Hangout: Dark Souls II Launch Party

By Josh Posted Monday Apr 21, 2014

Filed under: Notices 25 comments

It’s Dark Souls week on Spoiler Warning, and we’re going to have a hangout this Friday for the PC launch of Dark Souls II! It’ll be fun, bring your friends, watch me die to mooks and bottomless pits.

We’ll be having it on Friday, April 25th, at 3 PM Pacific/6 Eastern/11 Britain. You can catch it at the usual Twitch page. Shamus will be there. Jarenth says he’ll be there. Justin might be there. And our very special guest on the Diecast and Spoiler Warning this week might even show up. So tune in for literally hours of painful gameplay where I learn the true meaning of “death.”

 


 

Skyrim EP27: Mission Literally Impossible

By Shamus Posted Sunday Apr 20, 2014

Filed under: Spoiler Warning 84 comments


Link (YouTube)

So, I’m not completely clear on what happened here, and I’m not going to play through this bit myself. But as far as I can tell:

All your gear is taken away and you’re shoved into a situation where most of the mechanics are basically disabled. No fighting, sneaking, pickpocketing, or magic. Then you’re put into a contrived situation and given one incredibly obvious way to deal with it, which boils down to walking back and forth taking to a couple of NPC’s for a bit. You bribe the guy to cause a distraction (using brandy that’s never actually removed from your inventory when you “give” it to him?) so you can slip into the back. At that point you’re given all your equipment and basically forced to fight. You can’t speechcraft your way through, and no degree of lore or situational awareness will allow you to avoid the combat. Then there’s supposedly a thing where you can disguise yourself, but it doesn’t make any sense. You can’t disguise yourself using the robes on hand, but only by wearing stuff the other Thalmor aren’t wearing. I realize it wouldn’t make sense for our cat-man to disguise himself as a Thalmor, but I’m pretty sure it works the same no matter who you are.

It’s just that all of this could have been so much better. This could have been a moment for the game to shine, and instead it manages to be less interesting than usual. In a mirror universe, Skyrim was made by Obsidian and this part of the game was great. There were four different ways to get in the front door, three different ways of dealing with the guards, and everyone at the party had interesting things to say that explained why they came to these parties and what they thought of the Thalmor, hinting at subtle political divides within the various factions. Meanwhile, the bread-and-butter combat mechanics were shallow and awful and [more] broken. But every time someone complains about how shallow the game is, there’s always a fan that brings up the embassy mission and how much fun it was.

To be fair, we would have bitched about it either way.

 


 

Skyrim EP26: Follow the White Rabbit

By Shamus Posted Thursday Apr 17, 2014

Filed under: Spoiler Warning 108 comments


Link (YouTube)

Chris hits on an interesting angle here, talking about the various costs of populating game space with extras. In Grand Theft Auto, you’ve got lots and lots of nameless, randomly generated extras who are poofed into existence as you enter an area and vanish the moment they’re no longer relevant to the scene. You can murder them, steal from them, shove them, or terrorize them without having any lasting impact on the city. They don’t matter. On the upside, the population density feels about right and really sells the notion that you’re in a real city.

At the other extreme we have Bethesda-esque games, which are lightly populated to the point of comedy. A small town like Riverwood doesn’t even have enough people to comprise one family of pre-technology people, much less a whole town. Even a major city like Solitude has barely enough people to fill a tiny village. On the upside, everyone has a name and a job and a place in the city. If you kill someone, they stay dead and the city goes on without them.

I don’t think that one approach is objectively better than another. They each lend themselves to different sorts of games. I sort of admire the Bethesda approach more, but I admit it also leaves more room for moments of “LOL videogame logic”. Why isn’t anyone married? Hey, Skyrim only has about 10% of the required farmland to supply this tiny population! This “war” between two dozen people looks ridiculous. Why aren’t there more graveyards? What keeps these smithies in business when there are already more swords than people?

