Strike Suit Zero

By Shamus Posted Monday Jul 29, 2013

Filed under: Game Reviews 108 comments

It always bothers me that this genre ends up being called a “space combat simulator”. Okay, “space” is a given. And “combat” is impossible to argue. But sim? These games do anything but sim. A game where you shoot slow-moving orbs of energy at fighters that must continually generate thrust to remain at max speed and that detonate in audible explosions when you reduce their hull integrity to zero is not a simulation of the sorts of things that can happen in space. Fun, sure. But that’s not a sim.

While claiming any title to be the “best” is usually grounds for a flamewar, this genre is small enough that I think I can point to the Freespace series as the high-water mark. The original was actually titled Descent: Freespace. Publisher Interplay wanted the game to have better name recognition, so they tacked on the name of their popular, unique, and totally unrelated first-person indoor spaceship shooter. I mean, both games have you piloting ships in zero gravity. That makes them kind of related, right? Like if Valve had named their zombie game: Half-Life: Outbreak because both games have you play as a person with a gun.

Freespace was tremendous. So good that it stepped out of the shadow of Descent, and has arguably outlived it in the minds of the gaming public. Freespace 2 is said to be even better, although I managed to miss it. It’s still on my list to play eventually. But it’s hard to play games from fourteen years ago when there’s so much new stuff to play. For example: Strike Suit Zero.

Continue reading ⟩⟩ “Strike Suit Zero”

 


 

Bioshock EP8: Artistic Murder Simulator

By Shamus Posted Sunday Jul 28, 2013

Filed under: Spoiler Warning 21 comments


Link (YouTube)

I give BioShock a hard time about it’s plot doors, but pretty much all games are based on plot doors. Sure, sometimes the door is a drawbridge with improbably inaccessible controls and sometimes it’s a subway in need of power and sometimes it’s an elevator in need of repair. Any game more complex than “run forward and murder everyone not on your side” is going to have some sort of structured obstacles for you to overcome. I don’t mind that plot doors exist. I mind when they are so poorly justified that they take you out of the experience.

Sander Cohen’s door works well enough, plot-wise. Much better than the next door, I think.

(This is a re-post. For the 2010 original, look here.)

 


 

Tomb Raider EP18: Kiss This Guy

By Shamus Posted Friday Jul 26, 2013

Filed under: Spoiler Warning 88 comments


Link (YouTube)

Rutskarn is really making me want to play Call of Juarez: Gunslinger. A game filled with constant lampshading? Sign me up! It’s hard to imagine something so smart and self-aware came from Techland, since their previous game had been so stupid and tone-deaf. To be clear, I haven’t played either game.

What were we talking about again? Oh right. Tomb Raider.

So this part of the game is pretty cool. Everything’s gorgeous, there’s tons of platforming, plenty of puzzle solving, a moderate amount of combat and very little cutscenes. We’re in full-on adventure mode and aren’t slamming between “Romancing the Stone” and “Heart of Darkness”.

 


 

Bleed

By Shamus Posted Thursday Jul 25, 2013

Filed under: Game Reviews 38 comments

This is a game I would never play under normal circumstances. It’s out of my area of interest, it demands skills I don’t have, and it makes references to games I’ve never played. If we were still in the world of $10 “discount” titles then I wouldn’t own it. But this is the age of the Steam sale, an age where you can see something crazy and say, “Sure, I’d try that for three dollars.”

Bleed is a 2D sidescrolling platformer / shmup thing from developer Bootdisk Revolution. Right now you can get it directly from the developer for $5, no DRM. But you’re just going to buy it through Steam because that’s easier and I know how you are.


Link (YouTube)

This is a hard game. Maybe. I’ve said before that the learning curve for games is usually a lot steeper than we realize, and I might be on the other side of that phenomena here. I don’t usually play 2D platformers and I never play the stuff with bullet-hail projectile avoidance like we see here. I put the game on easy, and found the whole game was just barely possible. And this is allowing for the way the game gives you a checkpoint every couple of screens.

Continue reading ⟩⟩ “Bleed”

 


 

Tomb Raider EP17: Lifter Pulley System

By Shamus Posted Thursday Jul 25, 2013

Filed under: Spoiler Warning 90 comments


Link (YouTube)

Once again: Note how Sam is sitting out of the way, doing nothing. Like a child. Everyone is straining, helping, and taking risks. When Jonah and Lara try to lift the engine, Sam doesn’t even bother to help. As before, this is realistic – I wouldn’t expect a young college kid like Sam to have much skill that would make her useful in this context – but from a story perspective it completely undercuts her as someone we can care about.

She’s constantly doing the wrong thing. She gets captured repeatedly. She’s not even vital to the mission. She doesn’t say anything smart. She doesn’t make funny jokes. She doesn’t have useful skills. She’s not brave, resourceful, hard working, or observant. Even the typical Indiana Jones sidekick occasionally gets a moment of triumph where they save the day or help Dr. Jones. But Sam is content to relax around the boat while everyone else is getting dirty, working hard, and risking their lives for the good of the group.

After the cutscene there’s a bit where Sam bumbles around and sets off the mounted gun, endangering Jonah and Rayes. (We missed it because we were in the building reading Jonah’s log.) She’s not even a screwup in an admirable way. She’s not the kind of character we can admire because they try hard but always mess up, because she doesn’t try hard and she’s not eager to please. And this scene isn’t even her worst moment. It’s unbelievable to me that this is the character the writers expect us to save. Three times. Sam is a butt.

Obligatory: Lifter pulley system? I hardly know her!

 


 

Tomb Raider EP16: Spoiler Warning – The Musical

By Shamus Posted Wednesday Jul 24, 2013

Filed under: Spoiler Warning 91 comments


Link (YouTube)

I’ve been really looking forward to this part of the game. We wrestle free of the cutscenes and the writer-mandated derping. We have a bit of stealth. Some exploring. A tomb. A little puzzle. More exploring. Lots of variety and not too much shooting. (Particularly if you manage to ninja the flashlight fight.) Also, no dumb-ass quicktime events.

Also there’s singing in this episode. Just thought I should warn you about that.

 


 

Diecast #22: Videogame Journalism, Pacific Rim, and Comics

By Shamus Posted Tuesday Jul 23, 2013

Filed under: Diecast 147 comments

I’m pretty proud of the conversation we had about game journalism. We had a lot of different views, we looked at it from a lot of different angles, and I think some smart things were said.

In other news: Someone suggested that putting the fully qualified URL to the audio in the RSS feed would help the Diecast show up for podcasting software. I have done this. I’m sure you’ll let me know if it helped.

Download MP3 File
Download Ogg Vorbis File

Hosts: Shamus, Josh, and Mumbles, Chris but not Rutskarn.

Show notes:

Continue reading ⟩⟩ “Diecast #22: Videogame Journalism, Pacific Rim, and Comics”