It always bothers me that this genre ends up being called a “space combat simulator”. Okay, “space” is a given. And “combat” is impossible to argue. But sim? These games do anything but sim. A game where you shoot slow-moving orbs of energy at fighters that must continually generate thrust to remain at max speed and that detonate in audible explosions when you reduce their hull integrity to zero is not a simulation of the sorts of things that can happen in space. Fun, sure. But that’s not a sim.
While claiming any title to be the “best” is usually grounds for a flamewar, this genre is small enough that I think I can point to the Freespace series as the high-water mark. The original was actually titled Descent: Freespace. Publisher Interplay wanted the game to have better name recognition, so they tacked on the name of their popular, unique, and totally unrelated first-person indoor spaceship shooter. I mean, both games have you piloting ships in zero gravity. That makes them kind of related, right? Like if Valve had named their zombie game: Half-Life: Outbreak because both games have you play as a person with a gun.
Freespace was tremendous. So good that it stepped out of the shadow of Descent, and has arguably outlived it in the minds of the gaming public. Freespace 2 is said to be even better, although I managed to miss it. It’s still on my list to play eventually. But it’s hard to play games from fourteen years ago when there’s so much new stuff to play. For example: Strike Suit Zero.
Continue reading 〉〉 “Strike Suit Zero”
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