A Pyrodactyl Postmortem Postmortem

By Rutskarn Posted Thursday Nov 6, 2014

Filed under: Projects 99 comments

This post is a follow up to “Unrest: An Honest Postmortem of a Kickstarter Success.”

I really don't know how it is for your big studio-renting, T-shirt-printing, San Francisc-ing game development studios when their magnum opus wraps. I imagine many of them do schedule a few months to tear through feedback, patch, run tech support, and wrangle the convention circuit. But barring an ongoing investment, like an MMO or MOBA, that's all sideline stuff. You can bet in ninety-nine out of a hundred cases the development leads get together right away, stick another figurative sheet of paper in the typewriter, and start on the next project.

Part of this is a matter of principle. You're only as good as your last good title, and dwelling on success or failure doesn’t help your studio. But there's a much more far-reaching practical side to it than that, and it's one you don't appreciate until you try to survive as a developer: it’s the fact that every month not working on a game is a catastrophic and potentially fatal waste of your precious resources.

You can embrace it or hate it, but the formula is simple: games are profit, profit is time, time is games. Having a smash hit release isn't an “and then they lived happily ever after” success story. It's the equivalent of winning extra time by executing a flawless lap in a beat-the-clock racing game. You've won a buffer–a grace period to work on your next project. And that's if your game's successful. If it isn’t, then you’ve really got to hustle.

Continue reading ⟩⟩ “A Pyrodactyl Postmortem Postmortem”

 


 

The Last of Us EP16: Butt Parchment

By Shamus Posted Wednesday Nov 5, 2014

Filed under: Spoiler Warning 96 comments


Link (YouTube)

So I guess now we’re duty-bound to come up with more euphemisms for toilet paper. Do your best!

The game improves so much the moment we rejoin Ellie. I think one of the reasons that I can tolerate Joel being a heel is that we aren’t given any agency at all over his actions. If the game gave you a BioWare / TellTale style dialog choice once in a while, or offered you a “Press X to punch Bill in the face, square to give him a high-five”, then we’d resent all the other occasions where the game didn’t give us a choice. Being offered meaningless choices is more annoying than having no choices at all.

I suppose it also helps that we have a character-based reason for Joel’s behavior. We can see he’s wrong, but he’s wrong because of personal problems that are central to his character. He’s not just denying her a gun because the game designers didn’t think it would work from a gameplay perspective.

If I can bring up Mass Effect 2 without opening old woundsActually, those wounds never closed. But whatever. then it provides a good contrast. Shepard makes TONS of galaxy-changing decisions, so us not being able to refuse to work with The Illusive ManThere are some who call him… TIM? feels really out of place. Worse, he doesn’t have a reason that works for usOkay, it works for some players.. He’s enslaved by the plot, which means we’re enslaved by the plot, which means all those other little choices feel frustrating and condescending. Like, I can’t refuse to work with this crazy terrorist moron, but I’m allowed to be a dick to Veetor for no reason.

Because of this difference, Joel’s reluctance to give Ellie a firearm feels like narrative tension and not railroading. And when he finally breaks down and trusts her to protect him, we understand he’s taking a huge step. It’s entirely possible this is the first positive step he’s taken in 20 years to cope with his daughter’s murder.

 


 

Experienced Points: Should Any Aspect of Gaming Be Off-Limits to Discussion?

By Shamus Posted Tuesday Nov 4, 2014

Filed under: Column 116 comments

My column this week is a little on the rhetorical side. Even the title is one of those things that @SavedYouAClick…

…would boil down to a simple “No”. Maybe followed by “Duh”.

But it felt good to write and serves as a sort of mission statement for both the column and this site. Who cares how many stars the game got, how much it sold, or where it appears on one of those idiotic clickbait “Top X Games” lists? Let’s talk about this obscure mechanic, or why nobody wanted to bother with stealth, or how the marketing drove away the people most likely to enjoy it. That’s all way more to me interesting than “did the public like this game?”

It won’t do any good, of course. In a month I’ll dump on Beyond Earth and someone will tell me my opinion is invalid because I didn’t play multiplayer, or I didn’t have the difficulty high enough, or whatever. But we do what we can.

Really, this entire hobby would feel kind of empty if I didn’t have this outlet for obsessing over details. This blog is at least half the fun.

 


 

Top 64 Games: 24 to 17

By Shamus Posted Tuesday Nov 4, 2014

Filed under: Video Games 134 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

24. Eve Online

Come for the visuals, stay for the politics, corporations, griefing, intrigue, war, controversy, flame wars, shenanigans, stupidity, betrayals, and staggering financial losses.

In contrast to the endless procession of doomed WoW-clones, here is an immensely successful online game that has not a single challenger. It’s not that games have gone out of business trying to imitate this success, it’s that in the eleven years since its launch, nobody has made a serious try at cutting out a piece of this market.

To a certain extent, that’s understandable. This is a scary game. It’s a space game where people shoot at each other with player-built weapons, from player-built ships, made from player-built parts, made from player-harvested raw materials in player-built factories. The factions are entirely shaped by players. Everything interesting about this world from its politics to its wars – is emergent.

If you’re looking to make a quick buck copying an established and proven formula, just about anything else is going to look safer than this.

Continue reading ⟩⟩ “Top 64 Games: 24 to 17”

 


 

Diecast #79: Re-releases, 1080p, FMV Games

By Shamus Posted Monday Nov 3, 2014

Filed under: Diecast 117 comments

For the last two weeks I’ve had horrible internet connections during our recording sessions. Egregious throttling, lag spikes, etc. Very frustrating. This has made dialog even more problematic than usual. I’ve tried to clean up the interruptions and overlap as much as possible, but there’s only so much you can do in post. Please be patient.

Download MP3 File
Download Ogg Vorbis File

Hosts: Chris, Josh, Shamus, and Rutskarn.

Show notes:

Continue reading ⟩⟩ “Diecast #79: Re-releases, 1080p, FMV Games”

 


 

Why The Christmas Shopping Season is Worse Every Year

By Shamus Posted Sunday Nov 2, 2014

Filed under: Random 117 comments

Like all old codger stories, this one begins with the phrase, “When I was young.” I realize this is cliche, but it’s probably less annoying than using, “Before you were born” as an opening.

In any case, when I was young the Christmas shopping season began much more gradually. There was no “Black Friday” shopping blitzkrieg the day after Thanksgiving. The process took time and not everyone did it at once.

But today Halloween is over, and suddenly the Christmas decorations are out. The Christmas sales have begun. We roll our eyes. We joke. We grit our teeth. But but it still happens this way every year. People write op-eds about how ugly and consumerist America has become, because it wasn’t like this in the “Good old days.” Unfortunately our current grotesque, soul-crushing orgy of prolonged and rapacious spending was unavoidable. We all hate it, even as we participate in it. It’s nobody’s fault, really. It’s just the unintended consequence of a couple of perfectly understandable forces.

Continue reading ⟩⟩ “Why The Christmas Shopping Season is Worse Every Year”

 


 

Happy Halloween

By Shamus Posted Friday Oct 31, 2014

Filed under: Notices 36 comments

Hope you have a good night. My costume this year is “Guy who is getting a massive headache and had, like, a bunch of work he was planning to do today but instead he’s gonna sit in the dark with ice on his face”. It’s an easy costume to make, but REALLY uncomfortable.

In the meantime, there’s a new Homestar hulloween cartoon man show. And also I made this music which didn’t turn out very well but the hard work is validated if I share it anyway song:

I leave you with this wisdom: