New Year 2014 Stream

By Shamus Posted Tuesday Dec 31, 2013

Filed under: Notices 18 comments

The stream is live! You can see the shenanigans at twitch.tv/spoilerwarningshow.

It looks like we’ll be playing Guns of Icarus, but that is subject to change. Just show up and see what’s going on.

EDIT: It’s over!

Additional: Oh my goodness, Guns of Icarus Online is super funtime. Thanks for watching.

Happy New Year everyone!

 


 

The Third Annual “Jarenth and Josh Stream Themselves Being Dumb for New Year’s Eve” Stream!

By Josh Posted Monday Dec 30, 2013

Filed under: Notices 46 comments

It’s that time of year again; that wonderful time when Jarenth and I take over the website so we can stream ourselves being dumb for a few hours while Shamus isn’t looking.

This year we’ll be playing…

Uh.

Actually, I don’t know what we’ll be playing yet! But we’ll be playing something! And it probably won’t be Nethack! (That would be sadness.)

The stream will start at 8 PM Pacific/11 PM Eastern/4 AM British on New Year’s Eve (December 31st), or if you’re in Europe, New Year’s Day (January 1st).

And don’t tell Shamus!

 


 

Batman Arkham Origins: Over-Analysis Part 5

By Shamus Posted Friday Dec 27, 2013

Filed under: Batman 68 comments

Usual flame-shield disclaimer: I've been nitpicking the game pretty hard in this series. This does not mean the game is bad or that you shouldn't like it. This is an exercise in comparing different art teams and design approaches. Rocksteady made the first two games, WBGM made Batman: Origins, and I find it interesting to see a property being handed off like this. Some of my complaints might have seemed small or trivial, but they're part of a larger point that I'm making.

Boss Fights

Okay, push the yellow button a whole bunch… now the blue one… now the… no no no! Wrong button! That’s not how I decided you will win this fight! Try again!
Okay, push the yellow button a whole bunch… now the blue one… now the… no no no! Wrong button! That’s not how I decided you will win this fight! Try again!

I’ve never been a huge fan of the boss fights in the Arkham games. The fights with Titans in Arkham Asylum were pretty shallow old-school vidogame stuff: Wait for the big brute to charge you, then jump out of the way so he hits the wall, then punch him in the butt a few times and run away. There’s one way to beat the boss, and you just do the right move at the right time to beat him down. It’s all very… Zelda? I guess?

These sequence-based fights are the weakest parts of the gameplay. You lose your agency as a player and are shoved into a fixed set of actions with a simple pass/fail outcome. There’s nothing to do but do what you’re told.

Continue reading ⟩⟩ “Batman Arkham Origins: Over-Analysis Part 5”

 


 

Merry Christmas

By Shamus Posted Wednesday Dec 25, 2013

Filed under: Personal 46 comments

Ah, Christmas. A time of family, food, and rapacious consumerism – three of my favorite things. I don’t know what sorts of things you do on Christmas, but here is a bit of mine:

Continue reading ⟩⟩ “Merry Christmas”

 


 

Remember Me, Starbound, and Skyrim

By Shamus Posted Tuesday Dec 24, 2013

Filed under: Video Games 71 comments

Has it really been a week since my last post? I can’t remember the last time that happened. It feels wrong. I can’t even give an account of where the time is going. It’s just… holidays and goofing off, you know?

But since we didn’t do a Diecast this week, let’s talk about what I’m playing.

Continue reading ⟩⟩ “Remember Me, Starbound, and Skyrim”

 


 

Diecast #39: Pokemon, Hearthfire, Burial at Sea

By Shamus Posted Tuesday Dec 17, 2013

Filed under: Diecast 118 comments

Yeah. I couldn’t make it this week due to equipment problems. But I really like how focused and spirited this episode was.

Download MP3 File
Download Ogg Vorbis File

Hosts: Chris, Josh, Mumbles.

Show notes: Continue reading ⟩⟩ “Diecast #39: Pokemon, Hearthfire, Burial at Sea”

 


 

Batman Arkham Origins: Over-Analysis Part 4

By Shamus Posted Monday Dec 16, 2013

Filed under: Batman 54 comments

Yes, we’re still talking about Batman. Remember that it’s not a horrible game, I’m just magnifying its flaws. In fact, I’m not even sure this next bit is criticism or not. There’s something off with the art, and I don’t know if the art is of lower quality, if they shifted the art style, or if I’m just picking up on old existing problems because I’m looking at the game more closely.

I leave the final judgement on this up to the reader. Let’s talk about…

Art Style

I am ANGRYFACE BATMAN.

Really good artists are hard to find. If the style your concept art calls for is (for example) “slightly Frank Miller-ish comic-book with a dash of Bladerunner”, then you need a team of accomplished artists to pull it off. Art teams these days are big, and the larger the team gets the harder it is to get enough people that can nail a really specific point on the stylistic spectrum. It’s even harder when you consider that most artists are youngsters who are paid crap. (I’m not suggesting this is the case with WBGM. I know nothing about the inner workings of the company.)

But while stylistic nuances are hard to get right, just about all the artists at least have technical proficiency. They might not be able to create “an Arabian Nights-themed techno-fortress of the future”, but if they know how to use their tools they should at least be able to make basic real-world stuff.

This is probably why so many games are ending up in the photorealism rut. While Rocksteady gave the first two Arkham games a slightly comic style, I think WBGM has moved closer to reality for Origins. Compare Bane:

Continue reading ⟩⟩ “Batman Arkham Origins: Over-Analysis Part 4”