Something in the Water, Part 1

By Shamus Posted Wednesday Oct 8, 2014

Filed under: Personal 80 comments

So we moved. You know this already, because I complained about it a thousand years ago, before my five-day internet blackout. Why did we move after only living in that place for a year and a half? Telling this story requires a bit of bellyaching on my part. Sorry about that. Also there are a lot of barely-justified digressions. I’m less sorry about those.

To sort things out properly, we have to go back to…

March

Not taken in March. I mean, OBVIOUSLY.
Not taken in March. I mean, OBVIOUSLY.

It's been a brutally cold winter, but the world is starting to thaw. I allow myself to indulge in the daydream that I might actually see the sun again.

It’s been a year since we moved into this apartment after that whole unfortunate business over the last twelve years. Things are quiet. This isn’t the best place I’ve ever lived, but it’s not the worst either and we’re finally living within our means.

This house must have been glorious when it was built, which was probably sometime during the Taft administration. It was no doubt a proud house in its day. It's got fancy roof work and a lot of space. Now it’s a sagging thing of rotting wood and shabby windows. The front porch steps are gone and the paint is peeling off the outside like it’s too ashamed to cling to the structure anymore. It’s been split into an upstairs and a downstairs unit. Even though we only have half the house, we still have three bedrooms, plus a living room and an office. Those house-builders of 1930 sure didn’t mess around when it came to living space.

Continue reading ⟩⟩ “Something in the Water, Part 1”

 


 

Waiting for the Internet

By Shamus Posted Tuesday Oct 7, 2014

Filed under: Personal 55 comments

I'm back. Well, that was a stupid waste of five days.

Somehow, the designers of the Minecraft mod Technic PackThese days I'm playing a ton of the Technic “MoonQuest” mod collection. made it so that if you launch the game in offline mode, then it has no sound. I have no idea why, but I'll be sure to ask them right after I hunt them down and right before I kill them.

I couldn't play vanilla Minecraft, either. Once I was off the net and I discovered Technic wasn't working, I remembered that my Minecraft launcher was set to run in Oculus Rift mode. I tried to turn that off, which meant changing profilesNot change users, just profiles. It's complicated., which forced me to log in, which I couldn't do. I'd hunt down the person responsible for this stupidity but I'm not sure who to blame in this case. I always saw the Minecraft launcher as a convenience thing, but after fighting with it for an hour or so I'll say it feels very DRM-ish. It doesn't stop any pirates but it did prevent this customer from using the software when he really, really needed it. That sounds like DRM to me.

So my #1 time-killing game was unavailable. Instead, I composed a song. I spent my time waiting for the internet writing a song about waiting for the internet entitled, “Waiting for the Internet”:

You say it's repetitive? Yes, yes it is. I was trying to capture the tedium and frustration in musical form. The upbeat stuff at the end can be interpreted as the return of the internet, or the sweet release of insanity. The line between half-assed and avant-garde sometimes gets pretty blurry, but I know which side this song is on. And it's not the side with the fancy French words.

We will resume our regular posting schedule shortly. Right after I play some Minecraft. And catch up on my webcomics. And some YouTube videos. And blogs. And gaming news. And Steam sales. And email. And comments. And Facebook. And…

 


 

Moving Day II: The Movening

By Shamus Posted Thursday Oct 2, 2014

Filed under: Personal 133 comments

Note that the photos in this post are unrelated. They’re just pictures I took while wandering around the neighborhood. Also because I think the Pepsi-door looks kind of strange and cool.

We are moving. Aside from the normal hassle of cramming things into boxes, hauling them somewhere else, and taking them out of the boxes again, I also have to make the phone calls to the utility providers:

The apartment building nearby. They have a really bad case of dish overgrowth.

