Experienced Points: DRM is Over

By Shamus Posted Tuesday Dec 16, 2014

Filed under: Column 149 comments

The title is hyperbole, of course. I don’t think DRM is over in the sense that the big publishers are going to abandon it. But it’s over in the sense that we’ve shouted ourselves hoarse trying to get through to the non-gamer executives running these companies, and there’s nothing left to say. My column this week details just how obviously pointless DRM is for any possible purpose.

(Disclaimer: When I say “DRM” here I’m talking about “naked DRM”. Steam is DRM, but it’s DRM PLUS convenience, a store, a community, etc. For the purposes of this article, when I say DRM I’m talking about standalone stuff like SecuROM, Starforce and such.)

In the end, I think what pisses me off the most isn’t the DRM, it’s the fact that the people running these companies have been so completely insulated from their decisions and the debate itself. This, I could live with:

Me: Please stop using DRM. It hurts my experience using your product and doesn’t do anything to stop piracy.

Publisher: Actually, our sales show a measurable benefit when a title is equipped with DRM.

That sucks and I’ll still resent the DRM, but I’ll be happy to offload the blame onto the pirates at that point. I don’t blame publishers doing what they have to do to protect their investment. But in all these years, that particular conversation has never happened. Instead, we’ve had this conversation:

Continue reading ⟩⟩ “Experienced Points: DRM is Over”

 


 

Diecast #84: Team Fortress 2, Valve, Dragon Age

By Shamus Posted Monday Dec 15, 2014

Filed under: Diecast 286 comments

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Hosts: Josh,Chris, Mumbles, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #84: Team Fortress 2, Valve, Dragon Age”

 


 

The Infection

By Shamus Posted Sunday Dec 14, 2014

Filed under: Notices 59 comments

As I mentioned last Friday, this site was compromised. A friend (thank you so much Peter!) jumped in and we tried to unravel the mess. And when I say “we” I mean, “Peter did most of the heavy lifting and my job consisted mostly of remembering things.” Since I know some of you will be curious about it, I thought I’d share the results.

In looking at the problem, we had several goals and questions:

  1. Is the machine actually infected? If so, with what?
  2. Remove the infection.
  3. Figure out how the infection occurred.
  4. Secure the machine to prevent future infections.

Let’s look at the results:

Continue reading ⟩⟩ “The Infection”

 


 

The Last of Us EP30: The Life of Riley

By Shamus Posted Saturday Dec 13, 2014

Filed under: Spoiler Warning 48 comments


Link (YouTube)

Okay, this is really gross, but I want to… uh… admire(?) the attention to detail on the bites on these characters. Check out the way blood flows out of the wound properly, gets wiped away, and then more flows. That kind of thing must be a monumental pain in the ass to get right. Even movies don’t usually take the time to make it look that good.

Beyond that technical note, I don’t have much else to say. You’ve heard me complain about the bandits already. And I really can’t add much to the emotional moments. This a powerful moment in the story, and Naughty Dog knocked it out of the park.

I suppose we can compare this with WATCH_DOGS, which also tried to use the death of young people as an emotional catalyst. Only WATCH_DOGS was shockingly stupid, clumsy, tone-deaf, inept, badly paced, not-characterized, and transparently manipulative. It’s easy to watch the scene where Bob Watchdog’s niece gets killed by evil hackers or whatever. I can make jokes about it. Heck, I could sing showtunes while while she bled out on the pavement and not feel the least bit bad. But this scene in the Last of Us is so brutal that I had trouble getting through it a second time while preparing this post.

It’s like the moment in the Walking Dead where you make those last few dialog choices with Clementine: This is the kind of moment that sticks with you long after the game is over.

EDIT: OH yes. ONCE AGAIN, some jackass company has decided to block our video because “OH NOES. MUH COPIERITES!”

If I was a AAA developer, I’d be looking for my soundtrack music in the indie scene just to avoid having license-holders block everyone trying to LP my game.

 


 

Haq?

By Shamus Posted Friday Dec 12, 2014

Filed under: Notices 88 comments

EDIT: Should be fixed now. I’ll have another post following up on this once I’m sure it’s gone. Let me know if you see anything fishy that isn’t an actual fish.

So for a couple of months now I’ve been getting these really strange reports from a small group of peopleLess than five-ish? that my site had been “hacked”. Here is one:

Microsoft Security Essentials blocked content on this website

qwe.systemsviensows.asia
Hosted by: http://www.shamusyoung.com

Microsoft Security Essentials blocked this site because it might contain threats to your PC or your privacy.

And one more:

Got another one. “qwe.arteriosclerosisobliteranas.net”

Also: I dropped my laptop and killed my hard drive a few days ago. I just got a new one installed and just now got the OS and everything updated and running. So it's not a virus or malware on my end that's doing it, this is a totally new hard drive and your website was just about one of the first ones I went to (after gmail and facebook, and I don't thinking I'm getting malware from them.)

It’s very temping to say, “With so few reports, this can’t be a problem on my end.” But I want to be thorough. Furthermore, maybe scammers have gotten smarter and have invented malware that goes dormant in some cases instead of relentlessly attacking. “But it seems to work fine for me!” is perhaps the greatest shield a virus can have. It’s effectively a real-world implementation of the SEP invisibility field.

Some facts: Continue reading ⟩⟩ “Haq?”

 


 

The Last of Us EP29: All The Emotions

By Shamus Posted Thursday Dec 11, 2014

Filed under: Spoiler Warning 108 comments


Link (YouTube)

I seriously need to play this game so I can enjoy this story without all these other guys talking over it. This is really an amazing scene.

Also, some of you might not be able to watch this episode. Because of this:

Continue reading ⟩⟩ “The Last of Us EP29: All The Emotions”

 


 

The Last of Us EP28: Triangle Harder

By Shamus Posted Wednesday Dec 10, 2014

Filed under: Spoiler Warning 43 comments


Link (YouTube)

I know a running joke on the show is how we constantly make fun of Josh for playing so bad, but I think we need to drop that gag for a minute and talk about these goofy mechanics. What is going on here? In the first few minutes we can see:

  1. The game gives you a triangle prompt. Press it, zombie dies. Whee.
  2. Game doesn’t give the prompt, no matter how you position yourself, how long you wait, or how close you get. It gives no feedback as to what you’re doing wrong.
  3. The game doesn’t give the prompt, but you can kill the zombie anyway.
  4. The game gives you the prompt, but when you hit the button it insta-kills YOU instead.
  5. Sometimes you can quicktime event out of getting grabbed. Sometimes you just die.

I have no idea. On one hand, I love this game for its characters, story, and gorgeous visuals. On the other hand, it looks like a completely annoying pain in the ass to play.

See, Shamus. If you had PLAYED the game you would understand. The stupid, random, unexplained, and unfair mechanics just reinforce the stupid, random, unexplained, and unfair nature of life in the post-apocalyptic world. This isn’t broken mechanics, it’s an integral part of the storytelling and besides I didn’t have any trouble and I beat the game on hard while drunk.

Goofy gameplay aside, this entire section is completely fantastic. Best videogame photobooth since SBCGFAP.