Space Sims?

By Shamus Posted Thursday Jan 16, 2014

Filed under: Video Games 134 comments

By strange fortune, I got the Early Access build of a “space sim” on Steam. (Actually, according to Wikipedia this genre is called “Space trading and combat simulator”. I guess that’s more useful than calling all first-person games “shooters”.) I tried it, and like a lot of Early Access games I kind of felt like it went public way too soon. So I tried another, just to compare. It was also pretty half-baked and not in any state to provide entertainment. I might write about them later,

Remember the whole Derek Smart thing? Way back in 1996 Mr. Smart released Battlecruiser 3000AD. It was, as far as I can tell, a one-man effort. He hyped the game with fervor and was famous for his aggressive responses to criticism. (On Usenet. Remember that place?) The game was notoriously rough at launch, but he stuck with it and – according to the internet – made it right in the end. Since then he’s made a habit of giving away his games once they’re done selling, and seems to have done well for himself. He could be compared to people like Peter Molyneux, John Romero, and Phil Fish, but the truth is he’s very much his own thing. He’s mellowed quite a bit since the 90’s. He’s got his own development company now, but I’ll always see him as the original indie.

Anyway.

After seeing everyone heap so much shame on Battlecruiser 3000AD, it’s really odd to see these new sims come along and outright sell their pre-alpha builds. I feel like the internet needs to heap some shame on these projects, or apologize to Derek Smart.

No. That’s not true. I don’t really think we need to unload hate on these new indies. It’s just strange how the industry has changed, and sometimes it’s hard to see how we got from there to here.

For the record, I have’t played a space sim since Freelancer. And I friggin’ hated Freelancer for being shallow, dull, and railroad-y. I’ve heard that people have fixed it up with mods, but I’ve never had the urge to go back. (And now that I think of it, I haven’t seen the disks in years. It’s possible I don’t have the game anymore.)

I don’t know why I have this sudden urge to play a space sim. The last one I liked was the short-lived Earth & Beyond. Before that, I think it was Starflight, way back in 1992 or so. I haven’t spent a lot of time with this genre and I don’t really know what’s good.

Which brings me to the point of this meandering heap of anecdotes: What’s good out there? No need to suggest Eve Online. I admire the game from a distance. I love the drama, intrigue, and unique community structure the game has created. But I wouldn’t enjoy playing the game. I just don’t like PVP, and in Eve PVP is kind of the point.

So, have any space sims you’d really recommend? Have any you want to rage against? I’m most interested in seeing where the genre has gone in the last few years or so.

 


 

Diecast #42: Skyrim, Elder Scrolls Online, Alien Isolation

By Shamus Posted Wednesday Jan 15, 2014

Filed under: Diecast 84 comments

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Hosts: Rutskarn, Josh, Chris, and Shamus.

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Experienced Points: The Indies Will Ruin Everything!

By Shamus Posted Tuesday Jan 14, 2014

Filed under: Column 66 comments

Since I’m not making a videogame at the moment, I might as well write some columns, right? First up: The rising cost of videogames and how AAA developers seem to be oblivious to it.

 


 

Passage Screensaver

By Shamus Posted Monday Jan 13, 2014

Filed under: Programming 59 comments

I’m feeling the itch to code, but I think I need to let Good Robot alone right now. If you’ve ever noticed how some people tend to drive faster when they get lost, then you have a good idea of how I feel right now. I feel like there’s something wrong with my game, and I want to HURRY UP AND FIX IT so I can stop worrying about it. But hasty changes aren’t any better than hasty driving. I need to wait for some of the feedback and suggestions to sink in, and until then I can twiddle my thumbs doing something else.

So let’s make a screensaver.

When I was a kid, I was fascinated by infinite tunnels. I used to picture plunging down an infinite circular tunnel as I drifted off to sleep. I’m not sure where this came from. Dr. Who existed back then, but I’m pretty sure I hadn’t seen it yet. Was there some other sci-fi show that used the endless tunnel gag in the opening sequence? Maybe Lost in Space or Twilight Zone? I can’t remember.

Anyway, I want to make one.

Continue reading ⟩⟩ “Passage Screensaver”

 


 

Project Good Robot #30: Interesting-ness

By Shamus Posted Friday Jan 10, 2014

Filed under: Good Robot 158 comments

It’s been about six-ish weeks since the last update. Nope, the project is not dead.

My last alpha went out about six weeks ago, and I didn’t like what I got back, which is basically the same thing I’ve been getting back since the start of the project: A polite but unenthusiastic response. (Note to my testers: PLEASE don’t try to be more enthusiastic in order to “help me out”. Your honesty is more valuable than anything else.)

Understand that I’m sick to death of the game. Every change requires a few minutes of playing. Some changes require more. And then about once or twice a week I play through the whole thing, which takes a little over an hour right now. I’ve probably played a hundred hours of the thing. This isn’t a game that wears well, particularly in its unrefined state. I’m so sick of playing it that I can’t objectively judge how fun or interesting it might be. I just have to keep my original design goals in mind and trust in the feedback of my testers.

Judging from that feedback, the average tester spends about one or two hours with the game. After running the test, they generally don’t go back and play again. A couple of people have, but mostly this game seems to wear out its welcome pretty quickly. It burns out quickly, and I don’t know why.

Hmmmmm.

Continue reading ⟩⟩ “Project Good Robot #30: Interesting-ness”

 


 

Diecast #41: The Novelist, Aunty Paladin, Patreon

By Shamus Posted Wednesday Jan 8, 2014

Filed under: Diecast 86 comments

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Dénouement 2013: Part 2

By Shamus Posted Monday Jan 6, 2014

Filed under: Industry Events 134 comments

And now for my top five games of 2013. Remember that the order here is pretty loose, and in a different mood I might present them in some other order.

Note also that I’m not doing a “worst games of 2013” list. There’s not that much for me to hate, really. Batman: Arkham Origins was flawed, but not horrible. I avoided Aliens: Colonial Marines, SimCity, Ride to Hell: Retribution, and The Walking Dead: Survival Instinct, which were the real stinkers this year.

Continue reading ⟩⟩ “Dénouement 2013: Part 2”