Spoiler Warning Command Center

By Shamus Posted Thursday Sep 18, 2014

Filed under: Spoiler Warning 71 comments

Our setup changes from time to time, and people ask us about this frequently, so about once a year I end up doing one of these posts where we explain how we produce our long-form videogame nitpicks. Obviously our setup has gotten more involved recently, since we’re now doing console games.

Note that all of these images are of Josh’s setup. He lives in Nevada and I live in Pennsylvania. There are 2,000 miles between us, so I’ve never visited his place. Which means this is my first time seeing this stuff.

First, let’s get the basic details out of the way:

Continue reading ⟩⟩ “Spoiler Warning Command Center”

 


 

Last Of Us EP1: At The Movies

By Shamus Posted Wednesday Sep 17, 2014

Filed under: Spoiler Warning 113 comments


Link (YouTube)

I’m always saying that games shouldn’t be so concerned about trying to be movies. A good game should tell its story in the flow of gameplay, and anytime the player can put down the controller and continue to proceed should be looked at as a possible failure of the game to do its jobThe are exceptions. TECHNICALLY you can put the controller down when Sam Fisher is hiding from The Bad Guys, but that’s not the same thing.. And no, throwing gotcha quicktime events over a cutscene doesn’t solve this problem, it makes it worse. Now I’m playing a really terrible videogame that’s distracting me from the [marginally] more interesting movie. Gameplay ought to have some degree of human decision-making in it, and “Press X to Not Die” isn’t that. I mean, when you’re watching a movie you’re choosing NOT to pause it, but that doesn’t make it a game.

HOWEVER!

If you are going to use a game as a delivery vehicle for a movie, then this is how you need to do it: You need to make a proper movie. I am irritated to the point of intolerance with games that interrupt our playtime for movies that are bad, poorly-paced, cliche-ridden, ham-fisted, utterly predictable, filled with glaring plot holes, tonally confused, boringly shot, and completely tediousThe Resident Evil series comes to mind. And Fallout 3. And Assassin’s Creed 2. And Dead Island. And Thief 2014. And Watch_Dogs. And Far Cry 3. And Mass Effect 3. And… now that I think of it, this list might be too long for a footnote.. The reflexive defense is, “It’s just a game, you’re not supposed to worry about the story!” Which is kind of my point: If the story doesn’t matter, then why are you wasting my time with it? Why did you waste money making this crappy thing that you didn’t want to make and I don’t want to watch?

Spoiler: I don’t think The Last of Us is that great of a movie. It’s leagues ahead of most videogame stories. It’s got solid cinematography, great environments, expressive models, and a decent story to tell. But if this was in the theaters it wouldn’t be a blockbuster or anything. It would be something like World War Z (the movie) or Daybreakers: Competently executed and entertaining, but otherwise unremarkable disposable entertainment.

Like Chris said: Last of Us is the best possible version of a fundamentally flawed design.

Also, BioWare: Watch this to understand everything you did wrong with your “some kid died” moveSpoiler: Everything. You did everything wrong..

 


 

Destiny Stream

By Shamus Posted Tuesday Sep 16, 2014

Filed under: Spoiler Warning 61 comments

Since Twitch has decided that having deep archives is bad, (Spoiler: They are wrong.) we’re uploading our stream to YouTube. So now it is preserved forever:


Link (YouTube)

We played Destiny for the first couple of hours, then played Counter Spy for the last hour.

Josh said we’ll be doing this from now on, but I dunno. This was a hassle. It wasn’t a lot of work, but it was excruciatingly time consuming. Recording, editingI don’t mean proper editing, like removing boring parts. Heck no. We left all that crap in. Have fun sitting through the parts where we have nothing to say. No, I’m talking about basic stuff like balancing and syncing audio., encoding, and uploading three hours of video is a huge undertaking. I think Josh’s computer was working on it for over twelve hours.

 


 

Experienced Points: Just How Good Is The Oculus Rift?

By Shamus Posted Tuesday Sep 16, 2014

Filed under: Column 81 comments

My column this week is a collection of observations and explanations, aimed at people who are still wondering what the fuss is about.

Here are a few more observations that are a little more technical:

Continue reading ⟩⟩ “Experienced Points: Just How Good Is The Oculus Rift?”

 


 

A Fight With My Computer

By Shamus Posted Monday Sep 15, 2014

Filed under: Personal 88 comments

I take Saturday off from writing and other creative work so I can play games and spend time with family. So Sunday is an important day for me. I need to write my Escapist columnI could write it sooner, but I’ve been burned too many times with news stories that changed over the weekend., edit the Diecast for Monday, and (ideally) also write a post for Sunday. So naturally Sunday is when Everything Always Goes Wrong.

I just needed to write. To write, I wanted my music. But my speakers weren’t working. Like, Windows audio mixer claimed they were. You could see the little bars jumping up and down as the audio played. The drivers were working. There didn’t seem to be any software problems. So, unplugged cable, right? I mean, I’d just untangled my computer from the Oculus Rift Octopus (Ocupus?) so I could have my second monitor back. Obviously I must have jostled a cable loose somewhere.

Right?

Continue reading ⟩⟩ “A Fight With My Computer”

 


 

ADAM “RUTSKARN” DECAMP IS CREATING ROCKIN’ SERIAL FICTION AND VIDEO GAME SERIES

By Shamus Posted Sunday Sep 14, 2014

Filed under: Notices 88 comments

Rutskarn is doing a Patreon. Here is his pitch:


Link (YouTube)

You know those lists where people tell you little factoids like, “George Clooney played a bit part on a sitcom before he hit it big.” I imagine someday people will say something like, “Adam DeCamp was on a Let’s Play with some other people before he became a famous writer.” I’m not just saying this because he’s my friend. I’ve been hanging out with this kid since he was actually a kid, and his ability to extemporaneously spout genuinely humorous fiction is like nothing I’ve seen in my 43 years. He really does have talent.

Joking about his age aside, he’s out of college and trying to make his way in the world. And this is what he’s decided to do. I have no idea how well it will work, but I’m honestly cheering for him. This Patreon business is new to everyone. It might be that there’s only so much Patreon money to go around, and as more street buskers crowd the sidewalks we’ll all end up splitting the same pool of donations into ever-smaller shares. But maybe this is a newer, better way of doing things and artists can find an audience and earn a living without publishers, editors, brokers, and executives getting a cut. Maybe in the long run we’ll all get more entertainment for less money. I really have no idea.

Anyway, that’s his pitch. Wish him luck, and if you want to read the Bastards thing then consider giving him some of your Earth Money.

Good luck, Rutskarn! Remember me when you get to the middle.

 


 

Destiny Hangout Sept 13: It’s OVER!

By Shamus Posted Saturday Sep 13, 2014

Filed under: Notices 30 comments

EDIT: Thanks for watching. That was fun. We played Destiny for a couple of hours, and then an hour of Counter Spy. I don’t know what will become of the recording. Twitch has decided to stop keeping their archives, so I don’t know how long this one will last. Watch it while you can, I guess.

Original Message:

Josh and Chris will be playing Destiny on their pagan consoles and I’ll be watching via Twitch with the rest of the peanut gallery. The event is this Saturday (September 13) at 11PM UTC. This page ought to convert the time into your local temporal region. The stream will be here when the event goes live.