Bad and Wrong Music Lessons, Part 7: Mixing

By Shamus Posted Sunday Sep 20, 2015

Filed under: Music 40 comments

The usual disclaimer applies: I don’t know what I’m doing, this is more a journal of learning than instruction, follow my advice at your own peril, etc.

My experiment last week was educational. It highlighted several things I’ve been struggling with. There are three major things negatively impacting the quality of the music I’ve been making:

  1. Mixing failures.
  2. The tools I’m using.
  3. The unfortunate ratio between my abilities and ambitions. Either the former needs to somehow increase, or the latter needs to be reduced.

Let’s go over these in turn:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 7: Mixing”

 


 

The Altered Scrolls, Part 7: We Make a Special Trip, Just for You

By Rutskarn Posted Saturday Sep 19, 2015

Filed under: Elder Scrolls 149 comments

Sometimes you're at a used bookstore and you pick up an old paperback fantasy novel you've never head of. You're not even sure why you buy itâ€"maybe you like the cover, or the summary on the back was well written, or it’s on-sale for something confrontationally cheap like a nickel or a petition signature. Nothing grandiose. Nothing you can really point to later.

You don't read it right away, because it's not that kind of purchaseâ€"you just throw it onto the backseat of your car and forget about it for a couple days. Later you're getting out of your car and you remember to bring it in and put it on your desk. Then one day you sit down with your lunch, realize you left the Comic History of the Peleponnenisan War you'd been reading at homeâ€"and with nothing else to read, you grab the old paperback and flip to page one. You put the book down on page seventy. From that lunch break onwards, you’re pushing through this book like it’s your job.

It's goodâ€"but it's not really that it's good. It's that it's weird.

The hero is born in a village that isn't burned down by orcs. Magic rules are patterned around some obscure historical mystic tradition that doesn't comfortably conform to established conventions or even vocabularyâ€"spellcasters aren't wizards, but byrzkars, and that's somehow relevant instead of annoying. Elves aren't haughty fey, which would be cliche, or evil celestial beings, which would be edgy clicheâ€"they're some third choice that doesn't seem to have anything to do with anything anyone's done with elves before. But it works. It feels alive and organic and fresh and you find yourself transported–and why should you be surprised at that, when transport is supposedly the aim of fantasy? How jaded were you–and how has this book gotten past it?

It's kind of like you showed up to watch a stringed instrument contest. For hours you hear everything from Jim Croce acoustic guitar to twanging Southern six-string riffs to wailing glamrock solos to doom-shaken death metal crunch. And just when you're trying to figure out where on the sliding scale of soft folksy guitar to ear-splitting electric guitar your tastes lie, some guy comes on with a cello and effortlessly changes the context of the entire show. That paperback fantasy novel probably won't end up being your favorite ever. It may not be the first book you recommend to people. You may not even seek out other work by that author. But years later, if you come across the spine of that book on your shelf, it'll all come rushing back. For better or for worse, that book was different enough to stick with you to the grave.

Give it time, and that's exactly what Morrowind is. It may not be your favorite videogame, but give it time and something about it will crawl into your brain and refuse to leave.

Continue reading ⟩⟩ “The Altered Scrolls, Part 7: We Make a Special Trip, Just for You”

 


 

Knights of the Old Republic EP12: That’s No Moon…

By Shamus Posted Friday Sep 18, 2015

Filed under: Spoiler Warning 99 comments


Link (YouTube)

Seven minutes. It takes nearly seven minutes of unbroken dialog to resolve the end of this promised land quest, which is an optional quest with no connection to the main plot and which is rendered entirely moot shortly thereafter. For contrast, Shepard is only dead for three and a half minutes of screen time in the opening of Mass Effect 2.

And now, a collection of Star Wars quotes that people never realized are actually about our character’s ass:

Continue reading ⟩⟩ “Knights of the Old Republic EP12: That’s No Moon…”

 


 

Knights of the Old Republic EP11: Swoop, There it is

By Shamus Posted Thursday Sep 17, 2015

Filed under: Spoiler Warning 138 comments


Link (YouTube)

It’s odd to come back to this game after so many years. Watching Josh fiddle with the level-up choices, I can remember struggling with decisions that seem obvious now. The whole D20 thing was largely opaque to me, since it had been almost twenty years since the last time I had contact with that sort of game.

BioWare went from these number-crunchy tabletop adaptations where understanding D20 mechanics is almost a prerequisiteThe only saving grace is that the games tend to be easy. If the game required a competent build, I never would have made it through., to “baby’s first RPG”, which is just industry-standard action gameplay with a very mild dose of stat-boosting built in. Maybe it’s just me, but I feel like they sailed right past the sweet spot without ever hitting it.

