Hitman Absolution EP7: Get Thee to a Punnery

By Shamus Posted Wednesday Mar 25, 2015

Filed under: Spoiler Warning 77 comments


Link (YouTube)

This game is a master class in why developers need to stop pretending to be moviemakers. The moment when 47 is approaching the elevator is a great example of a dev mindlessly aping the language of cinema without understanding why or how those techniques originally worked.

In a movie, this is a source of tension and dramatic irony. We (the audience) know the elevator is a threat. The character in the story doesn’t. The suspense comes from our anxiety over whether they will figure it out in time. The scene specifically requires that the audience and the protagonist have differing knowledge. Outside of a railroading cutscene, this is not possible in a videogame because the audience controls the protagonist.

Either you realize the danger and avoid it easily with no suspense, or you don’t realize the danger and get an abrupt game over. Either way, this situation can’t work here the way it works in a movie.

Continue reading ⟩⟩ “Hitman Absolution EP7: Get Thee to a Punnery”

 


 

Errant Signal – Life is Strange (Spoilers)

By Shamus Posted Wednesday Mar 25, 2015

Filed under: Movies 30 comments


Link (YouTube)

I understand the thinking behind episodic games. Like Chris says in the video: It’s like a mini-series or a season of a TV show. It makes a lot of sense to release games like this. It especially makes sense for low or mid-budget titles that don’t have a lot of marketing money. If you release the whole thing at once, the game will come and go in a few weeks. No matter how good it is, once it’s over, it’s over. But if you release it in episodes then the conversation keeps going. The game can stay fresh and relevant for months.

Even better, the team is able to make adjustments based on community feedback without needing to do slow and expensive Valve-style playtesting. If the writer puts in the funny throwaway character Maurice into episode one and the internet turns him into a meme, the devs can react to that. Maybe give Maurice some additional screentime in the later episodes. Or if players really hate him, then pull him from future episodes. Or tone him down.

I certainly can’t judge. Nearly everything I do here is or was part of a series. The Diecast. Spoiler Warning. Good Robot. DM of the Rings. Every programming series. Every let’s play. If I put up 10k words all in one day, it’s too much. Some people will hit the back button because they don’t have that kind of time and were just looking for something to read over their coffee break. Even among those that do read it, there will likely be some skimming. And there’s no way we could do the whole 10k novella justice in the comments. Lots of stuff will be glossed over. And then I don’t have any content for the next 9 days, because I’m writing the next 10k epic.

Continue reading ⟩⟩ “Errant Signal – Life is Strange (Spoilers)”

 


 

Experienced Points: SimCity vs. Cities: Skylines – Who Wins?

By Shamus Posted Tuesday Mar 24, 2015

Filed under: Column 56 comments

The more I think about Cities: Skylines, the more delighted I am at how it turned out. But I didn’t want to spend an entire article just gushing about the game. So instead I did a compare & contrast between Cities: Skylines and SimCity 2013. Spoiler: This comparison is not remotely fair and I don’t even feel bad.

And yes, this leads into more EA bashing. (I’m sure you saw that coming.) I’m not as angry as I might sound in the article. I’m actually just sad. The people at Maxis gave us four wonderful Simcity games before 2013, and they absolutely could have given us a fifth.

There’s a usual defense for when an EA game turns out poorly. “This is what the developer wanted to do! You can’t blame EA!” While none of us can really know what was said or done internally, I do find it implausible that so many innovative and creative peoplePeople who have invented entire genres of games!, once they are free of the immediate money pressure of being independent, suddenly decide that their heart’s desire is to make their beloved franchises into forced-online DLC vending machines. I’m not saying it’s impossible, but I am saying it doesn’t sound like the most likely of explanations.

I am reminded of the TUN video on BioWare:


Link (YouTube)

Just so you don’t have to watch the whole thing: I’m talking about the part of the video where he points out how company values inevitably permeate downward through the layers of the company. If you’re looking to advance your career (and who isn’t?) then you’re going to do things that you believe will please your boss, and your boss will ask for things that will please their boss, and so on. This is why I’m always trying to push the blame uphill.

 


 

Diecast #97: Hotline Miami 2, Nintendo NX, Game Music, Battlefield Hard-On

By Shamus Posted Monday Mar 23, 2015

Filed under: Diecast 125 comments

If you’re going to play Hotline Miami 2 and you want to avoid spoilers, then skip the segment between 44 minutes and 53 minutes.

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Hosts: Shamus, Josh, Chris, Rutskarn, Mumbles.

Show notes: Continue reading ⟩⟩ “Diecast #97: Hotline Miami 2, Nintendo NX, Game Music, Battlefield Hard-On”

 


 

Cities: Skylines: Death to Chirpy!

By Shamus Posted Sunday Mar 22, 2015

Filed under: Video Games 96 comments

Chirpy is the fictional Twitter in the Skylines world. Through it, you can see what your citizens are saying and worrying about. The cool thing is that it’s part joke, part world-building, part brandingThe devs refer to players as “Chirpies”., and partly an effort to show that unlike Sim City, this game is set more or less in the present.

On the other hand, Chirper is awful.

Really awful. This is a bad and terrible feature, which seems to serve no other purpose than to reduce your enjoyment of the game. The design is so bad that it’s hard to nail down where it all went wrong. It has numerous problems that all combine and feed into each other to form a massive feedback loop of suck.

Yes, it’s a small feature in a big game. But that only makes it more mystifying how there are so many problems with something so small…

Continue reading ⟩⟩ “Cities: Skylines: Death to Chirpy!”

 


 

Hitman Absolution EP6: The Savior of Chinatown

By Shamus Posted Friday Mar 20, 2015

Filed under: Spoiler Warning 143 comments


Link (YouTube)

So we’ve now done a total of five assassinations in this game, four of which took place here in Chinatown. I like Chinatown and all, but that’s still pretty disappointing. Would have been nice to do some Hitman-ing on the train platform or any of the other locations we strolled through. The majority of our running time thus far has been spent just moving 47 from A to B.

Does Birdie send you to kill the three goons to delay you on purpose, or did Blake find Birdie on his own while his men were searching in the wrong place? The answer is: Who cares? It’s all crap.

I can’t be mad at this game anymore. So let’s be mad at reviewers. From the Wikipedia entry on Absolution:

Continue reading ⟩⟩ “Hitman Absolution EP6: The Savior of Chinatown”

 


 

Hitman Absolution EP5: Team Rocket

By Shamus Posted Thursday Mar 19, 2015

Filed under: Spoiler Warning 123 comments

Warning: At the start of this episode we’re still raving.


Link (YouTube)

Okay, so Birdie suggested that you take the girl and run. And 47 doesn’t want to do that. So instead we go and kill Dom Osmund. It really does seem like running is a foolproof plan, and 47 doesn’t seem to have a good reason for not following it. I’d forgive this for the sake of getting on with the story, but the next part of the game really makes it clear that once again the audience is right and 47 is dumb.

So on top of the cops storming the exploding hotel, the cops gunning down people on the roof, the cops searching the library, the cops doing the drug bust, and the cops locking down the subway, there are also cops patrolling the sewers? Maybe there’s a reason given for this, but right now we’re staggering around in the aftermath of a category-5 story collapse, and I’m not inclined to assume anything favorable on the part of the writers. So I’ll just assume this is more random stupidity.

The train platform is indeed a pretty cool sequence. It feels a lot like a “classic” Hitman experience. Too bad it’s not, and you don’t actually have a target.