Good Robot #29: Saves Go In the Save Place

By Shamus Posted Wednesday Nov 20, 2013

Filed under: Good Robot 292 comments

Players expect to be able to save their game. Which creates the question of, “Where do we store those saves?” Previously we’ve seen some surprisingly lively debates around the subject in the comments. I can’t find it now, but one person even went so far as to say that if a game doesn’t save in the /My Documents/ folder then the game is broken.

I can understand this. Microsoft created the /My Documents/ folder as a place for applications to store their crap. In an ideal world, someone wanting to back up their computer ought to be able to back up /My Documents/ and be reasonably certain they have everything. It’s supposed to be a general dumping ground for text documents, spreadsheets, game saves, configuration settings, power point presentations, email archives, web bookmarks, drawings, photographs, and whatever other data people create with their computers. It’s one location where users should be able to look and find ALL their files.

Unfortunately, /My Documents/ suffers from all the same problems that plague the Windows registry. Microsoft created “one system to rule them all”, and then made the implementation ambiguous. And it didn’t really do everything it needed to do. And it created security concerns. And then they changed how it worked from one version of Windows to the next.

For one thing, it’s not even called /My Documents/ these days. It’s /Users/. The location keeps changing. The internal structure keeps changing. The rules governing access keep changing. All of this creates problems for would-be game designers. Where do I put the user’s saves?

Continue reading ⟩⟩ “Good Robot #29: Saves Go In the Save Place”

 


 

Diecast #37: Oblivion, Anthropology, and Sid Meier

By Shamus Posted Tuesday Nov 19, 2013

Filed under: Diecast 94 comments

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Hosts: Rutskarn, Josh, and Shamus.

Show Notes: Continue reading ⟩⟩ “Diecast #37: Oblivion, Anthropology, and Sid Meier”

 


 

Notice

By Shamus Posted Monday Nov 18, 2013

Filed under: Notices 90 comments

Let’s just skip the boilerplate crap about being busy and making excuses and get right to the info-dump:

1) I’m still working on Good Robot.

I’ve never taken a public project this far and I’m kind of at a loss as to what to say next. I’m not solving interesting problems and I’m basically done with the experimenting and prototyping. We’re to the phase of the project where I’m just working my way through feedback, complaints, bug reports, and Very Dull Features. Blogging that would be like a cooking show where you watch the chef sit around for half an hour waiting for the cake to finish baking.

So… ask some questions?

B) Yes, editing comments is disabled.

I was using Ajax Edit Comments plugin for WordPress, and it was causing way too many SQL queries, which was leading to performance problems. The majority of you probably didn’t notice. (Unless you visited during one of those moments when the queries ate so much CPU(?) that the machine went down and the site vanished) but for those of you who leave comments you probably noticed it took the site bloody ages to do anything. (The reason for this is that most people see a cached copy of the page that only updated when someone left a new comment, but for people who themselves left comments a fresh page was generated every time, since it needed to update the “edit” buttons and pre-fill the comment fields.)

But those slowdowns were peanuts compared to what I was experiencing in the moderator pages, which sometimes took several minutes to load.

So, the edit comments plugin is gone. Sorry. Try not to make any embaressing typoes.

III. No Spoiler Warning this week. Again.

We’re about to finish up Metro 2033, and we want to have the whole crew on hand for that. So, we have to wait for a week where all four of us are available.

We don’t have our next game picked out yet. We’re hoping to find something Mumbles is into.

Forth: The Diecast this week is going to be odd.

There were only three of us, and I went into it tired and in a bad mood. I don’t know if that impacted the show, but when it was over I felt like I’d just been in an argument or read some horrible news. I didn’t know it at the time, but while we were recording I was in the run-up to a day long migraine. I don’t know if the bad mood had anything to do with the migraine or not. For a long time I’ve had this pet theory that migraines begin long before I can feel them, and so I’m always looking for altered mental states before and after the event.

 


 

Twenty Sided’s PS4 Launch Coverage!

By Shamus Posted Thursday Nov 14, 2013

Filed under: Video Games 138 comments

Twenty Sided has learned that the PS4 launches tomorrow. We have heard rumors that it is, in fact, not very powerful. Other rumors have suggested that the machine is an obelisk of raw computing potential. We have it on good authority that the machine is either shamefully overpriced or a complete bargain, and that the launch titles are either awesome or uninteresting. The device comes in black, but might also come in other colors and may be positioned either vertically or horizontally.

