Hitman Absolution EP4: Ranting and Raving

By Shamus Posted Wednesday Mar 18, 2015

Filed under: Spoiler Warning 222 comments

This is it. This is why I agreed to cover this game. This very cutscene. Buckle up.


Link (YouTube)

Thanks to Chris and Josh for letting Rutskarn and I monopolize the show. I know how frustrating that is. Thanks for playing along. Next episode we return to our regular format. This was a special occasion.

We skipped a lot of my gripes because the whole thing was dragging on too long. And I thought of some new ones while re-watching the episode just now. This really is a disastrously incompetent cutscene.

Think about how stuff like this is produced. The writer writes it. Then the voice actors – with guidance from the director – perform it. Then the mo-cap actors do their part. Then some artists take all those assets and create the cutscene, which involves watching it many, many times over. This thing is pure torture to watch, and I can’t get through it once without shouting outraged questions at my screen. How did the team get all that done without correcting any of the glaring problems here?

I find it hard to believe that so many people let the scene slip by without noticing any of these issues. Instead, I imagine this cutscene is the result of a writer in a position of power where nobody was allowed to question his bullshit. And that makes me mad.

This is bad. It’s not bad in a fun way. It’s not bad in a campy way. It’s not bad in a playfully subversive way. This is just horrendously sophomoric trash that’s been undeservedly elevated to the status of AAA movie-game.

It’s been a while since I gave one of these out, but you clowns earned it:

Shame on you IO Interactive.

For fun: Try to spot all the errors Rutskarn and I missed.

 


 

Experienced Points: No Future for Old Games

By Shamus Posted Tuesday Mar 17, 2015

Filed under: Column 150 comments

My column this week talks about why – barring some major changes in the way we deal with old titles – we most likely won’t be playing 2010 games in 2025, even though we’re still playing 2000 games in 2015.

As an extended topic: What games from the last five years will you still want to play in 2025?

For me: Arkahm City. Minecraft. Saints Row 3 or 4. Borderlands 2. All the Half-Lifes & Portalses. Maybe Skyrim? Maybe the Tomb Raider reboot?

Games I liked but that I’ll probably never play again: Deus Ex Human Revolution. (It just doesn’t have the emergent depth of the original. I’ve tried, but there just isn’t enough new or different to pull me through the game again.) Maybe someday I’ll go mad and feel like putting up with the Brotherhood of Stupid in Fallout 3, but I doubt it.

Although, it’s actually pretty hard to guess what games I’ll still value in 2025. Maybe I’ll go wild for Human Revolution again. Maybe new Minecraft-y games will come along that make our version seem shallow and redundant. Maybe I won’t care about Borderlands 2 because I’ll be playing Borderlands 5, and it’s basically the same damn thing. If you’d told me in 1998 that I’d still be playing Thief 16 years later I would have told you you were crazy and to leave me alone because I was busy playing it now. But I was playing Thief (original flavor) last year, and it was still pretty good.

Of course, in an ideal world all games would survive, be forwards compatible, go open source, or see re-release. But this is not an ideal world and we don’t know which games will make it and which ones won’t.

EDIT: Over at the Escapist, some people are suggesting using virtual machines to solve the compatibility problems. I’ve only dabbled with VM’s and don’t know everything they can do, but my first worry is getting that troublesome GPU driver layer to work right. (See the article for details on why that’s a nightmare.) Like, okay: You’ve got some kind of NVIDIA Windows XP GPU driver. You’re going to need some kind of feature in your VM to get that driver to talk to your 2025 graphics cards.

And now that I think of it, will you be able to properly install Windows XP in 2025? Sure, you’ve got your VM and an iso of the Win XP disk… but what about updates and service packs? What about all those Direct X runtimes that you need to run the games and that Microsoft doesn’t permit anyone but them to distribute. Just getting the final form of Windows XP running might involve several instances of “piracy”. Sure, it will exist. You’ll be able to do it. But it won’t be like running DOS Box. It will be a sketchy thing on the Torrents, not a turnkey thing on GoG.

Now I’m sad again.

 


 

Cities : Skylines

By Shamus Posted Monday Mar 16, 2015

Filed under: Video Games 266 comments

When I started playing I thought, “This is the game Simcity 2013 should have been.” After a few hours I thought, “This is better than any Sim City game in recent memory.” At this point I’m thinking it’s probably the best city builder ever designed. It’s been years since I had a game engrossing enough that I was still playing it in my head while I was trying to fall asleep. It really is that good.

