Top 64 Games: 24 to 17

By Shamus Posted Tuesday Nov 4, 2014

Filed under: Video Games 134 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

24. Eve Online

Come for the visuals, stay for the politics, corporations, griefing, intrigue, war, controversy, flame wars, shenanigans, stupidity, betrayals, and staggering financial losses.

In contrast to the endless procession of doomed WoW-clones, here is an immensely successful online game that has not a single challenger. It’s not that games have gone out of business trying to imitate this success, it’s that in the eleven years since its launch, nobody has made a serious try at cutting out a piece of this market.

To a certain extent, that’s understandable. This is a scary game. It’s a space game where people shoot at each other with player-built weapons, from player-built ships, made from player-built parts, made from player-harvested raw materials in player-built factories. The factions are entirely shaped by players. Everything interesting about this world from its politics to its wars – is emergent.

If you’re looking to make a quick buck copying an established and proven formula, just about anything else is going to look safer than this.

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Diecast #79: Re-releases, 1080p, FMV Games

By Shamus Posted Monday Nov 3, 2014

Filed under: Diecast 117 comments

For the last two weeks I’ve had horrible internet connections during our recording sessions. Egregious throttling, lag spikes, etc. Very frustrating. This has made dialog even more problematic than usual. I’ve tried to clean up the interruptions and overlap as much as possible, but there’s only so much you can do in post. Please be patient.

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Hosts: Chris, Josh, Shamus, and Rutskarn.

Show notes:

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Why The Christmas Shopping Season is Worse Every Year

By Shamus Posted Sunday Nov 2, 2014

Filed under: Random 117 comments

Like all old codger stories, this one begins with the phrase, “When I was young.” I realize this is cliche, but it’s probably less annoying than using, “Before you were born” as an opening.

In any case, when I was young the Christmas shopping season began much more gradually. There was no “Black Friday” shopping blitzkrieg the day after Thanksgiving. The process took time and not everyone did it at once.

But today Halloween is over, and suddenly the Christmas decorations are out. The Christmas sales have begun. We roll our eyes. We joke. We grit our teeth. But but it still happens this way every year. People write op-eds about how ugly and consumerist America has become, because it wasn’t like this in the “Good old days.” Unfortunately our current grotesque, soul-crushing orgy of prolonged and rapacious spending was unavoidable. We all hate it, even as we participate in it. It’s nobody’s fault, really. It’s just the unintended consequence of a couple of perfectly understandable forces.

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Happy Halloween

By Shamus Posted Friday Oct 31, 2014

Filed under: Notices 36 comments

Hope you have a good night. My costume this year is “Guy who is getting a massive headache and had, like, a bunch of work he was planning to do today but instead he’s gonna sit in the dark with ice on his face”. It’s an easy costume to make, but REALLY uncomfortable.

In the meantime, there’s a new Homestar hulloween cartoon man show. And also I made this music which didn’t turn out very well but the hard work is validated if I share it anyway song:

I leave you with this wisdom:

 


 

The Last of Us EP15: Rutskarn is the Worst Sort of Person

By Shamus Posted Friday Oct 31, 2014

Filed under: Spoiler Warning 50 comments


Link (YouTube)

I like that we get the dark spooky basement fight here on Halloween.

I kind of feel like this basement section would have been stronger if Ellie’s fate was in doubt. If she made a scared noise and vanished, then we’d feel like we needed to escape and help her. But Chris is right, this does feel very videogame-y. Ellie is taken from you in a cutscene and you’re dropped into a new environment. The game makes it clear that she’s okay. There’s nobody to talk to, so the story and character development stop so you can have a shootout in the basement. (Or if you’re Josh, a zombie punch-up. For whatever reason.)

I can see why this section is here. The hotel was getting old. We needed a shift in gameplay. And it’s bad for the setting to spend too much time shootin’ dudes and not enough time fighting zombies. But this is a really clear example of the oil-and-water properties of story and gameplay. Still, it would have been a little more interesting with a good story hook to pull us along. “Is Ellie okay?” would be an obvious one, but I’m sure you could devise others. We just need something more than “Shoot the zombies so you can get back to where you left off.”

 


 

The Last of Us EP14: White Gold

By Shamus Posted Thursday Oct 30, 2014

Filed under: Spoiler Warning 45 comments


Link (YouTube)

I feel pretty silly after praising the game for the little moment where Ellie shielded her eyes from the sun. In this episode she does that calm walk down the steps, right through the crossfire… twice. It’s the most ridiculous, derpy, immersion-breaking moment in the game for me so far.

But Chris is right: AI is hard, and companion AI is harder. You could tweak Ellie’s behavior for ages and still find edge-cases where the AI just isn’t equipped to deal with the current world state in a believable way. And the smarter the AI is – the more convincing her actions are – the more ridiculous it seems when the system fails. It’s a tough problem. I’m glad it’s not my job to fix it.

 


 

The Last of Us EP13: Live, Die, Repeat

By Shamus Posted Wednesday Oct 29, 2014

Filed under: Spoiler Warning 52 comments


Link (YouTube)

I love at the five minute mark when Joel and Ellie walk outside and she covers her eyes in the bright sunlight. There are so many small touches like this. Again, it happens naturally with live actors, but it all takes time and effot and attention to detail in videogame world.

Like Rutskarn says: This post-apocalyptic economy is suspect!

If we ever do have an apocalypse, I’ll probably end up captured by bandits by Thursday. I’ll be sitting in the cannibal pot, slowly boiling alive while saying things like, “This is totally unrealistic! No way should you guys be out of canned food by now. This is not a viable long-term survival strategy! Where did all the women and children go? Why are you living in a squalid warehouse when there are presumably comfortable homes available? Why is your warehouse so squalid, anyway? Where did you get this giant pot capable of holding an adult human? THIS IS BULLSHIT!”

And then it turns out they weren’t even cannibals. They just really hate nitpickers.