Link (YouTube) |
Last of Us is a PS3 exclusive, which means I won’t get to play it. Still, I’ve read the synopsis and it sounded pretty interesting. I’ve also seen the gameplay and I don’t feel like I’m missing much. This strikes me as being a subset of the Tomb Raider mechanics: All my least favorite parts. So I’m happy to spoil the thing for myself.
While I can’t comment on the game in detail, I was really interested in Chris’ idea that this was a perfect execution of a flawed design. The cutscene » gameplay » cutscene » gameplay school of game design is ubiquitous in AAA games and I don’t think it’s going anywhere anytime soon. Shooters are the superstars of AAA games. Big-budget shooters need story or they’ll just be endless violence with no context. The easiest and most straightforward way to put story into a game is with cutscenes. Cutscenes make for great trailers. Trailers drive buzz and buzz drives sales.
This is a rut so deep it could be classified as a canyon.
T w e n t y S i d e d
