Experienced Points: Ubisoft: Straighter. Whiter. Duder.

By Shamus Posted Tuesday Jun 17, 2014

Filed under: Column 248 comments

My column this week is about how the Ubisoft excuse of “It would cost more to add playable female characters to the game” isn’t as absurd as it sounds. And then I follow up by pointing out there are much better reasons to be mad at them. And I didn’t even bring up Uplay. I hope you appreciate my self-control.

Is it just me, or does it feel like Ubisoft has their developers doing PR and their PR people designing games? The devs are out in front facing the public, and yet their games seem to be ultra-safe, ultra-targeted products where anything resembling a personal touch or a creative spark has been worn away. I’m still working my way up to my big Watch_Dogs rant – and I’ll admit that game probably impacted this column more than it should have – but if I had to sum up the game in one word it would be “sterile”.

I want to stress that I’m not coming at this from a social justice angle. This is about business and creativity. If Straight White Dudegames are really where the safe money is at (and I’m extremely skeptical on this point) then I’m really not going to demand a corporation like Ubisoft to deliberately make less money in order to make things more “fair”. I know some people do. That’s fine. This social justice stuff gets touchy, and in the end we’re all just trying to make the hobby the best it can be.

But like I said in the column, this is a hard thing to test and Ubisoft hasn’t even tried. (Read the article before nitpicking this.) And no matter which way the money goes, Ubisoft is still creatively impotent. Like, even if you can prove that games won’t sell unless the protagonist is a straight white dude, there’s still no excuse for Adrian Pearce, who has less personality than Gordon Freeman’s crowbar and less depth than the Adventure rectangle.

Also, if you don’t read my byline, the title of the article come from this Lost Levels presentation “10 Responsibilities of a Game Developer” by Ric Chivo:

Continue reading ⟩⟩ “Experienced Points: Ubisoft: Straighter. Whiter. Duder.”

 


 

Diecast #63: E3 2014

By Shamus Posted Monday Jun 16, 2014

Filed under: Diecast 134 comments

This entire episode is dedicated to going over the news coming out of E3. For the record: Mumbles attended directly. Josh and Chris followed along from home. I missed most of it because I was programming.

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Hosts:
Josh, Shamus, Mumbles, and Campster.

Show notes: Continue reading ⟩⟩ “Diecast #63: E3 2014”

 


 

Meet the Moderator

By Shamus Posted Sunday Jun 15, 2014

Filed under: Rants 175 comments

We have a problem. The problem is so old and so commonplace that we’ve all gotten used to it. But it’s still a problem. The problem is that the WordPress moderation filters are comically primitive. They’re not even up to 1997 email-filtering standards. In fact, I’m starting to suspect that the spam filter is just a random number generator that marks every 20th comment as spam.

Observe:

comment_moderation5.jpg

On the top we have Henson, who has posted a small comment that contains no common spam keywords. This was posted to the most recent episode of Spoiler Warning. It contains no links. Moreover, Henson has successfully left 64 comments in the past without being flagged as a spammer.

On the bottom we have “residential steam showers”. It’s also worth noting that:

  1. This “person” has never commented before.
  2. This comment was left on a post that is half a decade old.
  3. It is loaded with spam phrases that I have marked as spam again and again and again. (What is with you spammers selling showers and bathroom fixtures? Even if I left every single comment stand, your spam would NEVER build up enough search engine credibility to end up anywhere NEAR the top of the search results. It will never happen. Give up.)
  4. It features a long gibberish URL, which is a common trait among spammers.

But Henson was inexplicably marked as spam, and not residential steam showers. Then we have this:

Continue reading ⟩⟩ “Meet the Moderator”

 


 

Skyrim EP45: Professor Jenassa

By Shamus Posted Sunday Jun 15, 2014

Filed under: Spoiler Warning 141 comments


Link (YouTube)

Wow. Blackreach, right? We dump on this game a lot, but places like this really remind me why I keep coming back to Skyrim. Vibrant. Colorful. Fantastical. Surprising. Varied.

The inventory problems are baffling to me. The thing with non-stacking soul gems goes back to Morrowind at least. And here is where all the terrible design choices really find a lot of synergy, so that many minor issues can combine to form this inexhaustible fountain of maddening annoyances.

  1. They designed an interface that’s incredibly inefficient and eats a ton of screen real estate to show very little.
  2. And then they designed a game the encourages hoarding large numbers of disparate items.
  3. They created a loot system where just about every foe in the game drops something of value and also something heavy and worthless, thus creating numerous little caches of loot that need to be sorted. (As opposed to only having loot in chests that appear every five minutes, it appears also in foes which occur several times a minute.)
  4. They made this intensely binary encumbrance system that necessitates many trips to the inventory screen to prioritize and discard.
  5. They decided to hide the most important attribute – value per weight-unit – from the player so you’re constantly needing to do math in your head to figure out if this item is above or below the threshold of what you consider “valuable”.
  6. They made classes of items that are functionally identical but don’t stack, thus causing a massive inflation in the total number of items you have the scroll through.
  7. They put a limit on the amount of cash shopkeepers have, thus making it more difficult to unload valuable items, a problem that results in more travel through more loading screens and more sorting through massive lists of items.

Some of these flaws are just a natural part of the game. (Like item hoarding.) But others are trivial to fix and others could be mitigated with a bit of work. But instead we have this long list of questionable decisions that creates an inventory system that doubles as a torture device.

Still, Blackreach is amazing.

 


 

Skyrim EP44: I Hate Everything

By Josh Posted Friday Jun 13, 2014

Filed under: Spoiler Warning 116 comments


Link (YouTube)

Shamus was busy, so he left me to post the episode today. Which is unfortunate, because I really would’ve liked to have seen him elaborate on the part where I finally drove him insane. So I guess all I can leave you with is this quote, straight from the episode:

“Our show is horrible and nobody should ever watch it!”

 


 

Frontier Rebooted Part 6: Worst-case Scenario

By Shamus Posted Thursday Jun 12, 2014

Filed under: Programming 97 comments

When it comes to rendering, speed is everything. Well, speed and looks. I mean, you need looks. No sense in drawing things if they look terrible. So the two most important things are speed and looks. And latency. Obviously latency is important. You can’t bloody well play a game if it takes several seconds for your input to make something happen on screen because the engine is building up these massive framebuffer effects. So the three most important things are speed, looks, and latency. And compatibility. What’s the sense in writing an engine that’s only fast and pretty and on one set of hardware? That’s buying into the pointless wanking and pissing matches between hardware manufacturers, right there. So our top priorities are speed, looks, latency, and compatibility. And consistency.

Let me start over.

Continue reading ⟩⟩ “Frontier Rebooted Part 6: Worst-case Scenario”

 


 

Skyrim EP43: VERY Irresponsible

By Shamus Posted Wednesday Jun 11, 2014

Filed under: Spoiler Warning 86 comments


Link (YouTube)

This is the Elder Scroll series Rutskarn is doing: The Altered Scrolls. He’s going through the whole series, starting with Arena (1994) and talking about each game in turn.

It seems like every time we bring Morrowind up it’s a conversation about how it completely sucked but is also the cast favorite. I’ve been trying to figure this out since I began Skyrim. I think the power delta is a big part of it. I like games were you grow in power by orders of magnitude. It’s also a reason I love Minecraft. On day one you’re naked and foraging with your bare hands. By day 100 you’re running around in enchanted diamond armor killing stuff with an enchanted diamond sword, gazing out over the conquered wilderness from atop your glorious doom fortress.