The biggest complaint about this series is that a lot of my objections to the story are over “trivial” things. This is true in parts, but it’s also missing the point. The story of Fallout 3 is fractally bad. It’s bad at many different levels and it often takes people a while to realize just how far the brokenness goes. The fact that the themes of Fallout 3 are wonky isn’t enough to ruin the story on its own. And the fact that Dad is really flat and the only actions he ever takes are destructive isn’t enough to ruin the game either. But when I hammer the game for having nonsense goals, people often defend it on the basis of its themes, or characters, or the places you visit. You can’t drill down through the layers to find a single point of failure that we can point at and say, “Here. THIS is where it all went wrong!” It’s a big interconnected mess and it takes time to document all the failures.
So all those early “trivial nitpicks” were part of a long process to head off all the usual defenses of Fallout 3 so we wouldn’t get caught up in looping cul-de-sac arguments, because I didn’t want to end up discussing the entire game in a kind of nested reverse of “D because C because B because A”. This is long and nitpick-y because the problems are far-reaching.
But here’s the payoff. This is where all the mistakes converge into a completely idiotic conclusion…
Continue reading 〉〉 “The Blistering Stupidity of Fallout 3, Part 5”
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