The GTA world makes even less sense (nobody does anything, nobody has a job, nobody has kids, etc) but we notice it less because we understand the people don’t matter. But by adding detail to the world Bethesda sort of draws our attention to the extras, and then they crumble under the scrutiny. Which creates this strange situation where it might feel like there’s no point in trying. But I’d point to Fallout: New Vegas as an example of a game that does it right. Or perhaps not right, but less wrong. We don’t need perfection, but having fewer flagrant imperfections would help a lot.

I won’t get into the embassy quest just yet. We’re going to spend all of the next episode on it, so we’ll have plenty of time to discuss it then.

 


 

Skyrim EP25: Catbert Gaiden

By Shamus Posted Wednesday Apr 16, 2014

Filed under: Spoiler Warning 94 comments


Link (YouTube)

So that was certainly twenty one and a half minutes of somebody playing Skyrim.

 


 

Experienced Points: What Happened at GAME_JAM?

By Shamus Posted Tuesday Apr 15, 2014

Filed under: Column 64 comments

So it turns out the gaming community dodged a bullet a couple of weeks ago. You’ll really need to read the column and the links it contains to make sense of what follows. Sorry to give you such a giant reading assignment, but it’s a big topic with a lot of tributaries.

Here is a quote from Adriel Wallick, who also had some things to say about the event:

The product placement and forcing of the brand onto us was over the top. I understand who was sponsoring it and where the money to produce this event was coming from, but when I am no longer allowed to have easy access to water in order to hydrate myself after sweating under bright lights for hours because it wasn’t Mountain Dew, then we have a problem. I don’t want to speak ill of Mountain Dew. They are a brand and they sponsored an event – it is 100% acceptable to slap their branding all over the place. It was the enforcement of shilling out our image to constantly and overtly push this beverage that made me uncomfortable.

This is not the first time Pepsi has tried to hang out with the cool kids in gaming and wound up looking like tone-deaf jerks. I understand that brand awareness and exposure are important, but there ARE bad places to put your logo: THIS WEEKEND A TWITCH TV EXCLUSIVE: KITTYCIDE. WE PUT THESE ADORABLE KITTENS IN A PLASTIC BOX AND WATCH THEM SLOWLY DIE OF NEGLECT. SPONSORED BY PEPSI.

My question is similar to the one Adriel asks near the end of her article. Who hired this guy? Why? And do they understand their mistake? I’m a big believer that blame should travel uphill (I acknowledge that it naturally flows the other direction) because that’s where the decisions come from. My concern is that this reality-TV producer guy was made a scapegoat. It’s very rare for a single person to do this much damage all by themselves. Either he was doing what his employers wanted and they hung him out to dry when the crowd turned on them, or they hired this guy without having any concept of what the show would look like. It’s either callous or incompetent.

(I’m using generic terms like “they” because breaking down the leadership structure of this event is really complicated. This wasn’t the effort of a single company, but of many.)

I don’t need the guilty parties to prostrate themselves and submit to a beating on Twitch. These folks already lost four hundred thousand dollars of their own money, and that’s gotta sting worse than a beating. But I would like to see some kind of nod that this happened and that they understand the problem goes deeper than “We hired the wrong guy.”

And what I’d really love is for them to attempt another event. (Again, I realize they just lost a fortune and that it’s possible they don’t have anything left that they can afford to risk.) I think it would help if there was another game jam. One with a less combative and more creative tone. Perhaps one that just let the audience hang out with some devs and see what it takes to make some games.

Anyway. It’s a sad story, but I suppose it could have been a lot worse.

 


 

Diecast #53: FTL, Civilization Beyond Earth, Actual Sunlight

By Shamus Posted Monday Apr 14, 2014

Filed under: Diecast 188 comments

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Hosts: Josh, Chris, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #53: FTL, Civilization Beyond Earth, Actual Sunlight”

 


 

Skyrim EP24: Hover Horse

By Shamus Posted Sunday Apr 13, 2014

Filed under: Spoiler Warning 66 comments


Link (YouTube)

I was pretty mad at Josh for everything he did this week and every way he failed to progress in the game. But then he found the glitch with the horse so I figure we’re even.

I had a lot to say about this stuff, but I might as well save it for the next time I’m on the show. It’s going to be a long season and I don’t want to run out of things to complain about analyze.