Bad and Wrong Music Lessons, Part 2

By Shamus Posted Sunday Aug 31, 2014

Filed under: Music 84 comments

Previously I talked about the difference between major and minor scales. So far all the tracks I’ve shown you have been in A minor. I also mentioned that songs written in major scales are (roughly) happy / upbeat and songs written in minor scales are moody, sad, angry, anxious, or suffering from irritable bowel syndrome.

I thought it would be fun to illustrate this, and at the same time share a little more of my badly misunderstood over-simplifications of music theory. As before, keep an eye out for the music majors. They will say things that are deeply confusing. If a music major tries to teach you anything using words like chromatic, octatonic, consonance, or “Shamus Young is a clueless hack who doesn’t know what he’s doing”, then slam your hands over your ears, close your eyes, and begin singing the Batman theme at the top of your lungs. Actually, you should be doing that sort of thing anyway. It’s like yoga for the musical parts of your brain: It makes you look silly but it feels good.

Here is a song I made in C major:

That’s pretty different from the stuff I’ve been doing. It’s bouncy, jubilant, and playful. That’s a result of it being written in C major. As I said before, to make a major scale you pick a starting key (C in this case) and walk up the keyboard this many keys at a time:

2 2 1 2 2 2 1

piano2.jpg

If you follow that pattern from C, you’ll land on every single white key and no black keys.

If you want to make a minor scale, then you follow this pattern:

2 1 2 2 1 2 2

If you do that from A, then… you’ll land on every single white key and no black keys? So A minor and C major use the exact same keys on the keyboard. Does that mean they sound the same? Actually, no. Very no. Here is the same song from above, translated into A minor:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 2”

 


 

Marlow Briggs EP12: Marlow Briggs and the Marlow Briggs Fanfiction

By Shamus Posted Friday Aug 29, 2014

Filed under: Spoiler Warning 91 comments


Link (YouTube)

If you’re curious, here is the Errant Signal Sonic episode I was talking about.

Also, I have to admit to being a bit pedestrian and easy to please in my tastes, but I do enjoy bloom effects and ultra-saturated colorI’m a bit more conflicted on DoF (Depth of Field) which is when things in the distance get blurry. It makes for nice screenshots, but can sometimes be a little too distracting.. This might be a reaction to the ultra-brown and infra-grey color schemes of yesteryear that Chris mentioned. I just love seeing blobs of bright glowing color everywhere. I’m pretty sure that’s like, 45% of the reason I liked Bulletstorm.

I think we need to do a $100 million Kickstarter to simultaneously develop all the Marlow Briggs spinoff games Rutskarn pitched in this episode.

EDIT: This is a gift from Paul Spooner. Perfect:

marlow_briggs_box.jpg

 


 

Marlow Briggs EP11: Marlow Briggs and the Helicopter Canyon

By Shamus Posted Thursday Aug 28, 2014

Filed under: Spoiler Warning 54 comments


Link (YouTube)

I feel like this game is invulnerable to my nitpicking. I try to fault it for the plodding mook fights or the incoherent level pacing, but then it throws a new stupid minigame at us or throws in Yet Another Gameplay Element and I’m rendered speechless. I feel like the game doesn’t even care what I think. Someone really, really wanted to make this ridiculous thing, and it never occurred to them to wonder if anyone else would like it.

 


 

Bad and Wrong Music Lessons, Part 1

By Shamus Posted Thursday Aug 28, 2014

Filed under: Music 106 comments

The system we have here is really simple: My hobbies feed the blog. If I code, I write about code. If I play a game, I review the game. If I read a slightly annoying news story about a games publisher, I write a meandering 2,000 word screed denouncing the entire enterprise and everyone who took part in it.

The problem is that I’m composing music. I’d write about music, but I don’t know anything about music. Sure, I made some music, but that’s mostly because I am a hard-working and resourceful idiot, not because I have any musical talent.

Speaking of which, here’s another track I made:

Since I can’t share my knowledge with you, I’ll have to share my ignorance. Let me tell you about all the things I don’t know about music. Or to be more precise, all the things I think I know but are most likely profoundly, dangerously wrong.

So let’s say you want to make some music. To keep things simple, let’s say you’re doing it on a keyboard where 1 input = 1 note, and not one of those devious string or wind instruments where you can make a large number of notes from a small number of inputs. You want to make some music-type sounds, but when you ask people to explain how it works they baffle you with a bunch of nonsense about “Seventh augmented fifth” and “an augmented fourth/tritone”. They draw these “circle of fifths” things that have twelve points and are numbered with letters, and you can’t even tell if the gibberish they’re saying actually makes sense or if they’re just making stuff up to avoid answering the question.

Ignore those idiots. They’re trying to confuse you with knowledge and facts. Here is what you need to know…

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 1”

 


 

Marlow Briggs EP10: Marlow Briggs and the Wheels that Make Total Sense

By Shamus Posted Wednesday Aug 27, 2014

Filed under: Spoiler Warning 62 comments


Link (YouTube)

So I guess we’re talking about the 90’s today. Earlier we were talking about my DOOM 2 mods. And now in this episode we talked about the 10,000 Maniacs concert I went to in 1992, and the time I went to see Stargate in theaters. (1994.)

Anecdote:

In 1992, 10,000 maniacs were touring to go with the release of their album Our Time in Eden. They played at Slippery Rock, the college my girlfriend Heather attended Also, both of my parents went to Slippery Rock, and that’s how they met. Both of Heather’s parents went there, and met there. Also my sister went there, although she didn’t find her husband. During the concert – right in the middle of their set – this guy screams out at the top of his lungs, “GOD LOVES YOU NATALIE!” (Meaning lead singer Natalie Merchant.)

