Half Life 2 Episode 1 EP2: How to Win at Physics

By Shamus Posted Thursday Feb 5, 2015

Filed under: Spoiler Warning 149 comments


Link (YouTube)

Just to be clear: All of my complaints in the episode were really trivial. Maybe it sounded like I hated this game. I don’t But this is what I would have said if the designers asked me for my analysis during development. The energy spheres are too random and unwieldy, and the explosion sound effect doesn’t really satisfy.

But for all my whining, this is making me really sad we haven’t gotten Half-Life 3 yet. They just don’t make games like this anymore, and they should. They really should.

For the curious, here is Ivan the Space Biker:

Continue reading ⟩⟩ “Half Life 2 Episode 1 EP2: How to Win at Physics”

 


 

Project Button Masher: The 7th Geth

By Shamus Posted Thursday Feb 5, 2015

Filed under: Music 34 comments

I’m holding to my goal of doing one of these every week, and of posting my failures along with my successes. Success generates warm fuzzy praise, but failure often generates more useful advice.

So last week someone mentioned the Mass Effect music. I love the original Mass Effect music. I mean, everyone loves the menu theme, but I dig a lot of the in-game music as well. So I wanted to take a crack at it.

Specifically, I was aiming for some of the low, understated combat music you hear on Eden Prime. There’s a nice bit when you get to the train where there’s a strong pulsing electronic beat underneath the music. So I figured I’d aim for that.

Unfortunately, I wasn’t really paying attention to what I was doing. Instead of listening to the soundtrack, puzzling over it, and picking some ideas to work with, I just sort of started smashing notes together. I got sidetracked on this little project where I’d forgotten all about Mass Effect and I was just coming up with a bunch of different variations on the same theme and chord progression. Eventually I had six or seven different parts all layered together in a huge pile. None of it was bad, but none of it really stood out.

In an effort to make lemonade from lemons, I pulled the different bits apart into distinct sections and stuck audio clips from the game between them.

The result is… hear for yourself: Continue reading ⟩⟩ “Project Button Masher: The 7th Geth”

 


 

Half Life 2 Episode 1 EP1: Episode 1

By Shamus Posted Wednesday Feb 4, 2015

Filed under: Spoiler Warning 87 comments


Link (YouTube)

We’re still debating about what game we should cover next. So we’re returning to our old standby, Half-Life 2.

Since I didn’t talk about it in the episode, let’s talk about it now: This is probably the clearest example of what Valve was shooting for with their “Episode” idea. It’s probably around four hours long. It has minimal graphical enhancements. The end boss is just a single instance of a monster we’ve defeated a dozen times before. It basically takes the existing gameplay and adds a few variations on the existing ideas. A dark level. The zombine. A few new ambushes. Some three-way Gordon/Combine/Zombie fights.

If this episodic idea had worked out I think I would have enjoyed it. Sure, nothing much happens in the story. But if we got something like this every couple of years, then the story doesn’t need to go through giant leaps.

 


 

Experienced Points: What Is the Future of Video Game Journalism?

By Shamus Posted Tuesday Feb 3, 2015

Filed under: Column 278 comments

This column was really tough to write. The whole time I felt like there was this pull drawing me towards talking about #GamerGate, like playing pool on a crooked table.

But I really don’t want to talk about #GamerGate. And I also don’t want to moderate a discussion with other people talking about it. (Hint, hint.) It’s just that it’s pretty dang hard to talk about games journalism without talking about GG. Do your best!

And in response to the question I posed in the column: I don’t care if you call me a journalist or not. I usually call myself a “pundit” to sidestep this very issue.

Edit: Two days later. Well, we weren’t supposed to talk about it, but that was probably the calmest and most civil conversation on #GamerGate that’s ever taken place. Thanks to all of you for being so cool. I’ve closed the comments. I think now is a good time to move on. You folks are awesome.

 


 

Diecast #91: Mailbag

By Shamus Posted Monday Feb 2, 2015

Filed under: Diecast 86 comments

Another mailbag episode. I think we only covered about a third of the questions we had waiting for us. Note that I’ve wiped the board clean, so if your question wasn’t answered, then it’s now gone for good. Sorry.

On an optimistic note, having a 1:3 chance that your question makes it onto the show is actually really good odds by the standards of this sort of thing.

Download MP3 File
Download Ogg Vorbis File

Hosts: Shamus, Josh, Chris, and Rutskarn.

Show notes: Continue reading ⟩⟩ “Diecast #91: Mailbag”

 


 

Reset Button: Do it Again, Stupid

By Shamus Posted Sunday Feb 1, 2015

Filed under: Movies 106 comments

Yes! Two Reset Button videos in the space of a month. I was going to make this a regular thing, but I’ve just taken on another project. We’ll see what happens.

Also, I think I’m sticking with this graph paper motif for now. Reset Button hasn’t had a unifying style before now, but I think the graph paper is something I can live with.


Link (YouTube)

Transcript below:

Continue reading ⟩⟩ “Reset Button: Do it Again, Stupid”

 


 

Looking Ahead: 2015

By Shamus Posted Friday Jan 30, 2015

Filed under: Video Games 138 comments

I don’t usually spend a lot of time looking forward. It feels dangerously close to buying into the whole publisher-driven hype machine. Too many sites spend all their time looking at the horizon. Rumors. Teaser trailers. Screenshots. Exclusive first looks. Hands-on press demos. Then the game comes out, gets reviewed, and vanishes forever.

It’s common to discuss movies that are a couple of years old. And it’s routine to discuss books decades after they come out. But games are hurried off stage to make room for the next act and we rarely take time to look at old games with fresh eyes. That’s really unhealthy. Moreover, it sort of leaves the readers out of the conversation. During pre-release, there’s nothing to say except:

  1. I am looking forward to this game.
  2. I’m sick of hearing about this game.

But after a game comes out we can talk about what worked, what didn’t, and why. That’s the good stuff. That’s the reason I’m in this writing gig. The looking back stuff is often more fun than playing the games themselves. In my end-of-2014 wrap-up, it was really encouraging to see lots of people talking about how they were playing games from 2013, 2012, or even 2010.

Having said all that, I guess there is a time and place to cautiously look forward. Really, I’m just doing this now so I can look back at the end of 2015 and compare my expectations with reality. So I’m only looking forward now so that later I can do a compare & contrast when 2015 comes to and end.

With that in mind, here is what I’m looking forward to in 2015:

Continue reading ⟩⟩ “Looking Ahead: 2015”