Skylines is by Colossal Order, the team behind Cities in Motion. It shows. Cities in Motion is a game about regulating, planning, mitigating, and profiting from traffic. That game was all about designing mass transit in a fixed city. Skylines takes all of that traffic-flow strategy and brings it to a city you design yourself.

Continue reading ⟩⟩ “Cities : Skylines”

 


 

Hitman Absolution EP3: Where Did He Come From? Where Did He Go?

By Shamus Posted Saturday Mar 14, 2015

Filed under: Spoiler Warning 89 comments


Link (YouTube)

So among the male characters who get voicing and screentime we have…

  1. Blake Dexter, the fat gross (in mannerisms) Texan.
  2. Benjamin Travis, the fat brutishAnd completely wrong personality for his job. leader in the the agency.
  3. “Limp Dick” Lenny, who has a bunch of stuff wrong with him.
  4. Birdie, who is always covered is bird shit.
  5. Sanchez, who clearly has some kind of glandular problem.
  6. I guess the sheriff (Clive Skurky) is basically a normal looking guy? I don’t remember him having anything wrong with him, anyway.
  7. The aging gun store owner, who evidently had throat cancer or something, and now has to speak through the microphone.

Basically the only whole, able-bodied, healthy, normal-looking guy in the whole game is 47 himself. In contrast, among the female characters we have…

  1. Diana, a long-standing character in the series. Here we meet her in person for the first time. While she’s nakedNote that the main menu runs her introduction on a loop, with the camera giving salacious angles. in the shower.
  2. “The Girl” (Victoria) who is in a schoolgirl outfit for no reason.
  3. Layla Stockton, the personal assistant of Blake. Who is a sexy lady.
  4. Jade Nguyen, the personal assistant of Benjamin Travis. Also a sexy lady.
  5. Mrs. Cooper, the sheriff’s dominatrix. She’s usually strutting around in revealing bondage gear.
  6. The “hot” (young and revealingly dressed) daughter of the gun store owner.
  7. You might rush to point out that the game has a non-sexy nun. Fair enough. But I’ll counter with the SEVEN sexy assassin ladies who dress in nun-themed latex.

I don’t have anything against fanservice. I don’t even condemn fanservice for its own sake. Lowbrow entertainment has a right to exist, after all. But in this game it’s so clumsy, obvious, lazy, and heavy-handed. They mix fanservice with brutal, bloody murder over and over again. The dominatrix theme gets repeated again and again. The “ladies are sexy and men are gross” approach to character design isn’t just used to set up contrast between a couple of characters, it’s used everywhere.

In a smarter story, we might give the writers some credit and assume they’re trying to say something with all of this. But this story is so aggressively stupid that I can’t imagine the writers are clever enough to integrate themes into their character designs. This is shallow and stupid and the fanservice is embarrassingly forced. The character designs come off like someone with some oddly specific (and possibly disturbing) tastes just wanted to make something for their own gratification, and they didn’t care if it was appropriate for the genre or the franchise.

Like Rutskarn said, there’s a difference between having 47 stumble over dirty secrets in the hidden parts of a level, and just randomly sprinkling titillating subject matter all over the place.

Also, I’d really love if the folks who argue about gender politics could just take a deep breath and maybe not do that. I don’t care what side you’re on. We’re talking about the stupid framing in this videogame, and I am not opening the floodgates for everyone to air their political grievances wrt:gender at this time. Be cool. This game has enough things to be outraged about. Let’s not go looking for more. I will be moderating the comments with an eye towards preventing flame wars.

Next week we will show what I mean when I say the story is “aggressively stupid”. The next cutscene in the game is a spectacular example of what happens when videogame developers try to make movies and mistakenly assume that making a movie isn’t any more difficult than watching one.

 


 

Hitman Absolution EP2: Don’t Do Drugs

By Shamus Posted Thursday Mar 12, 2015

Filed under: Spoiler Warning 106 comments

Before you watch this episode, you should watch the first minute or so of this music video: Something Good by Utah Saints. You can turn the music down if it’s not your thing. The important bit is to see the outfit that the main dancer is wearing. That outfit? Yeah. Agent 47 wears that in this episode, and the whole time I couldn’t escape the notion that he was going to start doing the Running Man dance, and the rest of Chinatown was going to join in.


