Hitman Absolution EP3: Where Did He Come From? Where Did He Go?

By Shamus Posted Saturday Mar 14, 2015

Filed under: Spoiler Warning 89 comments


Link (YouTube)

So among the male characters who get voicing and screentime we have…

  1. Blake Dexter, the fat gross (in mannerisms) Texan.
  2. Benjamin Travis, the fat brutishAnd completely wrong personality for his job. leader in the the agency.
  3. “Limp Dick” Lenny, who has a bunch of stuff wrong with him.
  4. Birdie, who is always covered is bird shit.
  5. Sanchez, who clearly has some kind of glandular problem.
  6. I guess the sheriff (Clive Skurky) is basically a normal looking guy? I don’t remember him having anything wrong with him, anyway.
  7. The aging gun store owner, who evidently had throat cancer or something, and now has to speak through the microphone.

Basically the only whole, able-bodied, healthy, normal-looking guy in the whole game is 47 himself. In contrast, among the female characters we have…

  1. Diana, a long-standing character in the series. Here we meet her in person for the first time. While she’s nakedNote that the main menu runs her introduction on a loop, with the camera giving salacious angles. in the shower.
  2. “The Girl” (Victoria) who is in a schoolgirl outfit for no reason.
  3. Layla Stockton, the personal assistant of Blake. Who is a sexy lady.
  4. Jade Nguyen, the personal assistant of Benjamin Travis. Also a sexy lady.
  5. Mrs. Cooper, the sheriff’s dominatrix. She’s usually strutting around in revealing bondage gear.
  6. The “hot” (young and revealingly dressed) daughter of the gun store owner.
  7. You might rush to point out that the game has a non-sexy nun. Fair enough. But I’ll counter with the SEVEN sexy assassin ladies who dress in nun-themed latex.

I don’t have anything against fanservice. I don’t even condemn fanservice for its own sake. Lowbrow entertainment has a right to exist, after all. But in this game it’s so clumsy, obvious, lazy, and heavy-handed. They mix fanservice with brutal, bloody murder over and over again. The dominatrix theme gets repeated again and again. The “ladies are sexy and men are gross” approach to character design isn’t just used to set up contrast between a couple of characters, it’s used everywhere.

In a smarter story, we might give the writers some credit and assume they’re trying to say something with all of this. But this story is so aggressively stupid that I can’t imagine the writers are clever enough to integrate themes into their character designs. This is shallow and stupid and the fanservice is embarrassingly forced. The character designs come off like someone with some oddly specific (and possibly disturbing) tastes just wanted to make something for their own gratification, and they didn’t care if it was appropriate for the genre or the franchise.

Like Rutskarn said, there’s a difference between having 47 stumble over dirty secrets in the hidden parts of a level, and just randomly sprinkling titillating subject matter all over the place.

Also, I’d really love if the folks who argue about gender politics could just take a deep breath and maybe not do that. I don’t care what side you’re on. We’re talking about the stupid framing in this videogame, and I am not opening the floodgates for everyone to air their political grievances wrt:gender at this time. Be cool. This game has enough things to be outraged about. Let’s not go looking for more. I will be moderating the comments with an eye towards preventing flame wars.

Next week we will show what I mean when I say the story is “aggressively stupid”. The next cutscene in the game is a spectacular example of what happens when videogame developers try to make movies and mistakenly assume that making a movie isn’t any more difficult than watching one.

 


 

Hitman Absolution EP2: Don’t Do Drugs

By Shamus Posted Thursday Mar 12, 2015

Filed under: Spoiler Warning 106 comments

Before you watch this episode, you should watch the first minute or so of this music video: Something Good by Utah Saints. You can turn the music down if it’s not your thing. The important bit is to see the outfit that the main dancer is wearing. That outfit? Yeah. Agent 47 wears that in this episode, and the whole time I couldn’t escape the notion that he was going to start doing the Running Man dance, and the rest of Chinatown was going to join in.


Link (YouTube)

I think we need to make something clear before we go any further with this game. There are two lines of discussion that we’re exploring right now:

  1. Man, the mechanics of this game are really silly if you think about them too much.
  2. The story of this game is horrendous.

I realize this isn’t always obvious during the show, but I don’t think #1 is a great sin. The Hitman games have always been a little videogame-y and required you to accept some odd abstractions. I think it’s fun to point them out, but the fact that disguises are kind of silly isn’t a terrible thingAs long as they work from a gameplay standpoint. Which I’m not sure they do in this game.. But #2 is a real problem in Absolution, and we plan to savage Absolution for its egregious failings in this department.

But we haven’t hit the bad parts of the story yet. So we’re sort of biding our time and poking fun at #1 until it all falls apart.

But while we’re waiting, let’s back up and discuss the scene from last episode where you supposedly assassinate Diana in the shower. It doesn’t look like it makes any sense: You kill your friend, and then betray the agency?

Plot twist: It turns out you didn’t kill her. At the end of the game, we discover that Agent 47 helped her fake her death. While that does explain the odd betrayal above, the story actually makes even less sense once you know that.

If the two of you planned this ahead of time, does that mean Diana wanted you to walk in on her in the shower? Was falling naked through a wall of glass part of the plan? Did you actually shoot her? When the two of you spoke, what was that conversation for? If the two of you were already conspiring, then there was no in-world reason for her to talk you into saving the girl. (Which presumably you were already going to do.) It was a play-acted conversation solely for the purpose of fooling the audience.

