The Altered Scrolls, Part 3: Last Notes and IPISYDHT#1
(Questions answered as of August 21, 2015)
For all my joking around in Part 1, I recognize the significant time investment required to play Arena and Daggerfall. Not only does a would-be videochrononaut need to get DOSBox working (not always a trivial feat), but someone unused to older titles will need to scale sheer walls of obsolete mechanics and old-school sensibilities to get far enough to really experience the thing. It’s by no means impossible to do so, but it’s certainly cumbersome. That’s why this post isn’t just an essay; it’s an I Played It So You Don’t Have To. I’m doing one of these for Arena, I’ll do one for Daggerfall, and I might well do one for Morrowind depending on reception.
Directly below the fold will be my final reflections and notes on Arena. Beneath that will go the answers to questions you pose about the game in the comments. These can be simple factual questions, subjective considerations of tone and effect, or, I suppose, more abstract queries. I’ll post responses to each question I get over the remainder of the week.
Then, next Friday, we’ll begin my essays on Daggerfall.
Continue reading 〉〉 “The Altered Scrolls, Part 3: Last Notes and IPISYDHT#1”
Sporeler Warning EP 2: These Things Should Not Live
Link (YouTube) |
I don’t have a lot to say here that we don’t say three times in the video. It really is a shame this game never got another shot.
Mass Effect Retrospective 9: Paragade
While Virmire doesn’t feature the worst use of the in-game morality meter / conversation metagame / roleplaying tool, it does have the moment that – for me – perfectly crystallized how silly the system can be at times. So let’s talk about…
Paragade

It’s obvious that BioWare never totally nailed down the whole Paragon / Renegade system and what it was supposed to mean. Good vs. evil? Idealistic vs. practical? Merciful vs. Ruthless? Cunning vs. brutal? Doormat vs. leader? Sensible vs. sociopathic moron? You can find examples of all of these in the game.
I understand that BioWare felt like they needed to have this. It’s been a staple of the last few games and I guess fans have come to expect it. KOTOR had it because the game played around with the light and dark sides of the force. Then it was turned into the open palm / closed fist, which was an admirable idea that kind of turned into a philosophical mess in practice. So they tried again here in Mass Effect with paragon vs. renegade.
Continue reading 〉〉 “Mass Effect Retrospective 9: Paragade”
Sporeler Warning: Everything Chris Says In This Episode Is About Sex
Link (YouTube) |
- The game Will Wright envisioned.
- The game Wright pitched to the publisher.
- The game the team wanted to make.
- The game they hinted at in the GDC demo.
- The game we thought they were making.
- The game they were able to make.
- The game EA marketed.
- The game we actually got.
This game isn’t very good at all, but I feel strongly that it deserves another chance. There’s a good game in here somewhere.
Experienced Points: Square Enix and the Hitman Ripoff
My column is about how Square Enix is selling the next Hitman game as “Not episodic, but still released in many pieces” and why this is a ripoff.
Also, it’s worth comparing Square Enix with CD Projekt RED and Paradox. Square asks for full price up front, and in return they offer part of a game and a pinky promise that they will finish the rest of it later. CD Projekt asks for full price, and in return they offer a massive game, a complete experience. And then they release free updates and content for months afterward. And if that’s not enough content for you, they also release DLC. Paradox does the same thing.
This is on top of the fact that a Hitman game probably offers far fewer hours of content than either Witcher or (say) Cities Skylines. (Although I’m sure Campster would chastise me for boiling a game down to its playtime, and I concede it’s a terrible metric for measuring value.)
Diecast #117: Mailbag, Text Plays, Licensed Games
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
D&D Campaign
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Raytracing
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
Patreon!
Why Google sucks, and what made me switch to crowdfunding for this site.
Hardware Review
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
T w e n t y S i d e d