 


 

Mass Effect Retrospective 14: Lord of the Retcons

By Shamus Posted Thursday Sep 17, 2015

Filed under: Mass Effect 240 comments

Here is the final post on Mass Effect 1. And really, this post is more about the gap between the first and the second game. I know people rag on the ending of the third game, but for me the shift from ME1 to ME2 is where the entire world of Mass Effect fell apart. From there it was just a matter of waiting for the mistakes to take their toll.

So before we get into Mass Effect 2, let’s talk about the difficult work of connecting sequels by examining Lord of the Rings. Not because LotR is an unimpeachable work, but because it’s well-received, well-known, and we collectively have the benefit of decades of hindsightAlso because it gives me an excuse to link to the following CGP Grey videos, and they are really, really good..

Lord of the Rings


Link (YouTube)

In the first bookYes, Lord of the rings is a single story broken into three volumes of six books, but if you jump in and try to correct people referring to “Three Books” then you are officially the Most Annoying Person Ever. This is simply the most convenient and accessible way of discussing the story. Go away. the author presents an intractable problem: The Dark Lord is coming for his ring, and we can’t possibly hold off his armies. We can’t hide the ring, because it needs to be looked after to keep it from getting itself found by the enemy. We can’t hold onto the ring, because it will consume whoever holds it. And most of all we can’t USE the ring, because that would both hasten the corruption and act as a beacon for the enemy.

We can’t use it, hold it, hide it, or destroy it. This is quite a pickle we’re in, Mister Frodo!

Let’s imagine an alternate world where JRR Tolkien, for whatever reason, was unable or unwilling to continue Lord of the Rings beyond The Fellowship of the Ring. So the sequel is handed off to some different writer. Let’s call him George.

George looks back at Fellowship, skims the few notes Tolkien left for him, scratches his head, and comes up with his own version of The Two Towers: In it, Frodo meets another wizard named (say) Yandalf, who explains that no, Gandalf was wrong. The One Ring can totally be used to destroy Sauron, as long as the person wielding it is virtuous enough to resist corruption. Yandalf decides Frodo is worthy, so he teaches him to use the ring. Frodo gets all kinds of amazing super powers and raises an army. With the Ring he compels orcs to join his side, and when they join him they become niceI hate this story, but if someone decides to make it I hope you at LEAST have the decency to cast Peter Dinklage as Badass Frodo..

Continue reading ⟩⟩ “Mass Effect Retrospective 14: Lord of the Retcons”

 


 

Knights of the Old Republic EP10: Mission Edition

By Shamus Posted Wednesday Sep 16, 2015

Filed under: Spoiler Warning 149 comments


Link (YouTube)

I’ve never betrayed the Hidden Beks, but I assume that even if you do, you still end up having to participate in the Swoop Bike race.

So the Beks have this unstable engine that might kill the driver. It’s so dangerous that Gadon doesn’t want any of his people to use it. Then the Black Vulkars steal it, and THEY don’t want to use it either. So the two sides are fighting over an engine that neither of them want to use. And even though you’re demonstrably stronger than either gang, they somehow strong-arm you into driving this thing, which even if it doesn’t kill you is still probably cheating. You do this in order to win the swoop bike race, even though you don’t care who wins, because it’s supposedly the only way to reach Bastila.

The game doesn’t explain why you couldn’t simply attend the race as a spectator / interloper. I get that Bastila was in an undisclosed location, but I imagine everyone knows where the race itself is held. Seeing as how you’ve just wiped out one of the major gangs in this city, it’s reasonable to assume you could simply free her via direct assault. And even if that’s not possible, it seems like it would be easier to free her after the race. One gang or another is going to win her, at which point you can recover her without needing to pilot a rocket bomb through a rigged race.

Maybe you’re doing it this way simply because it’s less violent? But then you end up having to kill people anyway.

And then Bastila frees herself. And then she mocks you for your trouble.

So you have to fight a war to recover an engine nobody wants, to win a race you don’t care about, to free a woman who doesn’t need your help.

This entire quest is a stupid, irritating, horribly contrived slog that clogs up the story right when things need to get moving. For the purposes of the plot, the writers ought to get us to Dantooine as fast as possible so we can introduce the actual main elements of this story. There’s lots of time later for arena fights, swoop-bike racing, and gang politics. But of course you can’t come back to this place once you leave.

 


 

Experienced Points: Why Do Games Take Up so Much Space?

By Shamus Posted Tuesday Sep 15, 2015

Filed under: Column 83 comments

My column this week talks about game sizes (in terms of disk space) but wait don’t hit the back button yet it’s more interesting than it sounds I promise. Also, it’s better punctuated than the previous sentence, so do give it a try.