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Hosts: Chris, Josh, Shamus, and Mumbles.
Show notes: Continue reading 〉〉 “Diecast #60: Wolfenstein, Google Rant, Transistor”
Link (YouTube) |
You know we’re on a roll when we stop complaining about a Bethesda game so we can complain about another, older Bethesda game. Next week we’re getting back on the main quest.
Also, you can tell I was getting tired when we recorded this. Almost everything out of my mouth was a reflexive movie quote, which is a sure sign that my higher functions have shut down and I’ve reverted to some sort of atavistic parrot-like behavior.
If my head had been fully operational, I might have pointed out that the cannibalism intro is about as clumsy as it can be: A random NPC runs up to you, makes a ridiculous assumption, blathers a bunch of exposition that they have no reason to reveal, and your dialog response boils down to a binary “I accept” / “maybe I’ll accept later”.
This is a really fun game, but calling it a role-playing game is like calling Serious Sam a stealth game. Skyrim will let you do anything BUT roleplay.
Link (YouTube) |
That thing at the 9:50 mark? Where Josh slams face-first into Ysolda? I did that all the time, every chance I got, to a couple of very specific people in Whiterun. If I accidentally missed, I’d turn around and make sure I gave them the Flying Elbow of the Player Character.
For the record, my targets were Ulfred Battle-Born (because he’s a massive dick who gets on my nerves) and the guy who carries lumber around for Belethor. I’m always disappointed that slamming that guy doesn’t cause him to drop the lumber. I like to imagine I’m throwing his stuff on the ground like a bully shoving a kid so he drops his books. I’ve sort of built up this head canon where this guy is always getting picked on by the Dovakin and he never knows why.
Earlier this week Peter Hall at Movies.com put up the article Geeks Are Entering the Age of Instant Backlash and It’s Getting Really Tiresome, talking about how comic book fans reacted negatively to the announcement of Batman V Superman: Dawn of Justice.
Maybe movie journalism works differently than videogame journalism, but from where I stand we’ve been in the age of instant backlash for about a decade or so. Hall says:
[…]Internet immediately lost its mind and pounced on the title like a bunch of ghouls feasting on a newborn. And as I watched the vitriol flow across social media, all I could do is sit back and wonder why everyone is so angry all of the time these days.
There’s a certain irony in accusing people of “feasting on newborns” when talking about how they over-react. At any rate, this probably has more to do with where you hang out on the internet than with anything going on in geekdom. In my experience the backlash was basically a bunch of eye-rolling and head-shaking. I witnessed no anger, much less newborn-feasting.
Here was my reaction:
Continue reading 〉〉 “The Age of Instant Backlash”
Link (YouTube) |
This Molag Bal quest is a great example of the game depriving the player of obvious choices. The game designer just half-asses it and then shrugs, “Well nobody’s forcing you to complete the quest.” If nicest thing you can say in defense of a quest is that the player isn’t physically compelled to endure it, then what you have is still a terrible quest.
This isn’t even that hard to solve. When the player rescues the priest, right now your only choice is to either bring them back to be sacrificed to the dark lord, or just ditch them and leave the quest unfulfilled. But this latter choice isn’t really a choice at all. I mean, you can always come back later. You’re not rejecting Molag Bal, you’re putting him off. And he doesn’t even mind.
Instead of the player just abandoning the priest and ignoring the quest, just add a line of dialog or two. You tell the priest what Molag Bal asked you to do, he thanks you, and the quest is marked as complete. If we really need to reward the player, we can have the priest give the player a trinket before they leave.
There. Not a lot of work, only a couple more lines of dialog, and we offer the player the ability to take an obvious and reasonable course of action.
I’ve been worried about my website traffic lately. I’m just not getting the kind of adoration and fame that I deserve as a blogger. Asking around, people are telling me that cat pictures are supposed to be a good draw. So I’m going to post a bunch of pictures of cat things and wait for the traffic to roll in.
Continue reading 〉〉 “Cat Pictures”
My column this week is about the baffling announcement that:
So yeah. Strange things afoot.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
My picks for what was important, awesome, or worth talking about in 2012.
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
What lessons can we learn from the abrupt demise of this once-impressive games studio?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.