Despite this speculation and uncertainty, we can confirm that the machine runs on electricity and will have one or more cables attached to it. We have contacted our sources, and we have confirmed that this is NOT a picture of the device in question:

The Mattel Intellivision launched in 1980 with a keypad controller and 1456 BYTES of RAM.
The Mattel Intellivision launched in 1980 with a keypad controller and 1456 BYTES of RAM.

Okay, I’m done being silly. The thing doesn’t run PS2 games, so I have no idea what I’d use it for. It looks pretty cool, though. I snark at the launch coverage, but this is actually a really interesting time for the industry. I’m not planning on getting any of the new consoles* but I’m very curious how things will play out over the next couple of years.

Continue reading ⟩⟩ “Twenty Sided’s PS4 Launch Coverage!”

 


 

Disclorure Alert #29: The Spy-Themed Beard Simulator

By Shamus Posted Wednesday Nov 13, 2013

Filed under: Movies 23 comments

Rutskarn couldn’t make it to our recording session this week. We’re on the last block of episodes for Metro 2033, and we didn’t want to complete the game without him. So, no Spoiler Warning this week.

BUT!

Some time ago I was a guest on Disclosure Alert, which is to Spoiler Warning as Darths and Droids is to DM of the Rings. Which is to say: The same thing, except different in every way. The episodes are just now coming out, so you can hopefully get your fix of over-analysis, trolling, nitpicking, and unrelated anecdotes.


Link (YouTube)

When I showed up for these episodes I was actually shocked at how much of the game I’d forgotten.

Also, I’m amused at how Skype managed to clip everyone’s introductions just like Ventrilo does. Ha ha. Technology sucks.

If you dig the show then be sure to check the archives. Mumbles and Josh have also been guests at various times, so you can catch their thoughts on Alpha Protocol as well.

EDIT: Skype wasn’t clipping the intros. They were trolling me. *shakes fist*

 


 

Diecast #36: Battlefield 4, and Gaming Culture

By Shamus Posted Tuesday Nov 12, 2013

Filed under: Diecast 155 comments

You know what we need more of around here? Controversy. Nothing livens things up more than gnawing on the old bones of a horse that was flogged to death in the flamewars of yesteryear. If we’re lucky, we might get through this without having some kind of rage-driven meltdown.

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Show notes:

Continue reading ⟩⟩ “Diecast #36: Battlefield 4, and Gaming Culture”

 


 

Metro 2033 EP14: Door is MVP

By Shamus Posted Sunday Nov 10, 2013

Filed under: Spoiler Warning 71 comments


Link (YouTube)

Like a lot of people, I missed the hint from your companions that you’re supposed to stare down the librarians. On one hand, this is a great mechanic. The stare-down is unnerving and reinforced what Khan had to say about thinking before shooting. On the other hand, I think it was way too easy to miss (a lot of people missed it, not just me) and an uninformed player might easily find themselves unable to proceed because there aren’t enough bullets to kill all the librarians.

Lucky for me, I was using the volt driver and had bought a massive stockpile of ammo many stops earlier. I was fine in this section of the game, despite getting hilariously turned around and confused at a couple of points.

I think a lot of the problems with the library boil down to malfunctions or mis-communications with two important mechanics: The staring and the gas masks. Both are interesting, both reinforce the themes and atmosphere of the game, and both lead to awful game-killing failure states if the player messes up.

While I don’t think there are simple answers for these issues, here are my own suggestions for how I’d try to alleviate them:

1) I think that the staring mechanic needed more than one mention. Lots of people (myself included) seemed to miss it because their character was gasping for air on a low filter, thus drowning out the NPC’s. Either that, or they were running around looting. (Perhaps trying to grab all the stuff before the next camera-grab cutscene shoved them through a one-way door.) I think it would have been good to have a conversation about the librarians earlier in the game, preferably someplace where the player wouldn’t have a gas mask on.

2) Assuming we can’t snap our fingers and make Polis a full city (alas) then I’d suggest putting the shop AFTER the council meeting. When the player rolls into town, the next item on their list is “attend meeting”. When they exit the meeting, they know (roughly) where they are going and can plan accordingly. It’s one thing if the NPC offers the player some friendly advice to buy filters. It’s another thing if that player is properly informed (and not completely distracted by a new town) when the advice is given.

I notice both of these fixes involve Polis. I really suspect that Polis needed to be cut for budget reasons and as a result we ended up with these rough spots as a side-effect.