The title is hyperbole, of course. I don’t think DRM is over in the sense that the big publishers are going to abandon it. But it’s over in the sense that we’ve shouted ourselves hoarse trying to get through to the non-gamer executives running these companies, and there’s nothing left to say. My column this week details just how obviously pointless DRM is for any possible purpose.
(Disclaimer: When I say “DRM” here I’m talking about “naked DRM”. Steam is DRM, but it’s DRM PLUS convenience, a store, a community, etc. For the purposes of this article, when I say DRM I’m talking about standalone stuff like SecuROM, Starforce and such.)
In the end, I think what pisses me off the most isn’t the DRM, it’s the fact that the people running these companies have been so completely insulated from their decisions and the debate itself. This, I could live with:
Me: Please stop using DRM. It hurts my experience using your product and doesn’t do anything to stop piracy.
Publisher: Actually, our sales show a measurable benefit when a title is equipped with DRM.
That sucks and I’ll still resent the DRM, but I’ll be happy to offload the blame onto the pirates at that point. I don’t blame publishers doing what they have to do to protect their investment. But in all these years, that particular conversation has never happened. Instead, we’ve had this conversation:
Continue reading 〉〉 “Experienced Points: DRM is Over”
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