments

It’s February of 2013. The temperature is a bone-shattering 15°F today. (About -10°C.) It’s so cold my eyes are watering. Now, this actually isn’t that cold by the standards of a Pennsylvania winter, but context has a way of changing how we perceive temperature. In this case, I’m standing in the kitchen, and I don’t normally expect kitchens to be this cold.

“Aren’t you worried about the pipes freezing?” I ask the owner. All the utilities are off, which is why it’s so cold in here.

“Nah,” she shrugs. “It should be okay. It hasn’t been cold enough to worry about that.”

I nod. I’ve been sort of nervous about freezing pipes since January of 2008.

She’s named Jenny. She’s got her daughter with her today, showing us prospective tenants this apartment. I take another walk through the place. It doesn’t take long. It’s small.

“We’ll have all this stuff fixed before you move in,” she assures me.

I shake my head. The damage is extensive.

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 8: The Island”