“What?” she shouted back. She was about to launch into her next song, but apparently she felt like she needed to sort this guy out first.

“GOD LOVES YOU!”

There was this long silence. She looked at her fellow band members. She still wasn’t hearing him. Finally she took a guess, “Can I juggle?” She shrugged. “Not really.”

There was a pause. The guy in the back didn’t have anymore theological advice for her to misinterpret, so they started playing the next song.

That’s the largest group of people I’ve ever shared a really awkward moment with.

You know how I’m always analyzing plots and nitpicking and demanding that storytellers know what they’re trying to say? Obviously I wasn’t like that as a kid. If I saw a movie and it had lasers in it, then it was awesome. I think Stargate is the turning point. It’s the first time I walked out of a theater and I knew why I didn’t like a movie.

(Can’t remember any of it now, of course. I guess I thought the bit where James Spader figured out how to speak ancient Egyptian in the space of ten minutes was pretty dumb.)

In any case, I think it’s clear we are completely out of things to say about Marlow Briggs and the Whatever of Bullshit Thing.

 


 

MAGIX Music Maker

By Shamus Posted Wednesday Aug 27, 2014

Filed under: Music 59 comments

Ages ago I dabbled in making music. How long ago was it? Well, I was making tunes for the Doom 2 mods I was building. So, sometime around the mid-90’s. While writing this post I searched around and found that my mods are still out there in the wild, still being played. Here is someone playing through one of my levels with the music cranked.

That is a pretty good demonstration of my musical approach at the time: Find a few notes that sound barely tolerable together, then loop that arrangement to the limits of human endurance. Seems ghastly now, but I remember thinking it was awesome.

I never really understood music or music theory. My music-making was purely brute force. The software I was using at the time (Cakewalk) let you build MIDI music a note at a time. This is ideal if you can’t play an instrument and don’t know what you’re doing. Just shove the little notes up or down until you find something that doesn’t sound dissonant. Didn’t understand chords. Had no idea how different keys worked. I had no idea what the sharps and flats were for. (They always sounded dissonant, so I stuck to the “white keys”. I suppose this means all my stuff was technically in C major?)

Recently I got the urge to try my hand at making music again. I have no idea why. I have important projects that need doing. But in a mad impulse I bought myself MAGIX Music Maker 2014 Premium on Steam. It wasn’t even on sale.

I’ve hammered out a couple of tunes. Here is probably the most complete effort:

On Soundcloud I said this was my “first effort”. Technically it’s my first full-length piece of music in 20 years. (I made a shorter tune on Saturday.) But you get the idea.

mmm3.jpg

If you’ve never used a program like this, here is how it works:

Continue reading ⟩⟩ “MAGIX Music Maker”

 


 

Experienced Points: What Made Silent Hill 2 Great and Why the Devs Don’t Get It

By Shamus Posted Tuesday Aug 26, 2014

Filed under: Column 113 comments

Poor Silent Hill. Fans keep hoping the Silent Hill 2 lightning will strike twice, but all the industry trends are against it. The need for ongoing iconic main characters. The need for “fun, action-friendly combat” that looks good in trailers. The aversion to puzzles in an “action” game. The push to make players feel empowered. The need for an ongoing story with friendly supporting characters. The trend of making the monsters bigger and badder. The need to spell everything out for the player.

All of this goes runs directly counter to the design of a game where the protagonist is something of an enigma, isolated and alone in a deeply alienating world of slow-paced exploration, reflection, and unraveling of mysteries. A game where the monsters and the protagonist should be unique and the story should stand on its own. In a world of Zombieland-style stories, nobody want to make a Twilight Zone.

My column this week is a list of the things that they Keep. Getting. Wrong. with Silent Hill.

It’s frustrating. The premise of Silent Hill 2 is fantastic. It’s an idea that could be taken in a dozen different directions: People suffering from some kind of inner torment are drawn to a town, and are sucked into this alternate dimension where they will make peace with their inner demons, or be killed by them. A cop that accidentally shot his partner. (The world is filled with prison imagery.) A doctor that made a wrong call that killed a kid. (Medical themes.) A Booker DeWitt type person who got religion but felt like they still needed to pay for their past crimes. (Religious themes!) Someone who was the only one to make it out of a collapsed mine and now suffers from survivor’s guilt. (This is too easy.) A guy who was cold and verbally abusive to his wife, and then she killed herself. (And OF COURSE she was pregnant, for bonus trauma and guilt.)

But no. Let’s make a game about a stupid cult and beating up recycled versions of the Silent Hill 2 monsters.

The sad thing is that I think this is one of those areas where indies can’t solve the problem. Making something like Silent Hill 2 requires graphics, cutscenes, voice acting, and a large-ish gameworld. Maybe with some creativity you can cut a few corners. (Maybe set the whole game in a single house and limit the speaking parts to one or two people.) But to do this right you need a decent mid-tier budget of a couple of million bucks, and small scrappy indie teams have trouble getting that kind of funding. There have been some good scary games (Amnesia comes to mind) but they are very rare, and so countless ideas are left unexplored.

It wouldn’t bother me so much if there were alternatives. Once in a while we get a survival horror game (Penumbra, Amnesia, Outlast) but nobody is really working on psychological horror.

Pity.