And even in that context, it doesn’t make a lot of sense. Did you actually shoot her, but in a non-lethal way? Or did you fake-shoot her? Either way, it’s silly. The hard part of faking your death isn’t getting somebody to pretend to shoot you, it’s in coming up with a dead body that people will think is yours. If this assassination was staged for the benefit of the agency, then why did you obviously betray the agency during the performance? Is Diana so heartless that she hired a bunch of goons specifically for you to murder?

Diana’s note to The Girl is a bit nonsensical, too. The note is written to the effect of, “The 47 guy is going to kill me and then he’ll rescue you from the agency.” So they’re not only pretending that 47 was going to assassinate his friend and then betray the agency, but they’re pretending that Diana predicted as much beforehand? And then did nothing to avoid it?

The game isn’t ruined. (At least, not yet.) This stuff is just sloppy. This scene comes off as a bit dumb on the first pass, and it’s not until the big reveal at the end that we realize 47 and Diana basically conspired to do a bunch of nonsensical shit for the express purpose of faking out the audience. But next week we’re going to get to the part of the game where the writer gave up and handed the crayon to a three-year-old. I’m looking forward to it.

In the meantime: Those crowds really are amazing.

 


 

Project Good Robot #31: So Obvious I Can’t See It

By Shamus Posted Thursday Mar 12, 2015

Filed under: Good Robot 165 comments

It’s been about a year, but project Good Robot is moving again. I’m working with Pyrodactyl to make the game into something that’s hopefully worth paying money for. The game is going on Steam Greenlight. Here’s the trailer:


Link (YouTube)

If you’d like the game to see the light of day, please vote for it and spread the word. It would be much appreciated. It will be a lot easier to plan development if we don’t have to worry about getting stuck in Greenlight for months. Arvind (head honcho of Pyrodactyl) put up his previous title A.Typical RPG, and it’s still awaiting approval after a few weeksA vote for that game would be appreciated as well!. So apparently this can take a while.

This project nearly feels like my old day job. In a good way. Once a week we get together and talk about the game, and when the meeting is over I’ve got a list of crap to do.

Here is the most interesting problem I ran into last week:

Continue reading ⟩⟩ “Project Good Robot #31: So Obvious I Can’t See It”

 


 

Hitman Absolution EP1: Totally Legit Chef

By Shamus Posted Wednesday Mar 11, 2015

Filed under: Spoiler Warning 112 comments


Link (YouTube)

It’s time to play the new Hitman game. Does it hold up to the legacy of the series? Or is it a dumb, shallow, tedious, gross, thematically confused, mechanically shallow, poorly written, hopelessly contrived, overly linear and occasionally ridiculous farce? If you’ve watched more than 10 minutes of our show, you already know the answer. But you’ll probably watch it anyway.

Also, it wasn’t until today that I realized that HK-47 was a reference to Agent 47. Because I’m apparently bad at pattern recognition.

 


 

Experienced Points: So You Want to Be a Game Developer, Part 2

By Shamus Posted Tuesday Mar 10, 2015

Filed under: Column 119 comments

We’re a little more positive this week. It’s not all doom & gloom. People can and do get jobs in this industry, and some of them even make a living at it.

And now for the stuff that wouldn’t fit into the column:

Continue reading ⟩⟩ “Experienced Points: So You Want to Be a Game Developer, Part 2”

 


 

Diecast #96: Valve, Game Engines, Windows 8

By Shamus Posted Monday Mar 9, 2015

Filed under: Diecast 154 comments

Enjoy this extra-long Diecast where we try to cover as much of the GDC news as we can. Thanks to Josh for editing this one while I nursed my computer back to health.

Download MP3 File
Download Ogg Vorbis File

Hosts: Shamus, Josh, Chris.

Show notes:

Continue reading ⟩⟩ “Diecast #96: Valve, Game Engines, Windows 8”

 


 

Everything is Cool

By Shamus Posted Sunday Mar 8, 2015

Filed under: Personal 70 comments

The only reason this post exists is because the previous posts are dangerously negative and I hate to have that much bellyaching sit on top of the site for too long. So… yeah. Let’s talk about some positive stuff:

  1. Thanks for all the advice about Windows 8 hotkeys. That smoothed out a lot of annoyances.
  2. Also thanks to the advice to “check your drives”. I’d read that Windows 8 users would never need to check drives because it would all be automatic. But sure enough, once I found chkdsk it turned out two important drives were a mess of scrambled crap. Fixing them solved my speed problems, my problems getting Steam to work, and the ages-long restart times.
  3. The screenshot at the top of this post if from a programming project I had to shelve when I began working on Good Robot again. It yielded some interesting lessons. I’ll get back to it eventually.
  4. Daylight savings time is still stupid. I know I say this every year. Twice. But it’s true.
  5. Sorry about that last bullet point. I know I promised this post was going to be positive.
  6. Kinda bummed I missed PAX East this year. I guess that’s not very positive either.
  7. This is harder than I thought it would be.
  8. The previous point wasn’t a complaint, was just an observation. So it shouldn’t count as negativity.
  9. We’re going to talk about Good Robot this week. No but for real this time.
  10. I have a special love for programs that just live in their directories and don’t need to be installed. FileZilla.(FTP client.) Foobar. (MP3 player.) VLC. (Media player.) Audacity. (Audio editor.) Thanks to developers who make sure their software is a good guest on my system.

Not much left of the weekend, but enjoy it anyway. I’ve got work to catch up on.