DM of the Rings Remastered LXVII: A Sizeable Contribution

This post has nothing to do with The Sims Overthinking. The save game is fine, the world is working…about as well as expected, nothing is broken or corrupted. This is fully a tangent due to a hyperfixation of mine over the last few weeks.
Continue reading 〉〉 “The Sims 4 is Lowering The Bar”
This week I’ve finished Graveyard Keeper. It was good, it reminded me a lot of Forager, and I wish I did the quests in a different order, I ended up doing the slowest quest last after doing everything else so I just had to wait for the right items to show up.
What are you guys playing?
I had a different post drafted for this week about the Sims 4 live mode and how broken it is. But instead another migraine. I’d power through but looking at screens is making me throw up. Next week less pain, more complaining.
This week I’m playing Graveyard Keeper. I don’t have a lot to say about it, I don’t like how blatant some of the references are, and I’m having fun working my way up the tech tree. I also finished Wind Waker.
What are you guys playing?
I have undiagnosed ADHD. Pretty sure I had it as a kid, but I was raised by parents and in a community in which such an idea was originally eschewed because that was considered a mental illness, and normal people don’t get mental illnesses. By the time I was a young adult, there was grudging acceptance that SOME kinds of mental affectations, disorders, or behaviors COULD occur, but probably you could avoid them by raising your kids right and generally not indulging the seven deadly sins. And boy is that a topic for another time. As the diagnosing of ADHD in children increased from the late 1980’s into the 2000’s; it became a political issue. Those who believed themselves to be “normal, traditional Americans” came to believe ADHD diagnosis were “crutches” used by parents and teachers to avoid doing their job. I’m sure you all have seen some variation on the meme “There’s no such thing as ADHD. If you had a gun to your head, you would study.”
No. I would be dead, asshole. It doesn’t work like that, and people refuse to learn. But I was RAISED believing it was all BS, so problems I had related to ADHD were clearly moral or intellectual failings on either my parents or myself, and my parents were pretty damned clear it wasn’t THEIR fault. That I carried the lessons learned from this into parenting myself is another long discussion, but for the matter at hand, as usual, it means I couldn’t write what I wanted to write this week. Thank God it wasn’t depression-related this time, as I would be in bed right now or stuffing food into my face instead of writing…which I DO really want to do. So we’re gonna talk about other things this week.
Continue reading 〉〉 “ADHD on my mind”
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.