Reviews: Now With More Shortness

By Shamus Posted Sunday Jul 21, 2013

Filed under: Video Games 92 comments

I have realized that I need to change the way I think about “reviewing” games. For years my habit was to buy a AAA game, play through it a bunch of times, digest it, and then write thousands of words over the course of many weeks as I analyzed the experience in exhaustive detail. I didn’t always do that, but it was kind of the ideal. It wasn’t until recently that I realized that this writing style was completely at odds with my playing habits.

It used to be that I’d buy five or six big AAA games a year. I only played a few because they were so expensive, and I played them so deeply because I wanted to wring value out of them to justify the price tag. Damn it, I’m kinda tired of Deus Ex: Invisible War, but I can’t get another game until March so I might as well play through it again.

I don’t play games like that now. Games are cheaper. Games are shorter. I play more indies. I play more games casually, or in short bursts. I’m more picky, and less inclined to stick with a game when I stop having fun. I have gifts, review copies, and Steam sales dropping titles into my queue, so I’ve always got something promising over the horizon. Tomb Raider is the first game in ages where I consumed a game in an absolute sense, exhausting its possibilities and fully exploring it mechanically.

I’ve been clinging to my old review paradigm as I shifted to this new approach to playing games, and the result is that I rarely review games now. I’ve been stuck in this mindset where you can’t review a game unless you’ve beaten it. It’s a natural reaction to the fanboy lineup of defense against critical analysis:

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Tomb Raider EP15: Run You Bastards!

By Shamus Posted Friday Jul 19, 2013

Filed under: Spoiler Warning 100 comments


Link (YouTube)

I berated Prince of Persia: Two Thrones because I hated its time-pressure platforming sections. I ended up fumbling around, trying to figure out what the game wanted from me and where I was supposed to go. This section where you run through the burning compound is a much better execution of the same idea. (I’m aware it’s been done elsewhere, including Drake’s Fortune, but I haven’t played those games.) It presents a frantic, high-speed run through a crumbling structure, and yet it’s pretty clear where you’re supposed to go. The visible threat is intense, but the actual time pressure is fairly low-key, allowing you to fumble a bit without leading to instant death.

Also: I’m disappointed with everyone who allowed Josh to die repeatedly. I need you folks to step up your game next week or we’ll have more of the same.

RUN YOU BASTARDS! I’m coming for you! Again! And this time I might not die right away and I might even live long enough to hurt some of you, so really we’d all be better off if you ran away. Actually why aren’t you running away? Isn’t this place on fire? What’s the point in this firefight again? In fact, why don’t you guys ju… Oh. I’m dead again. Well, only one thing to do now. RUN YOU BASTARDS! I’m coming for you! (etc.)

 


 

Tomb Raider EP14: We Require More Vespene Gas

By Shamus Posted Thursday Jul 18, 2013

Filed under: Spoiler Warning 124 comments


Link (YouTube)

Yes, this bit is ridiculous. Let’s get that out of the way. We can defend this part of the game against many things, but against the charge of being flagrantly and excessively silly we must plead no contest.

You’re blowing up pockets of natural gas just two meters from your face so you can shatter metal and stone to open the way to your friends, who are imprisoned in an impractical container suspended off the ground. In the process of freeing them you obliterate the floor to reveal a lake of magma that – if it really existed – would have long since heated this chamber to uninhabitable temperatures. You’re doing all of this just to fling the prison cage around the room, rather than just using whatever existing equipment is used to load and unload this cage.

Having said all that – I don’t really mind all that much. We’re definitely operating in a universe driven by Nathan Drake / Indiana Jones physics. You can get away with balderdash like this as long as the game doesn’t linger on it too long. In my mind, none of this silliness is anywhere near as offensive as the previous cutscene.

 


 

Tomb Raider EP13: Talk to the Butt

By Shamus Posted Wednesday Jul 17, 2013

Filed under: Spoiler Warning 68 comments


Link (YouTube)

I’ve made it pretty clear that I’m not a huge fan of the cutscenes in this game, but this one is where the game jumped from “annoying” to “infuriating”. This isn’t just a bad cutscene, this is a disaster of a cutscene. This is “Commander Shepard aiming his pistol at Kai Leng and making derpy faces” level of stupid.

Let us count the flaws:

  1. Lara switched to the worst possible weapon.
  2. Lara waits and waits. I can understand that a real human being might hesitate in this context, but the game doesn’t give us any clue as to why Lara is standing there like a dunce. Is she scared? Listening in? Waiting for an opportune moment? As far as I can tell she’s just waiting for the most tactically unsound moment to strike.
  3. Lara shoots one guy and then lets herself get overrun.
  4. After the ceremony, the bad guy sends Lara away instead of killing her on the spot.
  5. The fight on the bridge is awkward as hell.
  6. The bad guys don’t follow up to make sure she’s dead.

Again, I’m not against setbacks. I’m fine with Lara getting captured in a failed rescue attempt, and I’m fine with the bad guys making mistakes and letting her live. But I am against a scene where every single character must act like a moron, particularly cases where you snatch control away from the player so you can make the player character fight ineptly.

How I’d patch this:

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Diecast #21: Steam Sale, Mortal Kombat, Deus Ex

By Shamus Posted Tuesday Jul 16, 2013

Filed under: Diecast 168 comments

I don’t like how Josh and Rutskarn have been tarnishing the show with their lack of professionalism. So this week I reclaimed the throne and hope to return the show to its former glory as a bastion of efficiency and order.

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Hosts: Shamus, Josh, Rutskarn, Chris, Potato Chips

Show notes:

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Linux vs. Linux Users

By Shamus Posted Sunday Jul 14, 2013

Filed under: Rants 170 comments

They say that to explain a joke is to ruin it. And to a certain extent, it’s not worth ruining a good joke for the sake of the stupid people. But after half a year of madness, I think I need to spoil the joke to save my sanity.

Back in January, I wrote this ridiculous comparison of Linux and Windows, where I took some of the annoying disadvantages of Windows and listed them as advantages. It was silly, absurd fun and if there was anything wrong with the post itself it might be that I made the satire too obvious. For crying out loud, it had images like THIS:

windows_notifications.jpg

That’s hitting you over the head with the punchline for sure. But that’s fine. We all had a laugh and some people joined in on the joke, listing other Windows shortcomings as “features”. Then the fun ended and everybody moved on.

And then the crazy people showed up.

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Tomb Raider EP12: See-Saw’d

By Shamus Posted Friday Jul 12, 2013

Filed under: Spoiler Warning 107 comments


Link (YouTube)

In this episode I mentioned An anthropological introduction to YouTube. I said this about it in 2008, and today I still tell people it’s the best thing on YouTube. It’s a presentation given to the Library of Congress in 2008 by anthropologist Mike Wesch. It’s a study of the way YouTube (and to a lesser extent, the net in general) has both shaped our existing cultures and arguably formed a completely new culture. I find it captivating.

We also mentioned PewDiePie, who is insanely popular but also intensely reviled. My spontaneous estimate of our fanbases was roughly correct. His typical video gets in the neighborhood of 14 to 20 million, and the average Spoiler Warning hits in the 1.4 to 2 thousand range. It’s easy to get bitter about that if you look at view numbers as some sort of public evaluation of your work and worth, so I try to avoid thinking of it in those terms. I like what our show does, and there aren’t many shows like it. More people like Katy Perry than They Might be Giants, more people like Transformers than Primer, and more people like Call of Duty than System Shock 2. In an ideal world, we’d all be just delighted to have our little shared communities and not envy the larger ones.

That’s what I tell myself, anyway.