Link (YouTube)

I think we need to make something clear before we go any further with this game. There are two lines of discussion that we’re exploring right now:

  1. Man, the mechanics of this game are really silly if you think about them too much.
  2. The story of this game is horrendous.

I realize this isn’t always obvious during the show, but I don’t think #1 is a great sin. The Hitman games have always been a little videogame-y and required you to accept some odd abstractions. I think it’s fun to point them out, but the fact that disguises are kind of silly isn’t a terrible thingAs long as they work from a gameplay standpoint. Which I’m not sure they do in this game.. But #2 is a real problem in Absolution, and we plan to savage Absolution for its egregious failings in this department.

But we haven’t hit the bad parts of the story yet. So we’re sort of biding our time and poking fun at #1 until it all falls apart.

But while we’re waiting, let’s back up and discuss the scene from last episode where you supposedly assassinate Diana in the shower. It doesn’t look like it makes any sense: You kill your friend, and then betray the agency?

Plot twist: It turns out you didn’t kill her. At the end of the game, we discover that Agent 47 helped her fake her death. While that does explain the odd betrayal above, the story actually makes even less sense once you know that.

If the two of you planned this ahead of time, does that mean Diana wanted you to walk in on her in the shower? Was falling naked through a wall of glass part of the plan? Did you actually shoot her? When the two of you spoke, what was that conversation for? If the two of you were already conspiring, then there was no in-world reason for her to talk you into saving the girl. (Which presumably you were already going to do.) It was a play-acted conversation solely for the purpose of fooling the audience.

And even in that context, it doesn’t make a lot of sense. Did you actually shoot her, but in a non-lethal way? Or did you fake-shoot her? Either way, it’s silly. The hard part of faking your death isn’t getting somebody to pretend to shoot you, it’s in coming up with a dead body that people will think is yours. If this assassination was staged for the benefit of the agency, then why did you obviously betray the agency during the performance? Is Diana so heartless that she hired a bunch of goons specifically for you to murder?

Diana’s note to The Girl is a bit nonsensical, too. The note is written to the effect of, “The 47 guy is going to kill me and then he’ll rescue you from the agency.” So they’re not only pretending that 47 was going to assassinate his friend and then betray the agency, but they’re pretending that Diana predicted as much beforehand? And then did nothing to avoid it?

The game isn’t ruined. (At least, not yet.) This stuff is just sloppy. This scene comes off as a bit dumb on the first pass, and it’s not until the big reveal at the end that we realize 47 and Diana basically conspired to do a bunch of nonsensical shit for the express purpose of faking out the audience. But next week we’re going to get to the part of the game where the writer gave up and handed the crayon to a three-year-old. I’m looking forward to it.

In the meantime: Those crowds really are amazing.

 


 

Project Good Robot #31: So Obvious I Can’t See It

By Shamus Posted Thursday Mar 12, 2015

Filed under: Good Robot 165 comments

It’s been about a year, but project Good Robot is moving again. I’m working with Pyrodactyl to make the game into something that’s hopefully worth paying money for. The game is going on Steam Greenlight. Here’s the trailer:


Link (YouTube)

If you’d like the game to see the light of day, please vote for it and spread the word. It would be much appreciated. It will be a lot easier to plan development if we don’t have to worry about getting stuck in Greenlight for months. Arvind (head honcho of Pyrodactyl) put up his previous title A.Typical RPG, and it’s still awaiting approval after a few weeksA vote for that game would be appreciated as well!. So apparently this can take a while.

This project nearly feels like my old day job. In a good way. Once a week we get together and talk about the game, and when the meeting is over I’ve got a list of crap to do.

Here is the most interesting problem I ran into last week:

Continue reading ⟩⟩ “Project Good Robot #31: So Obvious I Can’t See It”

 


 

Hitman Absolution EP1: Totally Legit Chef

By Shamus Posted Wednesday Mar 11, 2015

Filed under: Spoiler Warning 112 comments


Link (YouTube)

It’s time to play the new Hitman game. Does it hold up to the legacy of the series? Or is it a dumb, shallow, tedious, gross, thematically confused, mechanically shallow, poorly written, hopelessly contrived, overly linear and occasionally ridiculous farce? If you’ve watched more than 10 minutes of our show, you already know the answer. But you’ll probably watch it anyway.

Also, it wasn’t until today that I realized that HK-47 was a reference to Agent 47. Because I’m apparently bad at pattern recognition.