Continue reading ⟩⟩ “Moving Day II: The Movening”

 


 

Pleasant and helpful error messages

By Shamus Posted Wednesday Oct 1, 2014

Filed under: Programming 132 comments

This was originally a commentary on the talk by Jon Blow about creating a programming language designed specifically for games. At one point he mentions “Pleasant and helpful error messages” and I got caught up thinking about what that would really entail. So let’s talk about compiler errors.

Compilers are very bad at giving us useful error messages. I’ve been doing this for decades and I still get errors that baffle me. You could make the case that “better error messaging” could be a whole project in itself. You could keep yourself pretty busy by just ditching the whole “new language” idea and just attempting to give the C++ compiler more useful output. (Although that’s probably a bad idea, for reasons I’ll talk about below.)

There are errors that don’t make sense and point to things that aren’t the source of the problem. They also lean really heavy on the jargon. This is a subject near and dear to my heart. I mean, this article exists because I have this compulsion to help other people understand difficult things.

Lots of people point to templates and classes as a source of baffling messages. But rather than dive into the deep parts of the language or pick on some goofy obscure edge-case, let’s look at a really simple error:

Continue reading ⟩⟩ “Pleasant and helpful error messages”

 


 

Experienced Points: Can Virtual Reality Actually Hurt You?

By Shamus Posted Tuesday Sep 30, 2014

Filed under: Column 134 comments

My column this week is a little more anecdotal-ish than usual. It’s a bit about VR sickness in general, along with some of my personal experiences with it.

Just a bit of personal curiosity here, but have any games ever made you sick? Which ones? It’s been SAID that Descent made some people queasy, but I don’t think I’ve ever heard anyone say the game made them personally sick. It’s always “some [other] people”.

 


 

Diecast #75: Diablo II, Final Fantasy 13, Concursion

By Shamus Posted Sunday Sep 28, 2014

Filed under: Diecast 180 comments

The plan this week was to talk about the canceled Blizzard MMO and a few other current topics. Instead we talked about a sixteen-year-old hack-n-slash. I don’t know. That’s how this show goes sometimes.

And yes, I’m still fiddling with the theme music. Based on the feedback last week, most people would prefer if I just went back to the original theme that we used for 70 episodes. I might. But allow me this little vanity for now. It’s short and I’m having fun with it.

Download MP3 File
Download Ogg Vorbis File

Hosts: Jarenth, Josh, Shamus, and Rutskarn.

Show notes: Continue reading ⟩⟩ “Diecast #75: Diablo II, Final Fantasy 13, Concursion”

 


 

Last of Us EP6: Very Poor Life Choices

By Shamus Posted Friday Sep 26, 2014

Filed under: Spoiler Warning 133 comments


Link (YouTube)

We already had the discussion on consumable melee weapons last episode when we talked about breaking metal pipes. Let’s not have the exact same discussion about shivs. Instead, let’s talk about buildings:

In the episode I said that buildings ought to be standing after just twenty years. (Assuming they weren’t bombed.) I mean, there are hundred year old buildings all over the place (especially around Boston) and buildings shouldn’t suddenly fall over just because people stopped sweeping the floor. But then Josh pointed out bursting pipes, and now I don’t know what to think. Let’s just set aside the bombed-out scenario we see in The Last of Us where (basically) warfare has turned the place to rubble. Let’s just imagine one of those “everyone is suddenly gone” scenarios:

Continue reading ⟩⟩ “Last of Us EP6: Very Poor Life Choices”

 


 
From The Archives:

Control

A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.

 

This is Why We Can’t Have Short Criticism

Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.

 

Netscape 1997

What did web browsers look like 20 years ago, and what kind of crazy features did they have?

 

Lost Laughs in Leisure Suit Larry

Why was this classic adventure game so funny in the 80's, and why did it stop being funny?

 

How I Plan To Rule This Dumb Industry

Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)

 

Charging More for a Worse Product

No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

Bowlercoaster

Two minutes of fun at the expense of a badly-run theme park.

 

The Dumbest Cutscene

This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.